Wiki of Mana
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===[[Children of Mana]]===
 
===[[Children of Mana]]===
 
[[File:Jinn (Children of Mana).png|right|250px]]
 
[[File:Jinn (Children of Mana).png|right|250px]]
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{{Q|This will be a breeze!|Jinn}}
Like all other Mana Spirits Jinn is available from the start of the game. His offensive spell is [[Cyclone]], and his support spell is [[Thunder Saber|Lighteningstrike]]. Please note that there are multiple Jinns living in the Mana village.
 
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Like his fellow spirits, Jinn can accompany the player character on their treks through [[Fa'Diel]]'s myriad dungeons. His attack and support spells, respectively, are as follows:</p>
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*'''Cyclone''': The spirit summons a tornado that spirals out anti-clockwise
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*'''Lightningstrike''': Imbues weapons with the power to paralyze foes
 
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Revision as of 21:30, 4 July 2014

Jinn (also known as Sylphid) is the Mana Spirit of Wind. He appears as a humanoid creature that resembles an Arabian-style genie. He holds a bag, which could be assumed to be a nod to his etymological origins. While his spells include wind powers such as air blasts, cutters, and tornadoes, they also include the powers of lightning, the ability to suspend enemies in the air temporarily, and of sound (evident through his Silence spell in Secret of Mana). One of his spells allows for the disarmament of traps and the proffering of information about specific targets, while his weapon enchantment makes attacks more likely to land critical blows. In the sequel, he is granted Defense Down and Speed Up abilities so as to counter Gnome's hold on these powers in the prequel.

He appears as either submissive or quirky.

Appearances

Sword of Mana

Secret of Mana

Jinn (Secret of Mana)

Sylphid is found in the Thunder Palace after Randi and his friends overcome the Spring Beak. His spells include Thunder Saber, Analyze, and Balloon for Primm, and Air blast, Thunderbolt, and Silence for Popoi.

Seiken Densetsu 3

Jinn (Seiken Densetsu 3)

Jinn is the third Mana Spirit the heroes meet on their travels. He resides in the Corridor of Wind near the Wind Mana Stone. The heroes travel through the Corridor of Wind to ask for his help in retaking the Wind Kingdom of Laurent. When they reach Jinn, however, they find that he has been accosted by the Darkshine Knight. The Knight uses Jinn's powers to summon Tzenker, and then leaves the heroes with the monster. After Tzenker has been defeated, Jinn joins the heroes and assists them with their quest.

Legend of Mana

Jinn (Legend of Mana)

In the world of Fa'Diel, Jinn is regarded as the Spirit of Wind, and is said to be responsible for the world's weather.

Children of Mana

Jinn (Children of Mana)
"This will be a breeze!"
—Jinn

Like his fellow spirits, Jinn can accompany the player character on their treks through Fa'Diel's myriad dungeons. His attack and support spells, respectively, are as follows:

  • Cyclone: The spirit summons a tornado that spirals out anti-clockwise
  • Lightningstrike: Imbues weapons with the power to paralyze foes


Heroes of Mana

Jinn (Heroes of Mana)

His spells are Thunderstorm (for Valda), Cyclone (for Qucas, Alma and D'Kelli) and Lightning Sabre (for everyone else).

Dawn of Mana

In Dawn of Mana, Jinn seems to have a whimsical attitude. His elemental power can cause a whirlwind, knocking enemies away.

Friends of Mana

Etymology

Jinns or djinns are one of the four elemental demons in the Arab mythology before the advent of Islam (VII Century AD). Jinns are related to the element air (wind), while the other three classes of demons are fire efreets, water marids and darkness ghouls.

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Wisp · Dryad · Jinn · Salamander · Shade · Luna · Gnome · Undine