Li'l Cactus's Diary is an optional gameplay element in Sword of Mana.
Story
As our heroes venture into Vinquette Vicinity, they meet Niccolo who pressure them about buying the Hot House seed for 50 Lucre. After making its purchase, they can immediately plant it in a pot a couple feet away to reveal a giant cactus house. In the lobby, they meet Li'l Cactus which they have to option to interact with. If the player decide to tell their story once, Li'l Cactus will take the initiative to write in its diary for every significant event should the player return the Hot House. There is no reward for completing the diary.
Entries
Note : The first 17 Diary Entries can be acquired by playing through the story normally.
01 - A Meeting
Entry :
The Chief met a friend from long ago. Their relationship's always rough. With all of their babbling And two-fisted squabbling You'd think they'd get married 'n stuff.
02 - Vinquette Hall
- Condition : After defeating Count Lee.
Entry :
At the vampire's hall, Mana Girls and Mavole Are stuffed into coffins alive! It looks like they're sleeping, What dreams are they keeeping? When it's so hot and stuff inside?
03 - Fighting Hydra
- Condition : After defeating Hydra (Sword of Mana).
Entry :
The Chief went out and found a mirror Marked with the moon and all. But carrying it around seems queerer Than hangin' it on the wall!
04 - Heroine Kidnapped
- Condition : After Heroine is kidnapped at Wendel.
Entry :
Dark Lord, that foul monstrosity, Stormed the nave with dread ferociy; Took the girl--such animosity! What's next? ...I'm at a lossity.
05 - Rail Carts Rock! | Fight at the Airship
- Condition : After defeating Ankheg's Servant. (Hero)
After defeating the Guardian. (Heroine)
Note: Hero will get "Rail Carts Rock!" while Heroine gets "Fight at the Airship"
Entry :
The Chief snagged upa rail cart And got it quickly rollin' Bumpety-bump-bump-bump! Chief reckons changing tracks's a pain. And gets your backside swollen. Bumpety-bump-bump-bump!
Cuties getting bished and bashed By bad guys using magic? It makes my prickers stand on end When hearing news so tragic.
06 - Fight at the Airship | End of the Airship
- Condition : After falling from the Airship. (Hero)
After defeating the Guardian. (Heroine)
Note: Hero will get "Fight at the Airship" while Heroine gets "End of the Airship"
Cuties getting bished and bashed By bad guys using magic? It makes my prickers stand on end When hearing news so tragic.
Airship troubles? Problem solved! Such havoc when the Chief's involved. Brought down the ship without a sweat! You think Dark Lord's angry yet?
07 - Devius Manor
- Condition : Speak with the Maids at Devius Manor.
The Devius Maids, from what I learned, From Mavolius they've all been spurned. Fall for one, and you get burned! Unless you like their pointy ears And glazed eyes that let them see-rs.
08 - Bye to Amanda
- Condition : After defeating Medusa. (Hero)
After reaching the Altar of Time. (Heroine)
I turned my face up to the skies While clouds brought forth the rain. Tears for Amanda filled my eyes One day, we'll meet again.
09 - Devius Falls
- Condition : After defeating Mindflare.
Rang bells and took a tower hike Then took out squidface proper-like. So why's the Chief so dang depressed? We can't do better than our best.
10 - Dark Lord Falls
- Condition : After defeating Dark Lord.
Chief took out that Dark Lord fella But hasn't felt the least bit swell-a. I wonder if the guy meant well-a? (He shoulda married Isabella.)
11 - Malyris, Blood Rain
- Condition : After defeating Malyris.
We stomped a boss, and then the rain Defrosted everyone again. But fight a boss? Me, I suppose A cup of soup'da warmed their toes.
12 - Dingy Sword
- Condition : After defeating Efflite.
Chief got a sword from underground Where many years it settled-- But the rusty junker that was found Ain't more than old scrap metal.
13 - Glass Desert
- Condition : After using the Glass Desert Armory.
I wonder if the Glass Desert Has got some cute cacti? The type that's cute and prickly Do surely catch my eye.
14 - Goremand
- Condition : After meeting with Goremand at the Ruined Passage.
Wow! Could you eat a juicy soul From something that you kilt? If I myself snacked on a soul I reckon I would wilt.
15 - Pesty Plant
- Condition : After defeating Boison Vine.
Haggar! Haaaaggggaaaarrrr! HAAAAGGGGAAAARRRR! HAGGAAAAAAAAAAAAAAAAAAR! Haggrrrrr...
16 - Warbot
- Condition : After defeating Golem.
Though from a regime most tyrannical, New friend Marshall is so puritanical. He squeaks when he walks, AND IS LOUD WHEN HE TALKS. Such fun is an ally mechanical.
17 - Mana Sanctuary
- Condition : After defeating Demagon.
How could a red dragon get so tall Squeeze through a gate so very small? Well, maybe, just maybe, He entered a baby And had a growth spurt after all?
18 - General Store Ads
- Location : Town of Wendel
- Quest Availability : First Arrival in Wendel - Before Entering Dime Tower
- Item Needed : None
- Reward : Dudbears Gold and 440 Lucre
- Walkthrough : Go to the Wendel General Store and speak with Dohmi. He'll ask you to pass out some leaflets to get people to come into the store. Tell him yes. You now have to give out 15 Leaflets. Here are the people you can give them to, their locations, and what times they appear (note that it's not
necessary to give them out in any particular order).
South 1) Wendel Woman - General Store (All) 2) Wendel Gentleman - Outside, walking a bit northwest of General Store (All) 3) Wendel Woman - Outside, walking a bit northwest of General Store (Morning-Evening) 4) Suspicious Guy - Outside, walking a bit northwest of General Store (Night) 5) Wendel Grandfather - Outside, near the center of town (All) 6) Traveling Man - Outside, near the center of town (Night) 7) Guy Who Won't Work - Wendel Residence, second floor (All)
North 8) Wendel Girl - Outside, near the Blacksmith (All) 9) Wendel Gentleman - Outside, near fountain (Morning-Night) 10) Wendel Gentleman - Outside, near fountain (All) 11) Wendel Maiden - Outside, near fountain (All) 12) Sodje - Outside, near fountain (Evening) 13) Blacksmith's Son - Blacksmith (All) 14) Traveling Youth - Inn (All) 15) Unkempt Vagabond - Inn, upper-right room (Night)
Remember that time cycles as follows: Morning (Sunrise), Day, Evening (Sunset), Night, back to Morning. If you still have on Leaflet left, you're probably missing Sodje, who appears only at Evening (Sunset). To get to the town during the Evening, try staying at the Inn overnight. You'll wake up during the Morning, which will allow you to cycle through the time so you can get to Wendel during the Evening. Also, you could save at the Statue in Wendel, walk around until it's Evening, then use the Magic Rope to return to town. Anyway, once you've handed out all of the Leaflets, return to Dohmi, who will give you 440 Lucre as well as a Dudbears Gold.
Entry :
I so thought this Quest was a bore, Chief passing out ads for the store. Though everyone seed'em Nobody would read'em, And all was the same as before.