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− | {{CharacterInfobox|name = Meteorite|image = Riesz Meteorite TOM.png|level = Class 4 (Riesz)}}'''Meteorite''' is a character class exclusive to the 2020 remake of ''[[Trials of Mana]]''. |
+ | {{CharacterInfobox|name = Meteorite|image = Riesz Meteorite TOM.png|level = Class 4 (Riesz)}}'''Meteorite''' (Japanese: Meteor--ミーティア/''Miitea'') is a character class exclusive to the 2020 remake of ''[[Trials of Mana]]''. |
== Game Description == |
== Game Description == |
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<br> |
<br> |
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== Locked Abilities == |
== Locked Abilities == |
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+ | {| class="wikitable" style="margin: auto; text-align:center;" |
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− | Note : locked abilities are only available in the 2020 remake. |
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− | {| style="border: solid 10px midnightblue |
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|+'''New Locked Ability''' |
|+'''New Locked Ability''' |
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− | ! style="width:5% |
+ | ! style="width:5%;text-align:center;" |<font color="white">Icon</font> |
− | ! style="width:18% |
+ | ! style="width:18%;text-align:center;" |<font color="white">Name</font> |
− | ! style="width:60% |
+ | ! style="width:60%;text-align:center;" |<font color="white">Description</font> |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Protective_Light_Locked_Ability_Duran_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Light of Relief''' |
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+ | (救済の光/''Kyuusai no Hikari'') |
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− | + | | style=";text-align:center;" |''Recover 10% of HP for all allies when using a class strike'' |
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== Class Strikes == |
== Class Strikes == |
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− | {| style=" |
+ | {| class="wikitable" style="margin: auto; text-align:center;" |
|+'''New Class Strike''' |
|+'''New Class Strike''' |
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− | ! style="width:5% |
+ | ! style="width:5%;text-align:center;" |<font color="white">Icon</font> |
− | ! style="width:18% |
+ | ! style="width:18%;text-align:center;" |<font color="white">Name</font> |
− | ! style="width:60% |
+ | ! style="width:60%;text-align:center;" |<font color="white">Description</font> |
− | ! style="width:17% |
+ | ! style="width:17%;text-align:center;" |<font color="white">CS</font> |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Elysium_Slash_Riesz_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[Elysium Slash]]''' |
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− | + | | style=";text-align:center;" |''Holy power brings a meteor from the sky, dealing massive damage to the area of attack'' |
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− | + | | style=";text-align:center;" |[[File:CS Unit1 TOM.gif|52x52px]][[File:CS Unit1 TOM.gif|52x52px]][[File:CS Unit1 TOM.gif|52x52px]][[File:CS Unit1 TOM.gif|52x52px]] |
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== Abilities == |
== Abilities == |
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+ | {| class="wikitable" style="margin: auto; text-align:center;" |
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− | Note : abilities are only available in the 2020 remake. |
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− | {| style="border: solid 10px midnightblue" |
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|+'''New Abilities''' |
|+'''New Abilities''' |
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− | ! style="width:5% |
+ | ! style="width:5%;text-align:center;" |<font color="white">Icon</font> |
− | ! style="width:17% |
+ | ! style="width:17%;text-align:center;" |<font color="white">Name</font> |
− | ! style="width: |
+ | ! style="width:70%;text-align:center;" |<font color="white">Description</font> |
− | ! style="width:18% |
+ | ! style="width:18%;text-align:center;" |<font color="white">Required TP</font> |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Strength Ability Icon TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Strength + 10''' |
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− | + | | style=";text-align:center;" |Base Strength increase by 10 |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{STRToM|N=43}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Strength Ability Icon TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[Attack Boost All (Ability Line)|Attack Boost All III]]''' |
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− | + | | style=";text-align:center;" |All allies' attack increases by 10% in battle |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{STRToM|N=53}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Strength Ability Icon TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Strength + 10''' |
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− | + | | style=";text-align:center;" |Base Strength increase by 10 |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{STRToM|N=63}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Stamina_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Stamina + 10''' |
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− | + | | style=";text-align:center;" |Base Stamina increase by 10 |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{STAToM|N=43}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Stamina_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[Defense Boost All (Ability Line)|Defense Boost All II]]''' |
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− | + | | style=";text-align:center;" |All allies' defense increased by 10% in battle |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{STAToM|N=53}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Stamina_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Stamina + 10''' |
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− | + | | style=";text-align:center;" |Base Stamina increase by 10 |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{STAToM|N=63}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Intelligence_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[Unlimited (Ability)|Unlimited]]''' |
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− | + | | style=";text-align:center;" |MP needed for summoning magic increased by 20, increase damage dealt by 35% |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{INTToM|N=43}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Intelligence_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[MGC Boost All (Ability Line)|MGC Boost All II]]''' |
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− | + | | style=";text-align:center;" |All allies' magic attack increases by 10% in battle |
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+ | | style="text-align:center;"|{{INTToM|N=53}} |
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|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Intelligence_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Intellect + 10''' |
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− | + | | style=";text-align:center;" |Base intelligence increase by 10 |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{INTToM|N=63}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Spirit_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[Damage CS Boost (Ability Line)|Damage CS Boost IV]]''' |
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− | + | | style=";text-align:center;" |Add 10% of CS gauge when receiving damage |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{SPRTToM|N=43}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Spirit_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[MGC DEF Boost All (Ability Line)|MGC DEF Boost All II]]''' |
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− | + | | style=";text-align:center;" |All allies' magic defense increases by 10% |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{SPRTToM|N=53}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Spirit_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Spirit + 10''' |
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− | + | | style=";text-align:center;" |Base spirit increase by 10 |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{SPRTToM|N=63}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Luck_Chain Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[Good Luck (Chain Ability)|Good Luck II]]''' |
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− | + | | style=";text-align:center;" |30% chance of stat increase from move increasing by 20% |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{LUCKToM|N=43}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Luck Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''[[Stat Down Converter II (Ability)|Stat Down Converter II]]''' |
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− | + | | style=";text-align:center;" |25% chance of reflecting ally's stat decrease back |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{LUCKToM|N=53}} |
|- |
|- |
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− | + | | style=";text-align:center;" |[[File:Luck_Ability_Icon_TOM.png|50px]] |
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− | + | | style=";text-align:center;" |'''Luck + 10''' |
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− | + | | style=";text-align:center;" |Base luck increase by 10 |
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− | | style="text-align:center; |
+ | | style="text-align:center;"|{{LUCKToM|N=63}} |
|} |
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{{ToMcharacterclassesNavbox|Amazon|Valkyrie|Rune Maiden|Vanadis|Starlancer|Dragon Master|Fenrir Knight|Meteorite|Brynhildr}} |
{{ToMcharacterclassesNavbox|Amazon|Valkyrie|Rune Maiden|Vanadis|Starlancer|Dragon Master|Fenrir Knight|Meteorite|Brynhildr}} |
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− | + | [[Category:Trials of Mana]] |
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[[Category:Character Classes]] |
[[Category:Character Classes]] |
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[[Category:Trials of Mana Character Classes]] |
[[Category:Trials of Mana Character Classes]] |
Latest revision as of 01:00, 22 February 2022
Meteorite (Japanese: Meteor--ミーティア/Miitea) is a character class exclusive to the 2020 remake of Trials of Mana.
Game Description[]
3D Version[]
None
Locked Abilities[]
Icon | Name | Description |
---|---|---|
Light of Relief
(救済の光/Kyuusai no Hikari) |
Recover 10% of HP for all allies when using a class strike |
Inherited Locked Abilities :
- Mana Blessing from Vanadis (If player has taken the Light/Light path)
- Meteor Light from Starlancer (If player has taken the Light/Dark path)
- Army of One from Valkyrie
Class Strikes[]
Icon | Name | Description | CS |
---|---|---|---|
Elysium Slash | Holy power brings a meteor from the sky, dealing massive damage to the area of attack |
Inherited Class Strikes :
- Light Lance from Vanadis (If player has taken the Light/Light path)
- Meteor Thrust from Starlancer (If player has taken the Light/Dark path)
- Lance Surge from Valkyrie
- Whirlwind Spear from Amazon
Abilities[]
Icon | Name | Description | Required TP | |
---|---|---|---|---|
Strength + 10 | Base Strength increase by 10 |
| ||
Attack Boost All III | All allies' attack increases by 10% in battle |
| ||
Strength + 10 | Base Strength increase by 10 |
| ||
Stamina + 10 | Base Stamina increase by 10 |
| ||
Defense Boost All II | All allies' defense increased by 10% in battle |
| ||
Stamina + 10 | Base Stamina increase by 10 |
| ||
Unlimited | MP needed for summoning magic increased by 20, increase damage dealt by 35% |
| ||
MGC Boost All II | All allies' magic attack increases by 10% in battle |
| ||
Intellect + 10 | Base intelligence increase by 10 |
| ||
Damage CS Boost IV | Add 10% of CS gauge when receiving damage |
| ||
MGC DEF Boost All II | All allies' magic defense increases by 10% |
| ||
Spirit + 10 | Base spirit increase by 10 |
| ||
Good Luck II | 30% chance of stat increase from move increasing by 20% |
| ||
Stat Down Converter II | 25% chance of reflecting ally's stat decrease back |
| ||
Luck + 10 | Base luck increase by 10 |
|
- For previously inherited abilities, see Vanadis (Trials of Mana). (If player has taken the Light/Light path)
- For previously inherited abilities, see Starlancer (Trials of Mana). (If player has taken the Light/Dark path)
- For previously inherited abilities, see Valkyrie (Trials of Mana).
- For previously inherited abilities, see Amazon (Trials of Mana).
Riesz as a Meteorite can equip a maximum of 8 abilities at the same time.
Trials of Mana Class Change Navigation | ||||
---|---|---|---|---|
Alignment Level |
Light | Dark | ||
Class 4 (remake only) |
Meteorite | Brynhildr | ||
Class 3 | Vanadis | Starlancer | Dragon Master | Fenrir Knight |
Class 2 | Valkyrie | Rune Maiden | ||
Class 1 | Amazon |