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|Image file = Heath.jpg
 
|Image file = Heath.jpg
 
|Row 1 title = Title
 
|Row 1 title = Title
|Row 1 info = The Fallen Cleric
+
|Row 1 info = The Tainted Soul
 
|Row 2 title = Father
 
|Row 2 title = Father
 
|Row 2 info = [[Belgar]], the Masked Mage
 
|Row 2 info = [[Belgar]], the Masked Mage
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|Row 3 info = Wendel
 
|Row 3 info = Wendel
 
|Row 4 title = Faction
 
|Row 4 title = Faction
|Row 4 info = (normally) Wendel
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|Row 4 info = (normally) Wendel<br>
 
(when brainwashed) the [[Masked Mage]]'s faction
 
(when brainwashed) the [[Masked Mage]]'s faction
 
|Row 5 title = Race
 
|Row 5 title = Race
Line 16: Line 16:
 
|Row 6 info = Male
 
|Row 6 info = Male
 
|Row 7 title = Level
 
|Row 7 title = Level
|Row 7 info = 48
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|Row 7 info = 48 (64 in the remake)
 
|Row 8 title = Health
 
|Row 8 title = Health
|Row 8 info = 11543
+
|Row 8 info = 11543}}
  +
'''Heath''' is a major, albeit unwilling, villain from ''[[Trials of Mana]]''. He was a teenage Priest Mage and the best friend of [[Charlotte]], but he was captured by [[Goremand]] and turned into his partner as well as the Masked Mage's bodyguard, the '''Tainted Soul''' ('''Fallen Cleric''' in the fan translation). As a brainwashed slave, he plays a lesser role than the other two possible second-to-last bosses.
}}
 
   
 
==Background==
'''Heath, the Fallen Cleric''' is a teenage Priest Mage of incredible potential, and a secondary character turned villain from the game ''[[Seiken Densetsu 3]]''. He is the captain of the guard of the Holy City [[Wendel]]. Heath is also the best friend and big-brother figure of the half-elf [[Carlie]]. The [[Priest of Light]] sent him to investigate the evil activity which drains the force of [[Mana (element)|Mana]], but he was abducted by the [[Deathjester|Deathjester]], a servant of the evil [[Masked Mage]], one of the three possible final bosses of the game. The Masked Mage later brainwashes him and makes him his right-hand man.
 
  +
[[File:Heath.gif|thumb|left|original sprite]]Heath was born in the Holy City of [[Wendel]], house to the main cult of the [[Mana Goddess]] and to Lumina, [[Elemental Spirit]] of Light. His father, Belgar was the Oracle of Shadows, one of the two arch-priests overseeing the city with the [[Priest of Light]]. Until a little girl fell terminally and no normal magic could be of any help.
   
  +
Desperate to save her, Belgar studied the forbidden Dark Magic for a cure, but she died too soon and he tried to resurrect her with necromancy. He eventually grew obsessed with Dark Magic, but the Dark Forces corrupted him, turning him into the evil Masked Mage and forcing the Priest of Light to exile him.
If the player chose Carlie or [[Kevin]] as the main character, the Masked Mage will serve as the primary antagonist and Heath will serve as the second-to-last boss. If the player chose [[Duran]] or [[Angela]] as the main character, the villain's right-hand man will be [[Koren]]. If the player chose [[Hawkeye]] or [[Riesz|Lise]] (Riesz) it will be [[Bigieu]]. Given that Heath doesn't willingly serve the Masked Mage, the actual role of the primary antagonist's second-in-command is played by the Deathjester, while Heath is "only" the penultimate boss.
 
   
  +
[[File:Heath_and_Carlie.jpg|thumb|left|200px|Heath and Charlotte in the original release]]Under the Priest of Light's care, Heath became cleric and eventually the captain of the guard of Wendel. He is the childhood friend and surrogate big brother to [[Charlotte]], the orphaned half-elf granddaughter of the Priest of Light.
==Background==
 
[[File:Heath.gif|thumb]]
 
Heath was born in the Holy City of Wendel, which houses the main cult of the [[Mana Goddess]] and the Ancient Ruins of Light, where the [[Mana Stone]] of Light is kept. His father [[Belgar]] was one of the city's most famous and powerful mages, until a young girl fell ill, with no one able to cure her. Desperate to save her life, Belgar began to study the forbidden Dark Magic, but to no avail. The Dark Forces soon twisted his mind and body, turning him into the evil Masked Mage, whom the Priest of Light banished from the city.
 
   
  +
But Charlotte's elven origin makes her she grow slower than humans, being physically five-years old despite being fifteen, while the slightly older Heath is a normal teenager.
The Priest of Light then took care of Heath, who eventually enrolled in the Priest Mages of Wendel, learning magic with the hope of being one day able to save his father's soul. Heath quickly rose in rank and became Cleric and captain of the guard of Wendel. Heath also befriended Carlie, the orphaned, half-elf, granddaughter of the Priest of Light, and took care of her like a big brother. However, because of her elf inheritance, Carlie grew up much slower than the normal humans. At fifteen years old, she still has the body of a five-year-old child, while Heath (who is around eighteen years old) is nearly adult.
 
   
  +
==Personality and Traits==
==Seiken Densetsu 3==
 
  +
{{q|Existence is the same thing as suffering. Our master, the Masked Mage, will use the Sword of Mana to release the world from the suffering of life… through death itself.|Heath the Tainted Soul}}
[[File:Heath_and_Carlie.jpg|thumb|left|Heath and Charlotte (Carlie)]]
 
  +
[[File:Heath and Charlotte (remake).jpg|thumb|left|220px|Heath and Charlotte in the remake]]Heath is at heart noble, caring, polite, and eloquent. He is very dedicated to his duties and protective of his loved ones, only attacking if he has no alternative. Yet, he hides it but when dying he reveals that he is tormented by his father's fate.
At the beginning of the game, the Priest of Light, worried about the evil forces who are draining the power of Mana, as well as the sudden aggressiveness of the [[Ferolia|Beast Kingdom]], sends Heath to investigate. Carlie, who eavesdropped on the conversation, manages to escape the palace and follows him. Heath is later attacked by three beastmen who tell him that the Beast Kingdom is planning to invade Wendel. Heath easily defeats the beastmen, but he is knocked out immediately after by a demonic clown called the Deathjester. Seeing his immense potential, the demon abducts him right before Carlie's eyes.
 
   
  +
As the Tainted Soul he becomes creepily cold and unfeeling, Blindly obeying orders and only speaking when needed. He states that the world is bleak and full of misery, dismisses good as pointless and corruptible, and regards death as a respite. He has totally forgotten his former life and would destroy any obstacle in a heartbeat.
Carlie then sets out to rescue her friend, and later learns that the Masked Mage, who swore revenge against Wendel, has become one of the Three Great Evils of the Mana World and raised a huge army of monsters. The Deathjester, the Masked Mage's faithful servant is manipulating the King of the Beast Kingdom, using the human prejudice against the beastmen to make them wage war against the other nations. The Masked Mage's ultimate goal is to seize and to unseal the eight Mana Stones, in order to release the dreaded [[Benevodons|God Beasts]]: eight highly powerful elemental demons who were sealed at the beginning of the world.
 
   
  +
Heath is talented enough to reach the highest rank at a young age. While merely promising at first, the Masked Mage raises his abilities to the maximum, making him extremely powerful. In addition to being a first-class healer and summoner, he can teleport, sense presences, manipulate energies and send projections of himself.
This goal is shared by the other two Great Evils, the [[Dragon Emperor]] and the [[Dark Prince]], who have their second-in-command manipulate the magical country of [[Altena]] and the Thieves Guild of [[Nevarl]] (respectively). If either Kevin or Carlie has been chosen as the main character, the Masked Mage will be the game's final boss and will dispose of his two rivals. If not, he will be slain by the game's actual final boss and Heath will die in the process.
 
   
  +
==''Trials of Mana''==
Later in the game, the Priest of Wendel falls ill and Heath reappears, having joined side with the Masked Mage. Carlie's (or Kevin's) party, who gained the magic of the eight [[Mana Spirit]]s, reaches the [[Mana Sanctuary]], where the [[Mana Tree]] (the earthly avatar of the Mana Goddess) is located. Unfortunately, the Goddess is deprived of nearly all of her strength, and the only thing she can do she can do is to give the mythical [[Sword of Mana (weapon)|Sword of Mana]] to the party. But the Deathjester and Heath abduct the [[Faerie]] who guides the party and demand the Sword in exchange for her life. The party's only choice is to obey and the God Beasts are released. The Faerie then tells a distraught Carlie that she sensed a great sadness in Heath, implying that the Cleric has been brainwashed.
 
  +
[[File:Heath remake artwork.jpg|thumb|200px|Heath in Kevin and Charlotte's artwork]]The Priest of Light sends Heath investigate on the dwindling Mana Power and sudden aggressiveness of the Beastmen Kingdom of [[Ferolia]]. But Charlotte overhears them and fearing the worst, escapes the palace to follow him despite being a novice in magic.
   
  +
He is attacked by three beastmen who reveal Ferolia's plans to invade Wendel. He easily defeats them when they seize Charlotte, who revealed herself without thinking. Right after, Heath shields Charlotte as he senses incoming danger, only to be knocked out and abducted by Goremand before his helpless friend.
The party manages to track down and to destroy the God Beasts but without knowing it, they serve the Masked Mage's scheme. They later defeat the Deathjester in the [[Jungle of Illusion]] and reach the [[Mirage Palace]], confronting the Masked Mage and his brainwashed son. The evil wizard reveals that the Sword of Mana now houses the power of the eight God Beasts, a power which he plans to absorb, in order to surpass the Mana Goddess and to take her place. Thankfully, the Goddess thwarts his plan with her last remaining strength, but the aggravated Mage teleports to the Mana Sanctuary to destroy the Mana Tree. The party tries to chase after him, but Heath teleports them to another room in the palace and tells them that their life ends here.
 
   
  +
Heath recognizes his father and attempts in vain to bring him back to normal, but the Masked Mage subjects him to evil energies, losing his soul in darkness and making him a walking corpse. Charlotte sets out to rescue her friend, and learns that Goremand is manipulating the beastmen, using their resentment for human prejudice. Later, the Priest of Wendel fells ill after overexerting himself to cast a protection around Wendel.
The party must fight against Heath, whose potential was raised to the maximum by the Masked Mage, making him extraordinarily powerful and dangerous. After a difficult battle, Heath is defeated, ending the Masked Mage's influence over him. He tells them Belgar's story and urges them to defeat him. The party goes to the Holyland and ultimately destroys the [[Dark Lich (Seiken Densetsu 3)|Dark Lich]], the Masked Mage's demonic avatar. During the ending of the game, the party learns that when Heath died, he used his lifeforce to cure the Priest of Light's illness. Heath is later resurrected by the new Mana Goddess.
 
  +
 
Now one of the three Great Evils of the world of Fa'Diel with the [[Dragon Lord]] and his [[Dark Majesty]], the Masked Mage plans to release the eight [[Benevodons]]. If either Kevin or Charlotte is the main hero, the Masked Mage will be the main villain and dispose of his rivals. If not, he will be slain by the main villain and Heath will die in the process.
  +
  +
The heroes enlist the Elemental Spirits to reach the [[Mana Sanctuary]], location of the [[Tree of Mana]] (the earthly avatar of the [[Mana Goddess]]). Unfortunately, the Goddess lost most of her might, and can only give them the mythical [[Sword of Mana]]. Alas, Goremand and the Tainted Soul take the heroes' [[Faerie]] guide hostage, demanding the Sword in exchange for her life and they can only comply.
  +
  +
Goremand is harmed by the Sword’s Holy Power, but the Tainted Soul heals him and they bend it to their will. He then teleport away to report to his "liege" while Goremand releases the Benevodons. As they are unleashing their armies of monsters all over Fa'Diel, the Faerie tells a distraught Charlotte that she sensed a great sadness in her friend.
  +
  +
[[File:Mage Masqué et Prêtre Déchu.jpg|thumb|left|220px|Masked Mage and Tainted Soul]]The heroes destroy the eight Benevodons, unknowingly playing into the Masked Mage's hand. They later defeat Goremand in the [[Jungle of Visions]] and storm the [[Mirage Palace]], confronting the Masked Mage and his brainwashed son. The evil wizard reveals that the Sword of Mana now houses the Benevodons' power, which he plans to absorb, so as to surpass and overthrow the Mana Goddess.
  +
  +
Luckily, the Goddess hinders his power boost with her last strength, but the enraged Mage teleports to the Sanctuary to destroy the Mana Tree. The heroes try to chase after him but Heath prepares to attack them, telling them that death shall be their final respite.
  +
  +
The Tainted Soul is defeated after a gruesome battle, bringing his soul back from the abyss for a time. He reveals Belgar's story and urges the heroes to defeat him, before ushering a final blessing with his dying breath.
  +
  +
When returning to Wendel after slaying the Masked Mage, Charlotte sees with relief that Heath healed the Priest of Light before falling to darkness, and that the Faerie resurrected him before becoming the Mana Goddess reborn, leaving both friends to rebuild a world without Mana.
   
 
==Boss Battle==
 
==Boss Battle==
{{quote|Carlie... Irrelevant. You will die.|Heath (before fighting Carlie's party)}}
+
{{q|Charlotte who? I do not know you! This is where you will perish.|Heath (before fighting Charlotte's party)}}
  +
The Tainted Soul is widely seen as the hardest of the second-to-last bosses. He is an extremely powerful mage at level 48, with 11543 life-points, who uses fearsome attacks and can often [[Healing Light|heal himself]]. He is a formidable foe who must never be underestimated, even when all the heroes surpass his level. He can cast [[Dark Curse]] to greatly weaken the heroes or fire balls of white light that deals little to no damage but throws them backwards.
[[File:Ghost_Road.jpg|thumb|Ghost Road, a Darkness based spell/summon]][[File:Marduke.jpg|thumb|left|Marduke, a level 3 summon]][[File:Great_Demons.jpg|thumb|left|Great Demons, a level 1 summon]]
 
  +
As a boss, Heath is considered by many to be the hardest of the three possible second-to-last bosses. He is very powerful, so never underestimate him even if your characters' levels are higher than his own.
 
  +
[[File:Great_Demons.jpg|thumb|200px|Great Demons, a level 2 summon]]He masters the level 1 summons [[Chess Knight]] and [[Machine Golem]], the level 2 [[Ghost]], [[Ghoul]], [[Gremlin]] and [[Great Demon]] and three divine level 3 who heavily damage all heroes and inflict status: [[Freya]] shrinks the heroes, [[Iormungand]] poisons them and [[Marduke]] confuse them, which must be cured.
  +
  +
He casts the [[Holy Bolt]] and [[Lucent Beam]] spells on every hero to deal higher damage, and the very powerful special spell [[Ghost Leader]].
  +
  +
[[File:Marduke.jpg|thumb|left|200px|Marduke, a level 3 summon]]The best way to deal with him is to keep close and to harass him continuously with weapons and special techniques. The heroes must boost their stats and decrease his own, especially his magic power, as much as can be. Beware for he retaliates to overly powerful attacks with a devastating move.
  +
  +
The heroes must heal often and make him lose every life-point he regains in the following minutes. Casting the Moon Sabre spell restores their life-points with every weapon strike they deal, giving them a decisive advantage.
  +
  +
[[File:Ghost_Road.jpg|thumb|200px|Ghost Road, a Darkness-based spell/summon]]In the remake, Heath is at level 64. His attacks can be dodged and even telegraphed by red zones signalling their area of effect, but the heroes must react quickly. He hovers over the ground and dashes at light-speed, enabling him to evade the heroes and their attacks. He attacks with discs of purple light, spams Ghost Leader whose ghosts’ paths hinder the heroes and on different areas following their position. He channels energy from the monsters he summons to either unleash a deadly divine summon or heal himself, but if they are destroyed he is knocked out and becomes vulnerable.
   
  +
==''Circle of Mana''==
Heath has mastered the two level 1 summons ([[Unicorn Head]]s and [[Machine Golem]]s), the four level 2 summons ([[Ghost]]s, [[Ghoul]]s, [[Gremlin]]s and [[Great Demon]]s) and the four level 3 summons ([[Freya]], [[Marduke]], [[Iormungand]] and [[Lamian Naga]]). The level 3 summons are his most dangerous attacks: they deal huge damage to the whole party and some of them will affect your status, so make sure you've got plenty of curing spells and items. (Iormungand poisons the party, Marduk confuses them, Freya shrinks their size, Lamian Naga is the rarest and strongest summon.) Heath also uses the level 1 and level 2 Light element spells: [[Holy Ball]] and [[Saint Beam]] (which he always casts on every target, increasing the spell's power). Finally, he uses the special spell [[Ghost Road]], which heavily damages the whole party. To cut a long story short, most of his attacks are fearsome.
 
  +
Heath is playable in this card-based role-playing game. Each character is played as series of cards to save the Mana Tree from monsters, and can gain power, equipment, and Class Changes. He is featured in various series, each evolving following a distinct path. In most he is featured as his normal, benevolent cleric self, but one of them features him as his evil, sorcerous brainwashed self.
   
  +
{| class="wikitable"
Heath frequently casts [[Heal Light]] and regains 600 to 700 life-points each time. He can also cast [[Black Curse]], which weakens a character's stats, and shoots white energy balls that deal almost nonexistent damage but propels the targets backward. Heath has no defined weakness but attacking him with magic and especially summons isn't very useful. The best way to deal with him is to keep close to him and to attack continuously with your weapons and your special techniques. Use as many spells and items as you can to increase your stats and decrease his own. Heal your characters often and try to make sure that every life-point he regains is lost in the following minutes. If you can cast the [[Moon Saber]] spell on your characters' weapons, they will heal themselves whenever they strike him, which makes the fight much easier.
 
  +
!Rank
  +
! colspan="4" | Image
  +
! width="18%" | Classes
  +
!Quote
  +
|-
  +
|UR
 
|[[File:UR 0017.jpg|50px]]
  +
|[[File:UR 0018.jpg|50px]]
  +
|[[File:UR 0019.jpg|50px]]
  +
|[[File:UR 0020.jpg|50px]]
  +
|Cleric<br />Priest<br />Bishop<br />Sage
  +
|「だいじょうぶだよ。もう、どこにも行かないから…。さあ、涙をふいて。女神様にわらわれちゃうぞ。」
  +
|-
  +
|SSUR
  +
|[[File:SSUR 0017.jpg|50px]]
  +
|[[File:SSUR 0018.jpg|50px]]
  +
|[[File:SSUR 0019.jpg|50px]]
  +
|[[File:SSUR 0020.jpg|50px]]
  +
|Cleric<br />Priest<br />Bishop<br />Sage
  +
|「大丈夫かいシャルロット。君ならきっとやれる。世界を闇から救うんだ。」
  +
|-
  +
|SSUR
  +
|[[File:SSUR 0809.jpg|50px]]
  +
|[[File:SSUR 0810.jpg|50px]]
  +
|[[File:SSUR 0811.jpg|50px]]
  +
|[[File:SSUR 0812.jpg|50px]]
  +
|Cleric<br />Priest<br />Bishop<br />Sage
  +
|「神殿にどういった御用でしょう?司祭様はふせっておられます。用があるなら、僕が聞きましょう。」
  +
|-
  +
|SSUR
  +
|[[File:SSUR 0881.jpg|50px]]
  +
|[[File:SSUR 0882.jpg|50px]]
  +
|[[File:SSUR 0883.jpg|50px]]
  +
|[[File:SSUR 0884.jpg|50px]]
  +
|Cleric<br />Enchanter<br />Necromancer<br />Shamanion
  +
|「悪くない。頭の中にかかっていた靄がスーッと晴れたようだよ。」
 
|}
   
 
{{Seiken Densetsu 3}}
 
{{Seiken Densetsu 3}}

Revision as of 23:30, 24 May 2020

Heath is a major, albeit unwilling, villain from Trials of Mana. He was a teenage Priest Mage and the best friend of Charlotte, but he was captured by Goremand and turned into his partner as well as the Masked Mage's bodyguard, the Tainted Soul (Fallen Cleric in the fan translation). As a brainwashed slave, he plays a lesser role than the other two possible second-to-last bosses.

Background

Heath

original sprite

Heath was born in the Holy City of Wendel, house to the main cult of the Mana Goddess and to Lumina, Elemental Spirit of Light. His father, Belgar was the Oracle of Shadows, one of the two arch-priests overseeing the city with the Priest of Light. Until a little girl fell terminally and no normal magic could be of any help.

Desperate to save her, Belgar studied the forbidden Dark Magic for a cure, but she died too soon and he tried to resurrect her with necromancy. He eventually grew obsessed with Dark Magic, but the Dark Forces corrupted him, turning him into the evil Masked Mage and forcing the Priest of Light to exile him.

Heath and Carlie

Heath and Charlotte in the original release

Under the Priest of Light's care, Heath became cleric and eventually the captain of the guard of Wendel. He is the childhood friend and surrogate big brother to Charlotte, the orphaned half-elf granddaughter of the Priest of Light.

But Charlotte's elven origin makes her she grow slower than humans, being physically five-years old despite being fifteen, while the slightly older Heath is a normal teenager.

Personality and Traits

"Existence is the same thing as suffering. Our master, the Masked Mage, will use the Sword of Mana to release the world from the suffering of life… through death itself."
—Heath the Tainted Soul
Heath and Charlotte (remake)

Heath and Charlotte in the remake

Heath is at heart noble, caring, polite, and eloquent. He is very dedicated to his duties and protective of his loved ones, only attacking if he has no alternative. Yet, he hides it but when dying he reveals that he is tormented by his father's fate.

As the Tainted Soul he becomes creepily cold and unfeeling, Blindly obeying orders and only speaking when needed. He states that the world is bleak and full of misery, dismisses good as pointless and corruptible, and regards death as a respite. He has totally forgotten his former life and would destroy any obstacle in a heartbeat.

Heath is talented enough to reach the highest rank at a young age. While merely promising at first, the Masked Mage raises his abilities to the maximum, making him extremely powerful. In addition to being a first-class healer and summoner, he can teleport, sense presences, manipulate energies and send projections of himself.

Trials of Mana

Heath remake artwork

Heath in Kevin and Charlotte's artwork

The Priest of Light sends Heath investigate on the dwindling Mana Power and sudden aggressiveness of the Beastmen Kingdom of Ferolia. But Charlotte overhears them and fearing the worst, escapes the palace to follow him despite being a novice in magic.

He is attacked by three beastmen who reveal Ferolia's plans to invade Wendel. He easily defeats them when they seize Charlotte, who revealed herself without thinking. Right after, Heath shields Charlotte as he senses incoming danger, only to be knocked out and abducted by Goremand before his helpless friend.

Heath recognizes his father and attempts in vain to bring him back to normal, but the Masked Mage subjects him to evil energies, losing his soul in darkness and making him a walking corpse. Charlotte sets out to rescue her friend, and learns that Goremand is manipulating the beastmen, using their resentment for human prejudice. Later, the Priest of Wendel fells ill after overexerting himself to cast a protection around Wendel.

Now one of the three Great Evils of the world of Fa'Diel with the Dragon Lord and his Dark Majesty, the Masked Mage plans to release the eight Benevodons. If either Kevin or Charlotte is the main hero, the Masked Mage will be the main villain and dispose of his rivals. If not, he will be slain by the main villain and Heath will die in the process.

The heroes enlist the Elemental Spirits to reach the Mana Sanctuary, location of the Tree of Mana (the earthly avatar of the Mana Goddess). Unfortunately, the Goddess lost most of her might, and can only give them the mythical Sword of Mana. Alas, Goremand and the Tainted Soul take the heroes' Faerie guide hostage, demanding the Sword in exchange for her life and they can only comply.

Goremand is harmed by the Sword’s Holy Power, but the Tainted Soul heals him and they bend it to their will. He then teleport away to report to his "liege" while Goremand releases the Benevodons. As they are unleashing their armies of monsters all over Fa'Diel, the Faerie tells a distraught Charlotte that she sensed a great sadness in her friend.

Mage Masqué et Prêtre Déchu

Masked Mage and Tainted Soul

The heroes destroy the eight Benevodons, unknowingly playing into the Masked Mage's hand. They later defeat Goremand in the Jungle of Visions and storm the Mirage Palace, confronting the Masked Mage and his brainwashed son. The evil wizard reveals that the Sword of Mana now houses the Benevodons' power, which he plans to absorb, so as to surpass and overthrow the Mana Goddess.

Luckily, the Goddess hinders his power boost with her last strength, but the enraged Mage teleports to the Sanctuary to destroy the Mana Tree. The heroes try to chase after him but Heath prepares to attack them, telling them that death shall be their final respite.

The Tainted Soul is defeated after a gruesome battle, bringing his soul back from the abyss for a time. He reveals Belgar's story and urges the heroes to defeat him, before ushering a final blessing with his dying breath.

When returning to Wendel after slaying the Masked Mage, Charlotte sees with relief that Heath healed the Priest of Light before falling to darkness, and that the Faerie resurrected him before becoming the Mana Goddess reborn, leaving both friends to rebuild a world without Mana.

Boss Battle

"Charlotte who? I do not know you! This is where you will perish."
—Heath (before fighting Charlotte's party)

The Tainted Soul is widely seen as the hardest of the second-to-last bosses. He is an extremely powerful mage at level 48, with 11543 life-points, who uses fearsome attacks and can often heal himself. He is a formidable foe who must never be underestimated, even when all the heroes surpass his level. He can cast Dark Curse to greatly weaken the heroes or fire balls of white light that deals little to no damage but throws them backwards.

Great Demons

Great Demons, a level 2 summon

He masters the level 1 summons Chess Knight and Machine Golem, the level 2 Ghost, Ghoul, Gremlin and Great Demon and three divine level 3 who heavily damage all heroes and inflict status: Freya shrinks the heroes, Iormungand poisons them and Marduke confuse them, which must be cured.

He casts the Holy Bolt and Lucent Beam spells on every hero to deal higher damage, and the very powerful special spell Ghost Leader.

Marduke

Marduke, a level 3 summon

The best way to deal with him is to keep close and to harass him continuously with weapons and special techniques. The heroes must boost their stats and decrease his own, especially his magic power, as much as can be. Beware for he retaliates to overly powerful attacks with a devastating move.

The heroes must heal often and make him lose every life-point he regains in the following minutes. Casting the Moon Sabre spell restores their life-points with every weapon strike they deal, giving them a decisive advantage.

Ghost Road

Ghost Road, a Darkness-based spell/summon

In the remake, Heath is at level 64. His attacks can be dodged and even telegraphed by red zones signalling their area of effect, but the heroes must react quickly. He hovers over the ground and dashes at light-speed, enabling him to evade the heroes and their attacks. He attacks with discs of purple light, spams Ghost Leader whose ghosts’ paths hinder the heroes and on different areas following their position. He channels energy from the monsters he summons to either unleash a deadly divine summon or heal himself, but if they are destroyed he is knocked out and becomes vulnerable.

Circle of Mana

Heath is playable in this card-based role-playing game. Each character is played as series of cards to save the Mana Tree from monsters, and can gain power, equipment, and Class Changes. He is featured in various series, each evolving following a distinct path. In most he is featured as his normal, benevolent cleric self, but one of them features him as his evil, sorcerous brainwashed self.

Rank Image Classes Quote
UR UR 0017 UR 0018 UR 0019 UR 0020 Cleric
Priest
Bishop
Sage
「だいじょうぶだよ。もう、どこにも行かないから…。さあ、涙をふいて。女神様にわらわれちゃうぞ。」
SSUR SSUR 0017 SSUR 0018 SSUR 0019 SSUR 0020 Cleric
Priest
Bishop
Sage
「大丈夫かいシャルロット。君ならきっとやれる。世界を闇から救うんだ。」
SSUR SSUR 0809 SSUR 0810 SSUR 0811 SSUR 0812 Cleric
Priest
Bishop
Sage
「神殿にどういった御用でしょう?司祭様はふせっておられます。用があるなら、僕が聞きましょう。」
SSUR SSUR 0881 SSUR 0882 SSUR 0883 SSUR 0884 Cleric
Enchanter
Necromancer
Shamanion
「悪くない。頭の中にかかっていた靄がスーッと晴れたようだよ。」
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Equipment
Armor · Weapons
Moves
Move List
Abilities
Ability List · Outside Training Chain Abilities
Locations
Terms
Mana Tree · Mana Sword · Mana Stone · Benevodons · Magic Pot
Game Mechanics & Script
Game Controls · Translation · Version Differences · Trials of Mana Difficulty Level · Updates · Attacks · Battle Results · Class Change · Class 4 · Abilities · Stats in Trials of Mana · CS Gauge · Sparkle · Urn · Trap Chest · Rabite Adornment · Rabite Slippers · Bugs & Glitches · Trials of Mana Trophies