Jinn (ジン Jin), also known as Sylphid, is the Mana Spirit of Wind. He appears as a humanoid creature that resembles an Arabian-style genie. He holds a bag, which could be assumed to be a nod to his etymological origins. While his spells include wind powers such as air blasts, cutters, and tornadoes, they also include the powers of lightning, the ability to suspend enemies in the air temporarily, and of sound (evident through his Silence spell in Secret of Mana). One of his spells allows for the disarmament of traps and the proffering of information about specific targets, while his weapon enchantment makes attacks more likely to land critical blows. In the sequel, he is granted Defense Down and Speed Up abilities so as to counter Gnome's hold on these powers in the prequel.

He appears as either submissive or quirky. He is young boy in Children of Mana timeline.

Series 1st Person (JP)
Secret of Mana ?
Trials of Mana
Heroes of Mana
ワシ (Washi)
Children of Mana ボク (Boku)
Dawn of Mana おいら (Oira)


Sword of ManaEdit

Secret of ManaEdit

Jinn (Secret of Mana)

Sylphid is found in the Wind Palace after Randi and his friends overcome the Spring Beak. His spells include Thunder Saber, Analyzer, and Balloon for Primm, and Air Blast, Thunderbolt, and Silence for Popoi.

Trials of ManaEdit

Jinn (Seiken Densetsu 3)

Jinn is the third Mana Spirit the heroes meet on their travels. He resides in the Gusthall near the Wind Mana Stone. The heroes travel through the Gusthall to ask for his help in retaking the Wind Kingdom of Laurent. When they reach Jinn, however, they find that he has been accosted by the Darkshine Knight. The Knight uses Jinn's powers to summon Harcypete, and then leaves the heroes with the monster. After Harcypete has been defeated, Jinn joins the heroes and assists them with their quest.

Legend of ManaEdit

Jinn (Legend of Mana)

In the world of Fa'Diel, Jinn is regarded as the Spirit of Wind, and is said to be responsible for the world's weather.

Children of ManaEdit

Jinn (Children of Mana)
"This will be a breeze!"

Like his fellow spirits, Jinn can accompany the player character on their treks through Fa'Diel's myriad dungeons. His attack and support spells, respectively, are as follows:

  • Cyclone: The spirit summons a tornado that spirals out anti-clockwise
  • Lightningstrike: Imbues weapons with the power to paralyze foes

Heroes of ManaEdit

Jinn (Heroes of Mana)

His spells are Thunderstorm (for Valda), Cyclone (for Qucas, Alma and D'Kelli) and Lightning Saber (for everyone else).

Dawn of ManaEdit

In Dawn of Mana, Jinn seems to have a whimsical attitude. His elemental power can cause a whirlwind, knocking enemies away.

Friends of ManaEdit


Jinns or djinns (alt. pl. djinni) are one of the four elemental demons in the Arab mythology before the advent of Islam circa the 7th century A.D. Jinns are related to the element air (wind), while the other three classes of demons are fire efreets, water marids and darkness ghouls.

Sylphs or sylphids were wind faeries of early modern English lore.

v · e · d
Salamander · Undine · Gnome · Jinn · Dryad · Luna · Wisp · Shade
Community content is available under CC-BY-SA unless otherwise noted.