- "I am Riesz. It is a pleasure to make your acquaintance."
- —3D selection
Riesz (リース, Rīsu) (Lise in the fan translation) is one of the six main characters of Trials of Mana.
- 1 Profile
- 2 Story
- 3 Abilities
- 4 Equipment
- 5 Circle of Mana
- 6 Other Game Appearances
- 7 Trivia
- 8 Gallery
Profile[edit | edit source]
Appearance[edit | edit source]
Riesz is a young woman with long blonde hair tied into a low ponytail with a green ribbon and blue eyes. In her default Amazon class, Riesz wears a green dress, fringed at the waist with a low neckline, and a winged coronet with a gem in the center . She also wears green shoulder pads and brown/purplish brown boots and fingerless gloves. Around her wrist is another green ribbon, a memento of her mother. She wields spears and other polearms as her weapons of choice.
Personality[edit | edit source]
Riesz is soft-spoken, yet stoic and determined to accomplish what she sets her mind to. As a mother figure to her own brother, she is shown to be firm with him as well as highly protective of him. Perhaps because of her royal upbringing, she is exceptionally formal and polite when speaking with others. She prefers to avoid involving others in matters of state or her personal struggles, begrudgingly accepting the aid given to her on multiple occasions.
Story[edit | edit source]
- "Mother... I leave Father and the other fallen to your care. Elliot is my responsibility. I wear my mother's ribbon with pride. May it protect me on my journey."
Riesz is the princess of the mountainous Laurent, Kingdom of Wind (Rolante in the fan translation), and captain of its Amazon army. After her mother, Minerva, dies while giving birth to her younger brother, Elliot, Riesz vows to take care of him. However, two mysterious ninjas from Nevarl, Bill and Ben, discreetly trick Elliott into turning off Laurent's protective winds and promptly kidnap him. With the winds gone, Nevarl attacks Laurent with a cloud of sleep powder and succeeds in taking the castle. The king and Riesz's father, Joster, is fatally wounded in the struggle. Devastated by the loss of everything she holds dear, Riesz makes her escape and travels to the Holy City Wendel to seek counsel from the Priest of Light.
Riesz shares many story elements with Hawkeye, who escaped from Nevarl prior to the invasion of Laurent. If either of them is chosen as the main hero in Trials of Mana, the main villain will be His Dark Majesty and the final dungeon will be the Dark Castle.
Abilities[edit | edit source]
Riesz's stats are very well-balanced, making her a handy character in almost any situation. Her Strength, Agility, and Vitality are all above-average. After changing classes, Riesz gains the ability to manipulate the stats of others - her Light classes can raise the heroes' stats and her Dark classes can lower enemies' stats. All four of her final classes learn a summon spell that affects all enemies.
Classes[edit | edit source]
Below is a list of Riesz's classes. The first class change takes place at Level 18, while the second one takes place at Level 38, with the latter requiring specific items acquired from ??? Seeds.
Her starting class is named "Amazon". The origin of the word comes from ancient Greek, and it means "without one breast" ("a-" = without, "mazos" = breast), because the amazons of the original legend cut off their left breast in order to better use the bow (which has been debunked).
Starlancer (Star Lancer)
|Post-Game (remake only)||Meteorite
Amazon[edit | edit source]
Valkyrie[edit | edit source]
Within myth, it is said that there are experiences that can only be explained as spiritual awakenings; an elevated sense of spiritual awareness, calls from the spiritual realm, visions and messages from the heavens, or even summonings and quests through to the other side. Within Fa'Diel, to those who walk the ways of the warrior, even those who go through their lives fighting come to experience these transcendent experiences at one point or another, with many legends and stories telling of prestigious warriors bearing themes of undergoing this allusive phenomena. To one such class of warriors, none could have more prevalent callings than that of the Valkyrie. Taking up the mantle of the divine warriors said to be seen alongside the Mana Goddess and act as Her messengers and guides of the souls of those who have recently passed, the Valkyries of the mortal world act just the same, taking up heavenly vows to uphold the sacred orders of ensuring the stability of Fa'Diel and to enact divine justice wherever there has been wrong, with rightful judgement to correct or even send beyond when circumstances permit. With their elevated experience of becoming closer to the spiritual realm, so have Valkyries attained higher levels of spiritual sensitivity and understanding the power of the soul, allowing them the ability to unlock the inner power and potential within all things.
Vanadis[edit | edit source]
Starlancer (Star Lancer)[edit | edit source]
Rune Maiden[edit | edit source]
Though to many, tales of warriors and great battles stir in mind heroics and glory, justice and the triumph of good against evil, and the majestic allure of attaining power for the sake of benevolence, so exists a coexisting truth that there is no light without its darkness; the costs that must have been made for that gain, that the horrors of war are worse than can ever be imagined, and to more grim and starker truths, that conflict is but a reoccuring cycle that will never end, that there are many battles that end without reward nor conclusion, that peace brings idle waste, complacent decadence, and vices worse than what can be committed in war, and that evil can too achieve victory. Of shock and abhorrence for the everyday world, such forsaken truths are but just as fair in the eyes of the Rune Maiden. A shadowy and enigmatic order of warriors who have dedicated themselves to a long forgotten god of war, Rune Maidens tread a way of mysticism forged through battle and violence, a warpath fraught with unknown danger and neverending carnage that baptizes them in bloodshed and destruction to understand the darker truths of the world, to attain lofty elucidation of the realm of fighting and the true nature of conflict. So as their vows adhere them to be fated to live to their last breath fighting, Rune Maidens also take a vow to purity and abstinence to become the sacred heralds of their god; a vow alleged to temper their souls and harden their hearts with determination and motivation strong enough to bolster the instinct to survive and the fighting spirit to brutalize opposition and attain victory, and bestows upon them mystical powers to waste away foes to drive forward opposition to their annihilation. But as they walk this path of darkness, their way becomes more narrow and sharper than any edge as temptation runs high, the truths they will face may be more awful and bleak than they can realize to accept, wounds on their soul can become more fatal than those of the flesh, and that journey's end will most likely not give way to salvation.
Dragon Master[edit | edit source]
Fenrir Knight[edit | edit source]
Yearning for the fated time to raise hell and for all of its wrath to unleash upon all, the Fenrir Knight is said to take on the name of the dreaded evil devil wolf of legend, who is believed to be destined to devour the Mana Goddess upon the end of the world. Devoted to the harbinger of the end of days and to the ultimate battle to end all battles, so have Fenrir Knights thrown themselves into inhumane and barbaric ways to prepare for that war that will never end when chaos reigns, developing a deep thirst for violence and bloodshed, a berserker rage that will never cease, to throw themselves into indulgence and depravity the likes of demons and monsters would even come to fear, and to revere and worship dark powers of old prophesied to reawaken and return for the end of the world believed to aid Fenrir to gain their infernal blessings and allegiance as they share to seek world's end. The Fenrir Knight specializes in not just merciless fearsome combat, but also in the arts of invocation and sorcery; it is said that because of the classes' closeness with the demonic forces of Fenrir and Mavolia, this pact has bestowed the class with enervating spells to make opposition helpless before their presence, and allows them to summon terrifying monsters from the depths of the demonic realm.
Class Strikes[edit | edit source]
Below is a list of skill attacks Riesz learns across her different classes:
Spells[edit | edit source]
Riesz is capable of learning several spells, which mainly boost the stats of allies or lower the stats of enemies. Depending on her final class, Riesz will also learn at least one Summon spell as well.
Below is a table of spells Riesz learns across her different classes. Spells in italics are only available in the 2D version:
- Note: The spells Riesz originally learns after the first class change allows her to only affect one target. These spells will be upgraded to affect one or all targets when she changes class to either the Starlancer or the Fenrir Knight respectively.
Equipment[edit | edit source]
Weapons[edit | edit source]
Riesz comes to bear spears as weapons, and of many varieties, including lances. As Riesz progresses in her classes, Valkyrie classes will come to bear spears with heavenly and almighty motifs with purity and finality in their design, while Rune Maiden classes will bear spears with primordial and even chaotic themes, evocative of wild unrestrained power and neverending conflict.
|Bronze Spear||40||Starting Weapon||--|
|Long Spear||95||Astoria, Wendel, Maia||--|
|Framea||205||Dwarf Village, Valsena||--|
|Corseque||258||Beiser, Palo, Jadd||--|
|Partisan||570||Ghost Ship, Palo||--|
|Steel Lance||990||Tomato Town||--|
|Glaive||1450||Alrant, Sirhtan, Diin||--|
|Mystic Spear||3300||Mintos||Rune Maiden|
|Torrento Spear||3415||Diorre||Rune Maiden|
|Golden Spear||4320||Altena, Deen, Mintos||--|
|Mythril Spear||4670||Altena, Deen, Mintos||Valkyrie|
|Brainwrecker||4935||Altena, Deen, Mintos||Rune Maiden|
|Wolf's Fang||8400||Cats||Rune Maiden|
|Mideel Spear||18270||Cats||Rune Maiden|
|Blaze Piercer||--||Weapon/Armor Seed||Valkyrie/Rune Maiden|
|True Spear||--||Weapon/Armor Seed||Vanadis|
|Dragon Lance||--||Weapon/Armor Seed||Dragon Master|
|Giant's Spear||--||Weapon/Armor Seed||Fenrir Knight|
Armor[edit | edit source]
|Pad Leathers||18||Starting Armor||--|
|Cuir Boulli||60||Wendel, Maia||--|
|Feather Vest||144||Dwarf Village, Valsena||--|
|Stud Leathers||215||Beiser, Palo||--|
|Chain Mail||258||Ghost Ship, Palo||--|
|Padded Mail||360||Tomato Town, Valsena||--|
|Scale Mail||738||Alrant, Sirhtan Diin, Mintos, Diorre||--|
|White Eagle Plate||2930||Altena, Deen, Mintos||--|
|Rune Armor||4535||Cats||Rune Maiden|
|Fang Armor||8135||Pedan||Rune Maiden|
|Phantasm Armor||--||Weapon/Armor Seed||Valkyrie/Rune Maiden|
|Goddess Armor||--||Weapon/Armor Seed||Vanadis|
|Polaris Armor||--||Weapon/Armor Seed||Starlancer|
|Dragon Knight's Armor||--||Weapon/Armor Seed||Dragon Master|
|Wulfhezein||--||Weapon/Armor Seed||Fenrir Knight|
Helmets[edit | edit source]
|Pegasus Helmet||--||Weapon/Armor Seed||Valkyrie/Rune Maiden|
|Vanir Helmet||--||Weapon/Armor Seed||Vanadis|
|Stardust Helmet||--||Weapon/Armor Seed||Starlancer|
|Rising Dragon Helmet||--||Weapon/Armor Seed||Dragon Master|
|Wolf Helmet||--||Weapon/Armor Seed||Fenrir Knight|
Accessories[edit | edit source]
|Wind God Bracelet||738||Deen||--|
|Earth Bracelet||1380||Deen, Mintos||--|
|Rune Earrings||2200||Cats||Rune Maiden|
|Yadorigi Armlet||--||Weapon/Armor Seed||Valkyrie/Rune Maiden|
|Giant's Ring||--||Weapon/Armor Seed||Dragon Master/Fenrir Knight|
Circle of Mana[edit | edit source]
Other Game Appearances[edit | edit source]
In Super Smash Bros. Ulimate, she is a spirit alongside Hawkeye. Their spirits are held by Sheik and a Mii Sword Fighter and the battle takes place in the Great Bay.
In Million Arthur Arcana Blood, She appears as a guest character with the wind element.
Trivia[edit | edit source]
- Riesz and Duran are the only characters with a younger sibling, and this case, her brother Elliot.