- "Kevin... that's me!"
- —3D selection
Kevin (ケヴィン) is one of the six main characters of Trials of Mana.
Kevin is a young man with a muscular body, spiked blond hair, amber eyes and dark skin. He wears a yellow vest and pants with tiger prints and a black sash his foot is bandaged and wears a fur collar and a necklace with a claw and his wrists has blue wristbands. On his head is a black hat.
- "Karl, wait for me. Priest in Wendel will tell me how to bring you back. Still my best friend, Karl... That coward is no father! He's why Mom left... Is she alive? Wanna see her..."
Kevin is the rather inarticulate prince of Ferolia, Kingdom of Beastmen (known as the Beast Kingdom in the fan translation), realm of the demi-human beastmen. He is the son of Gauser, king of the beastmen, and a human mother. Unable to fit in with either beastmen or humans, Kevin spends most of his time wandering the Duskmoon Forest with Karl, a wolf pup he befriended.
The beastmen have had a long history of oppression at the hands of humans, who consider beastmen to be barely more than wild animals. Sick of the treatment of his people by "normal" humans, Gauser has long harbored a desire for revenge which is suddenly made attainable by the appearance of the mysterious "Devourer of Death", who offers to place his dark magic at Gauser's service. Intrigued, Gauser asks this Goremand to demonstrate his abilities by making Kevin's beloved friend, Karl, attack him. Though Kevin tries to defend himself, he fares poorly until his bestial side manifests itself. With the additional strength granted by his werewolf form, Kevin prevails but kills Karl in the process.
With no further reason to stay in the forest, Kevin returns to Ferolia, where he learns of the Beast King's plans to send an invasion force to overthrow the humans' Holy City Wendel. Soon afterwards, Kevin overhears Gauser congratulating Goremand on the results of his spell. Enraged, Kevin confronts the Beast King but is quite literally thrown out of the castle. He then decides to leave Ferolia behind and search for not only a way to revive Karl, but also the fate of his human mother. Acting on advice from Deathjester, Kevin sets out in the direction of Wendel.
It is revealed at the end of the game that Karl's death was nothing but an illusion.
Kevin shares many plot elements with Charlotte, who has also lost a loved one to Goremand's machinations. If either of them is chosen as the main protagonist, the main villain will be the Masked Mage and the final dungeon will be the Mirage Palace.
As a beastman, Kevin is able to transform into a werewolf at night, increasing his already formidable attack power, making him the physically strongest character. After changing classes, he gains a few magical abilities to supplement his physical prowess. His martial arts based class also allows him to rack up more hits by number due to the nature of his fighting, granting greater DPS and to quickly build up his CS reserves.
Regarding Kevin's classes, Light classes focus greater on the use of spells and techs to augment Kevin, granting him both the ability to use healing magic and the Pressure Point spell, which allows him to attack with the same strength as his werewolf form, even during the day; his final classes also each learn a Wood-elemental support spell. Kevin's Dark classes in turn focus more on exploiting his werewolf form, gaining stronger equipment for the dominant edge, and maxing out his base stats, specifically Strength; while their werewolf incarnations allow Kevin greater stat boosts than his Light classes, they do not have the luxury of Pressure Point, demanding reliance on equipment and raw stats and operating at night, and each final class only learn one Moon-elemental support spell.
Below is a list of Kevin's classes. The first class change takes place at Level 18, while the second one takes place at Level 38, with the latter requiring specific items acquired from ??? Seeds.
|L.38|| Divine Fist (Godhand)|
| Warrior Monk|
| Enlightened (Dervish)|
| Fatal Fist (Deathhand)|
Finding the call to arms being that of the fighting spirit, the Monk finds solace in the belief that it is within the affairs of the heart and soul that a martial artist derives their strength from. Along with taking up the vow that justified force must be that of equal and necessary power to the fight before them that lies ahead, the Monk also turns to the ways of internal development and discipline to reinforce their affirmations and motivations. From this, Monks find the interval where willpower and spirit is turned into strength and action, and train themselves to ready their mind and heart to give their utmost conviction in battle, coming to learn that power is not just through strength, but to being able to apply themselves with skill, technique, and cunning in the face of life's challenges.
Finding rather that battle is about slight of mental consciousness, perception, and acuity, the Warrior Monk goes along the ways of training their mind over heart. Through intensive meditation and study, the Warrior Monk follows instead the passage of knowledge and creed to guide their fists, and it is from this intense mental training that they derive a unique strength that cannot compare. However, while their passions and thirst for knowledge and edification may burn spirited, their grasping of logic and knowledge of the workings of the fight may turn their fists as cold and brutal as the truths they follow. As they follow their own path of righteousness, so has this class also learned to fight along with those that share their convictions into the heat of battle like an army onto themselves.
Divine Fist (Godhand)Edit
Literally attaining the echelons of fighting divinity, the Divine Fist has unlocked the secrets of sentient transcendence and inner strength of a heavenly plane within themselves. Through coming to master one's heart and mind to harmonize with their own being and body, they have attained a level of skill that surpasses the mundane, and this level of mastery is also said in legend to be the sign which one has achieved a state of lofty existence to where holy spiritual power exudes from their very being. From this, the Divine Fist is able to flow with creation itself, able to tread on the borders of life and death free from inner tumult to follow through with their calling, and use their newfound spiritual powers to help unlock such potential in their fellow man and clear worldly obstacles, from healing pain, alleviating inner turmoil, and even knowing who to send back to the other side, to ease others paths to enlightenment.
Yearning for power and its influence, the Brawler comes to focus on the external aspects of strength, including the secrets of the flesh and body. Though the Brawler comes to derive strength from bulking their muscles and sinew, and to temper their bodies to endure the rigors of combat, the class also comes to learn of the more brutal secrets of the flesh as well, from learning the weak points of the body and knowing the exact amount of purposed force to apply to defeat their enemies with sharp and unrelenting blows. Because of this focus of study, they are greater in brute strength, drawing out their bodily potential to reach limits greater than others, and to dominate all foes that come their way, but this aim of purpose limits them in skillfulness at the cost of such power, and such is the fact that the decision of where to take this power and the path that awaits lies solely upon the responsibility of the practitioner.
Having come to realization of the undisputed truth of the grueling and extreme nature of the heart of the fight and all conflict, the Enlightened has combined martial arts skill and raw, brute strength with the teachings of removing oneself from one's emotions, attaining peak mastery with unflinching prowess and a mind incapable of distraction. Taught to remove their attachments and objections from the consequences of battle and to steel themselves to the core, leaving their senses sharpened to their highest and shaping themselves to become veritable living weapons, the Enlightened's methods sees them rush onto the border of life or death, and immediately shatters the tension that had flared up in a split second with the annihilation of the enemy with absolute skill and precise attacks powerful enough to render foes in pieces. Legends tell of their coming signaling omens of strife and carnage as its heralds, their fighting prowess witnessed to be like that of a dance on the battlefield dashing them in blood like a petal blown field of wildflowers, and illuminated in the flames of war, raging about as storms of sublimed fury whose ways of the fist is powerful enough to change the world with every quaking blow.
Fatal Fist (Deathhand)Edit
Considered the infernal counterpart to the Divine Fist's loftiness, the Fatal Fist treads ways both feared and forsaken by the world of martial arts, to complete their quest for power at any cost necessary, no matter how far the path to power leads. Taught and encouraged to throw oneself into their own extremes of negativity and wickedness, Fatal Fists twist their heart and mind in this method to empower themselves, drawing upon anything that comprises their faults and worst traits, be it anger, resentment, hatred, vice, elitism, egotism, and the acceptance of the capability to do great wrong and evil, to realize great strength at the cost of their soul. Transformed into demons at the wake of battle and conflict, the class then instantaneously throws themselves into rage and abandon, commanding such wrathful power that shows no mercy no matter how paced the warrior fights, with each blow infused with the willingness to cause pain and suffering, and the intent of the complete merciless destruction of opposition. Though legends tell of such warriors of wicked strength to be the strongest in respect of their unmatched might, the reality remains that such brutality is considered so excessive and cruel to where the martial arts world forbids their ways to ever be tread upon, and to keep word and knowledge of the class's existence stricken silent away as verboten and taboo secrets none should ever come across.
Kevin's Class Strikes focus on his martial arts background, specifically advanced hand to hand techniques that performs feats to utilize the momentum and dynamics of the body to strike with intended blows for greater strength and precision. In correlation to their measure of power, his master classes allow him to perform fighting aura based attacks by which he can strike many foes from afar, and advanced throws that are only attainable through mastery.
|L.1|| Phenomenal Fist|
|L.18|| Spin Kick|
+ Tornado Throw
| Abyssal Slice|
+ Bastard Slam
|L.38|| Byakko Wave|
+ Stardust Bomb
| Genbu Kick|
+ Blow Impact
| Suzaku Aerial|
| Seiryu Strike|
+ Dead Crush
- Note: Kevin's skill attacks are named after creatures of Chinese mythology: Byakko (Baihu) is the white Wind Tiger, Genbu (Xuanwu) is the black Earth Turtle, Shiryu (Qinglong) is the blue Water Dragon and Suzaku (Zhuque) is the red Fire Bird.
Kevin is capable of learning a very small range of spells, which are mainly either healing or weapon-enhancing ones.
Below is a table of spells Kevin learns across his different classes:
|L.18|| Pressure Point|
|L.38|| Nature Aura|
| Leaf Saber|
| Moon Saber|
| Energy Ball|
- Note: Kevin learns how to perform Heal Light on all allies as a Warrior Monk.
Kevin for the most part utilizes gloves, claws, and knuckle weaponry to augment his martial arts and fist fighting; as he progresses later in terms of classes, Monk weapons will focus more on gloves and fists with a pacifist and self defense angle, or help simply augment the dynamics of techniques and the martial arts, while Brawler weapons will focus on haphazard and more dangerous knuckles and claws for the purpose of fighting dirty, bringing on pain, and targeting weaknesses to exploit.
|Leather Glove||35||Starting Weapon||--|
|Iron Knuckle||95||Astoria, Wendel, Maia||--|
|Needle Glove||200||Dwarf Village, Valsena||--|
|Molebear Claw||246||Byzel, Palo, Jad||--|
|Chain Glove||525||Ghost Ship, Palo||--|
|Bagh Nakh||930||Dark Priest Village||--|
|Fiend's Claw||1450||Elrand, Sultan, Deen||--|
|Cyclone Claw||4135||Altena, Deen, Mintos||--|
|Mythril Knuckle||4320||Altena, Deen, Mintos||Monk|
|Bone Knuckle||4535||Altena, Deen, Mintos||Brawler|
|Dragon Claw||--||Weapon/Armor Seed||Monk/Brawler|
|Spiral Claw||--||Weapon/Armor Seed||Divine Fist|
|Holy Glove||--||Weapon/Armor Seed||Warrior Monk|
|Gigas Glove||--||Weapon/Armor Seed||Enlightened|
|Skull Dissect||--||Weapon/Armor Seed||Fatal Fist|
|Cotton Uniform||18||Starting Armor||--|
|Leather Belt||58||Wendel, Maia||--|
|Fur Vest||140||Dwarf Village, Valsena||--|
|Warrior Uniform||210||Byzel, Palo||--|
|Chain Vest||246||Ghost Ship, Palo||--|
|Wolf Belt||300||Dark Priest Village, Valsena||--|
|Protector||678||Elrand, Sultan, Deen, Mintos, Diorre||--|
|Battlesuit||2300||Altena, Deen, Mintos||--|
|Scale Uniform||--||Weapon/Armor Seed||Monk/Brawler|
|Byakko Uniform||--||Weapon/Armor Seed||Divine Fist|
|Genbu Uniform||--||Weapon/Armor Seed||Warrior Monk|
|Suzaku Uniform||--||Weapon/Armor Seed||Enlightened|
|Seiryu Uniform||--||Weapon/Armor Seed||Fatal Fist|
|Dragon's Mane||--||Weapon/Armor Seed||Monk/Brawler|
|Ivory Band||--||Weapon/Armor Seed||Divine Fist|
|Darkshine Band||--||Weapon/Armor Seed||Warrior Monk|
|Ruby Band||--||Weapon/Armor Seed||Enlightened|
|Sapphire Band||--||Weapon/Armor Seed||Fatal Fist|
|Red Moon Horn||1260||Deen, Mintos||--|
|Mad Beast's Fang||2050||Cats||Berserker|
|Dragon Bone||--||Weapon/Armor Seed||Monk/Brawler|
|Beryl Armlet||--||Weapon/Armor Seed||Divine Fist/Warrior Monk|
|Choker of Fury||--||Weapon/Armor Seed||Enlightened/Fatal Fist|
- If Charlotte is not added to the party, and Kevin is the main hero, she argues that she's 15, which leaves Kevin in disbelief, and he reveals that he's 15 as well.
- Some of Kevin's classes have influence from different ascetic groups, most notably the Monk and the Brawler classes. They appear to have influence from G.I. Gurdjieff's work, Fourth Way, and their own respective associated religions.
- Monk is based on Shaolin Buddhist monks, while the Brawler (Bashkar) class seems to be based on the Muslim-inspired Fakir, said to attain self mastery through intense physical training and feats. Their possible class change to the Enlightened class, is also a large connection between the two classes.
- His body and head equipment shown in his Divine Fist (Godhand) class artwork is erroneous, as they are the Suzaku Uniform and the Ruby Headband for the Enlightened Dark/Light class.