—Seiken Densetsu 3 Official Guide and Prologue Books
Trials of Mana Edit
- Fan translated Name: God Hand
- Name: Divine Fist
The Godhand class is the Light-Light branch of the Grappler class for Kevin. In the original Super Famicom version of Trials of Mana, the Godhand focuses more on being a direct support and well rounded offensive supporting class, allowing for many roles, be it for a player choice lead character, a physical support unit for CPU control, and as well for instant high tech use through Aura Wave and limited healing. While it lacks the raw power of Dark classes, the Godhand expands greater on the technical aspects that the Monk provides, making it necessary that thought and adaptive strategy be focused on to unleash its full potential and synergy with other classes. This means that the Godhand is still able to access Pressure Point to level the playing field if strength is needed, and can help bring about an onslaught of techs for other physically orientated or tech powerful members when battle is about to be over with.
In the 2020 remake of Trials of Mana, the Divine Fist is given further build to be a more offense orientated class focused on building up SP and utilizing Class Strikes consistently and consecutively while also maintaining its skill based and direct support approach. As the Godhand comes to gain passive abilities that slowly and gradually build up its SP gauge, Aura Wave has been reworked to accelerate SP gain by attacking, which further boosts the Divine Fist's technical capabilities and synergy as they can lead a team faster to execute all out Class Strike assaults or repeatedly wear down and defeat foes with a constant onslaught of their own Class Strikes.
Sword of Mana Edit
Requirements: Monk Type 15 + Sage Type 10 + Magician Type 10
- God Hand
- Knucks attack +20
- HealingLight +20
- Light MagAtk +10
Heroes of Mana Edit
Neck #25 Gold Wolf (金狼のくびわ)
HP +100, bonus effects
Cancels paralysis, blindness, and poison.
A necklace once worn by a Godhand.