Encyclopedias are a number of in-game books in Legend of Mana detailing its various items and inhabitants. They are gained from talking to NPCs or other in-game events. Each has a unique icon consisting of a brown book with a yellow emblem. Some must be filled over the course of the game, while others are pre-filled. In addition to the books proper, Li'l Cactus has a diary written on green leaves hanging in the Hero/Heroine's bedroom.
Characters[]
Available from game start. Bears a figure standing with a sword and shield. It is filled out as the player meets NPCs and includes small tidbits about their personality and history. Some NPCs have multiple entries as their personal arcs unfold.
Nb | Portrait | Sprite | Description |
01 | Niccolo | He believes that he brings happiness to his customers with his transactions, but he sometimes plays dirty tricks on them.Dislikes the Sproutlings and the Flowerlings. | |
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02 | Escad | Born into the Liotte family of Holy Knights. He fights for thecause of justice with an overbearing sense of righteousness. | |
03 | Daena | A monk-soldier who protects Gato's temple. She grew up with Escad, Matilda, and Irwin, but especially adores Matilda like her own sister. | |
04 | Larc | A beast-warrior who once was a famous hero. He became Drakonis's dragoon after he died. | |
05 | Sierra | A beast-warrior who is Vadise's dragoon. Never compromises, and always hard on herself as well as on others. | |
06 | Pearl | Elazul's partner. She sometimes has a tough time speaking clearly, and is also very shy. Has a tendency to wander off and get lost while thinking. | |
07 | Lady Blackpearl | A Jumi knight who devotes herself to leading the Jumi through the threat of extinction. A very logical and level-headed individual. | |
08 | Elazul | Pearl's knight, and one of the youngest Jumi. He speaks and acts in a rough manner and thus starts the occasional fight. | |
09 | Elle | A siren who refuses to sing as a result of an accident. Friends with Flameshe and Monique. | |
10 | Bud | Lisa's twin brother. He thinks that he is a great sorcerer, though he still has much to learn. He was run out of the Academy of Magic because he was too mischievous. His magic frying-pan was once his mother's. | |
11 | Lisa | A better sorcerer than her twin brother. She carries around her father's broomstick. | |
12 | Irwin | A half-demon who is a childhood friend of Daena, Escad, and is particularly close to Matilda. | |
13 | Matilda | Born into a family of priests in Gato, she began to question the life that awaited her. Matilda became attracted to Irwin and his free way of life. | |
14 | Inspector Boyd | A little man with a really loud voice that could even reach a nearby "land." He might be the most honest and kind-hearted man you will ever meet. | |
15 | Sandra | The notorious jewel hunter who steals only the most brilliant jewels. Her daring thefts resulted in secret admirers of her work. | |
16 | Alex | A mild-mannered geologist who also has a shop in Geo. He only keeps the shop for income to fund his research. | |
17 | Florina | A Guardian who was the Clarius in the Bejeweled City of Jumi. The burden of healing all the wounded cores of the Jumi has caused her own core to fall apart. | |
18 | Flameshe | A teenage mermaid who is sometimes a little hard to deal with. She sneaked out of her family one day and went to the beach, where she met and befriended Elle. | |
19 | Pelican | The mail carrier who delivers practically everything. She often makes mistakes, and is not always on time, but she does not seem to care. | |
20 | Li'l Cactus | A shy little cactus. He is a cactus of few words, but he happens to be thinking about many things. | |
21 | Pokiehl | The poet of Truth. He is one of the Seven Wisdoms, and was a hero who was called "the Messenger of the Cosmic Truth." | |
22 | Tote | An ancient turtle who is one of the Seven Wisdoms. He only introduces himself as "Turtle," and always speaks in a mild manner. | |
23 | Olbohn | The keeper of the Underworld and one of the Seven Wisdoms. In the era of the Faeries' War, he went to the Underworld to defeat the Faeries' leader. | |
24 | Gilbert | The poet of love who even sings during regular conversation. He travels in search of love everywhere. | |
25 | Watts | A master blacksmith who becomes so absorbed when working that he often forgets things. | |
26 | Rosiotti | One of the Seven Wisdoms, he was once a hero. Rosiotti now quietly resides in the Jungle as the guardian of the creatures there. | |
27 | Duelle | An onion warrior. He likes everything straight-forward, and hates people like Niccolo with a passion. | |
28 | Miss Yuka | The owner of Domina's only inn. She insists that she is a canary, but there are rumors that she is really a Chocobo. Addressing her as "Miss Yuka" is a must. | |
29 | The Manager | The bar manager in the town of Lumina. He is a gentleman who feels joy in communicating with people. | |
30 | The Bartender | A young man who has a tendency to feel the blues a bit too often. Sharing sob stories with the Manager seems to make him feel a bit better. | |
31 | Mark | The owner of Domina's item shop and also Rachel's father. He really loves his family, but they seem to be a little sick of his overdose of love. | |
32 | Jennifer | Mark's wife, who likes spending time outside his shop. She says anything that crosses her mind. | |
33 | Rachel | The daughter of Mark and Jennifer. She hardly talks, and does not become too friendly with anyone. She is sick of her Faerie-like appearance and the room decor. | |
34 | Rev. Nouvelle | The caretaker of the church on Domina's outskirts. He is a kind-earted man who is full of knowledge, from how to catch Rabites to the history of this world. | |
35 | Meimei | A glamorous fortune teller. She led a luxurious and exciting life, but now she seems to be saving money for her old age. | |
36 | Capella | An itinerant performer. He was inspired by Pokiehl's verses and decided to go on a journey to send his audiences a message of some sort. | |
37 | Diddle | Plays music for his performing partner, Capella. A kind-hearted, sensitive boy who speaks very slowly. | |
38 | Rubens | A man who has given up everything. He is hiding the fact that he is the Jumi of Ruby. | |
39 | Prof. Bomb | The leading pioneer of Golem development, who toils in a small laboratory in the Junkyard. Also a woman-chaser. | |
40 | Roger | He met his true fate when he found divinity within his pet dog, Putty, while working as a miner with Dudbears. Since then he has become a man of faith. | |
41 | Putty | Roger's pet dog. He was made into a religious icon, but he is just a dog. | |
42 | Count Dovula | Guardian of the ruins, he is also the leader of the Succubus clan. | |
43 | Basket Fish | One of the nouveau-riche who looks down on everyone, but in reality he is the one who is looked down upon by everyone else. He LOOOOOVES Revanshe the dancer. | |
44 | Cap'n Tusk | The dandy captain of the SS Buccaneer. He leads the Pirate Penguins with his gentlemanly seaman philosophy. Ladies, he is a real catch! | |
45 | Revanshe | The dancer at Polpota's Seaside Hotel. She's always dancing, because dancing is her passion, her life. | |
46 | Selva | One of the Seven Wisdoms. He always knows what is happening in Fa'Diel, since he is always gathering information from the Lilipeas and birds. | |
47 | Teapo | A magical life-form with a kind heart. She thinks she is a jewelry collector, but most of them are glass fakes that Niccolo sold to her. | |
48 | Belle | A spirit of dreams who is in charge of managing all creatures'dreams. A little too pushy at times, but she is only doing her job. | |
49 | Esmeralda | A very charming and sometimes childish student at Geo's Academy of Magic. There are rumors that she may be Nunuzac's magical monster, or a ghost. | |
50 | Magnolia | A doll with a Fire Stone core which Anuella the Witch made a thousand years ago. She lives at the Junkyard, without any hope or will. | |
51 | Thesenis | A professor at Geo's Academy of Magic who is also a witch of reincarnation. She is the most avoided person there, perhaps because of her creepy behavior and appearance. | |
52 | Nunuzac | Back in the day, he was a conjuror who fought in many wars. Now he is a professor at the Academy of Magic, though his body is represented by a magic circle since his body was trapped in another dimension. | |
53 | Kathinja | The most popular professor at the Academy of Magic, she has the power to explode things by staring at them. She always looks out for people, and is friends with Thesenis. | |
54 | Louie | The caretaker of the magical creatures at the Junkyard. He is an old magical creature himself, and he understands the anger and the sorrow they feel. | |
55 | Mephianse | A professor at Geo's Academy of Magic who has a strong passion for magic. | |
56 | Skippie | A sly little man who is a really fast runner. He sees through everything, and is sometimes cunning. Works at Kristie's palace with Hamson. | |
57 | Hamson | A big man who has the muscles, but not the mind for fighting. Stupidly honest and can't seem to see the obvious. | |
58 | Mr. Moti | He is everywhere doing everything. | |
59 | Diana | The leader of the Jumi, and a Jumi of Diamond herself. She tried to keep the Jumi from extinction, but her hard-headed dictatorship caused her to lose support. | |
60 | Crystalle | The beautiful snow Faerie who guards the Garden of Icicle Flowers. | |
61 | Sotherbee | Madame Kristie's butler. He does everything perfectly, but inside he is still a little child. His nickname is "Mr. Fuddy-duddy." | |
62 | Kristie | The owner of Geo's palace, which is also an art gallery. Deeply loves art, money, herself, and everything else. | |
63 | Monique | A siren who works at Lumina's lamp shop. She sings to the spirits and asks them to light the lamps in return, then later sells the lamps. | |
64 | Students | Students at Geo's Academy of Magic. The color of their robes differ by class. | |
65 | Thoma | A soldier belonging to the Deathbringer's army. His mind is being controlled by the Deathbringer, and he would do anything for his lord. | |
66 | Thona | One of Deathbringer's skeletal soldiers. His body has died, but his soul is still controlled by the Deathbringer. | |
67 | Sproutlings | Little creatures that seem to appear out of nowhere and end up living in any town. They all share the same mind with each other. | |
68 | Gaeus | A huge face on a mountainside that is also one of the Seven Wisdoms. He always has answers to any questions. | |
69 | Cancun Bird | A huge and mysterious bird that is said to have been living in Gato over the past several centuries. | |
70 | Flowerlings | When a flower blooms on a Sproutling's head, it becomes a Flowerling. There are males and females, but the only difference
between the two seems to be appearance. | |
71 | Lilipeas | Small, strange creatures with tiny bird nests on their heads. They multiply by rolling some mud in to Lilipea shapes. | |
72 | Pirate Penguins | Penguins that have the tendency to tell silly jokes a little too often. Extremely proud of the fact that they are pirates, though they don't seem to act like pirates that often. | |
73 | Faeries | Deeply love nature and dislike humans. But they are still interested in what humans are up to. | |
74 | Dudbears | Diggers who work for Roger's mining business. Now they are forced to join his new religious activities, with a dog as their lord. | |
75 | Shadoles | Shadows of all living creatures and inhabitants of the Underworld. They share the same consciousness. | |
76 | Nuns | Women who are in the process of spiritual training at Gato's temple. | |
77 | Windcallers | The clan that serves Akravator as his dragoons. They are open-hearted to those who respect their traditions, but reject all others. | |
78 | Trent | The ancient tree that lives in the backyard at Home. He swallows seeds to produce fruits and vegetables on his branches. | |
79 | Boink | A strange creature that knows the links between dimensions. Those who touch it will immediately fly to where its tail is. |
Lands[]
Available from game start. Bears a sprout growing out of a small mound. It is filled out as the player places Lands and contains small bits of their history or current items of interest. Notably, it references the associated Artifact.
Nb | Sprite | Artifact | Description |
01 | Home | Mailbox | Home sweet home! Your home is comfortably located near a great tree, surrounded by nature. Many visitors come and go. |
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02 | Domina | Colorblocks | A lively town frequented by traveling merchants and entertainers. The outskirts boast a church with a fabulous view of the countryside. |
03 | Luon Highway | Wheel | This highway was once traversed by merchants and entertainers, but the highwaymen have stopped all traffic. Some say that one of the Seven Wisdoms lives nearby. |
04 | Mekiv Caverns | Jade Egg | This limestone cavern was created by underground currents. Over the centuries it was hollowed out, and pillars were created. The cavern is made up of many levels. |
05 | Lake Kilma | Stone Eye | This sizeable lake is surrounded by quiet, forested mountains. Faeries, servants of the lake, are often witnessed there. Some say that incredible treasure lies under the lake. |
06 | Gato Grottoes | Flame | A town protected by divine winds. It is always windy on the dangerous precipices. The temple of healing there is dedicated to the Spirits of Air and Fire. |
07 | Jungle | Medallion | Due to the thick vegetation, many become lost in this jungle. Others claim to have witnessed Faeries, while some say one of the Wisdoms resides here. |
08 | Lumina | Firefly Lamp | The town of endless night. The town is always bathed in the light of the full moon, so it never becomes completely dark. There is a tavern where Dudbears frolic. |
09 | Duma Desert | Sand Rose | Only cactus grows in this wasteland. Great fossils litter the landscape, and flowing sands hinder each step. It could be the ideal site to conduct a colossal experiment. |
10 | The Underworld | Trembling Spoon | Souls who have departed their earthly vessels are judged by the King of the Underworld. His vassals, the Shadoles, bring the departed to the Underworld. |
11 | Mindas Ruins | Ancient Tablet | These ruins are all that is left of a city which prospered around a tower, built by mages during the end of the Faerie War. |
12 | Madora Beach | Torch of Coral | Come to Madora Beach for the best sun-bathing and finest sand anywhere. Explore our many caverns! While you're here, why not try some crab-hunting? |
13 | Junkyard | Broken Doll | This trash-heap is home to discarded items, mass-produced to fight in long-forgotten war. Some of the objects still bear a grudge towards humanity, and cling to their warrior past. |
14 | Norn Peaks | Skull Lantern | Strong winds howl through the treacherous mountain passes. The foothills are home to a settlement of Wind-Callers, and their Guardian Spirit is said to reside on the highest peak. |
15 | Polpota Harbor | Rusty Anchor | A tropical resort, home to soft breezes and sun-kissed surf. The Seaside Hotel provides lodging in the center of town. |
16 | Tower of Leires | Moon's Mirror | Looming in the night sky, the Tower of Leires was constructed by magicians during the Faerie Wars to increase their supply of Mana. Nowadays, the tower is nothing but a stone testament to the power of its builders. |
17 | Geo | Tome of Magic | A castle-town with an acedemic atmosphere. Kristie's palace occupies the center. The instructors at the Academy of Magic have a lot of personality. |
18 | The Bone Fortress | Dragonbone | A tiny Flowerling village rests atop a gentle slope. Towering above them looms the Bone Fortress. It is said that the foliage around the walls holds huge amounts of Mana. |
19 | Ulkan Mines | Bottled Spirit | The Ulkan Mines have been abandoned for ages. Now, only curious weaponsmiths hunt for ore, for a suspicious gang is based here. |
20 | SS Buccaneer | Pirate's Hook | The good ship of the famed Cap'n Tusk, leader of a band of pirates. They have sailed north, south, east, and west in search of buried treasure. |
21 | Fieg Snowfields | Frozen Heart | A frozen land buried in snow. Some say Faeries' treasure is hidden here, but none have laid eyes upon it. There are reports of abominable snowmen here. |
22 | The White Forest | Green Cane | A dense forest, home of the White Dragon. Legend has it that the forest is populated by an extremely rare folk. |
23 | Orchard | Golden Seed | A tree with a striking resemblance to the one in your backyard. Perhaps mankind will never understand the connection which all plant life shares. |
24 | Lucemia | Brooch of Love | Irwin has resurrected this legendary beast, who came from beyond the stars during the ancient wars. The wingless dragon split the earth asunder and razed entire cities, only to swallow a volcano and burn himself up. |
25 | Bejeweled City | Jumi's Staff | This is the home of the Jumi. Boulder-sized jewels comprise every part of the city, and now, even after the fall of the Jumi, it still shines with an everlasting glow. |
26 | The Flames | The Underworld | The castle of Drakonis. He has raised his domain from the depths of the Underworld to return to the land of mortals. |
27 | Tree of Mana | Sword of Mana | The ultimate source of all things. Everything within the Sanctuary exists in an eternally immovable, absolute state. |
Artifacts[]
Available from game start. Bears a depiction of the Firefly Lamp. It is filled as the player gains Artifacts and lists them with their associated Land. The descriptions lean poetic, but generally do some foreshadowing for events that will take place when the Land is visited.
Nb | Artwork | Land | Description |
01 | Mailbox | Home | A few letters a month can mean a lot to a lonely, far-off home. |
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02 | Colorblocks | Domina | The town changes through the ages according to its citizens. It doesn't change to accommodate a new age. It changes to bring about a new age. |
03 | Wheel | Luon Highway | Even the longest roads are rutted by the hundreds of wagons which traverse them. Roads remember their travelers, and wagon wheels are reflections of those memories. |
04 | Jade Egg | Mekiv Caverns | By taking a stone formed through the ages inside the earth and shaping it into the source of all things, the earth's creative power was captured inside. |
05 | Stone Eye | Lake Kilma | This artifact uses the power of the Master of the Lake to turn to stone those who harm the lake. However, the power does not respond to the will of mankind. |
06 | Flame | Gato Grottoes | That which illuminated the shrine was but a small flame. Before long, mankind ceased to notice the fire, but its significance continued to grow. |
07 | Medallion | Jungle | The beasts who followed a wise man were eaten by an invading beast. It then gained wisdom and became a wise man itself. |
08 | Firefly Lamp | Lumina | One poet wrote that all of history comes from lovers' whispers. It was a poem of lovers talking of love and the future, under the cool light of fireflies in the midsummer night sky. |
09 | Sand Rose | Duma Desert | An image of a rose in the Sanctuary of Mana; it never became a true rose. It turned into crystal, its powers trapped inside for all eternity. |
10 | Trembling Spoon | The Underworld | A silver spoon for scooping up flames to baptize departed souls into the underworld. Sometimes a soul who resists death becomes trapped inside; then the spoon begins to tremble and must be discarded. |
11 | Ancient Tablet | Mindas Ruins | Long ago, in a civilization very different from our own, unimaginable scientific advances were made, and are recorded on this tablet. However, mankind has lost the ability to decipher it. |
12 | Torch of Coral | Madora Beach | The Mermen appear on the shore using a flame from this torch. It gives off light invisible to human eyes, and so they remain hidden. |
13 | Broken Doll | Junkyard | This doll was a servant of mankind when artifacts were used as instruments of war. |
14 | Skull Lantern | Norn Peaks | Mages, searching for a gem guarded by a dragon, crafted a skull of a fallen comrade into a lantern. It glows of its own accord. |
15 | Rusty Anchor | Polpota Harbor | Even large anchors are small compared to their ships. These very anchors are what hold the ships firmly to the harbor, not unlike mankind's role on earth. |
16 | Moon's Mirror | Tower of Leires | The mages of antiquity would pout water onto the mirror and reflect the moon and stars to learn of mankind's fate from the heavens. |
17 | Tome of Magic | Geo | In ages past, many tried to explain the works of the gods, spending much time and making incredible sacrifices. The secrets they have uncovered are small, but hold enough power to destroy a continent. |
18 | Dragonbone | The Bone Fortress | Ages ago, bones from dragons were used by alchemists. The Dragons of Wisdom lived the longest and had unbelievable powers. Their bones were the hardest to find. |
19 | Bottled Spirit | Ulkan Mines | Once, a foolish mage tried to seize the powers of a spirit by imprisoning it in a bottle. The mage was immediately slain by the spirit's curse, but the bottle containing a powerful spirit remained. |
20 | Pirate's Hook | SS Buccaneer | When a land-dweller first sets out to sea, he is faced with dangers unknown. Even after replacing a lost hand with a hook, pirates continue to challenge these dangers everyday. |
21 | Frozen Heart | Fieg Snowfields | Once a gem hardens into a core, it grows swiftly, not unlike the hardness in one's heart. If the core grows large, it may remain despite its owner's death. |
22 | Green Cane | The White Forest | This cane is capable of drawing power from the earth, converting it to Mana, and releasing it into the atmosphere. It is said that by sticking it into the ground, and entire forest shall grow overnight. |
23 | Golden Seed | Orchard | Seeds contain everything. Everything starts from a seed. Each generation of seeds produces another. |
24 | Brooch of Love | Lucemia | This was given to a mage who promised to acknowledge all and understand all. Whoever wears this brooch is charged with overcoming any ordeal through love. |
25 | Jumi's Staff | Bejeweled City | A staff replete with the power of gems of every color. The jewels draw in and store the waves of various kinds of Mana. They can then be released. |
26 | Sword of Mana | Tree of Mana | This sword has the will to shape its own destiny. It is said that a disruption of air follows this blade, and if you listen closely, you can hear the air around it hum. |
Items[]
Gained by speaking to Jennifer on her day off. Bears a clay pot on the front. It details the various item types and their uses along with some explanatory bits on naming.
Equipment[]
Gained by talking to Mark on his day off. It bears a sword on its cover. All weapon and armor types are listed with minor notes on speed, range, defensive bonuses, and other concerns, but it's far from an all-inclusive guide.
Monsters[]
Available from game start. The in-game bestiary, with a Rabite on the front. It is filled out as the player encounters enemies and gives statistics on the Mana Levels that make them weaker and stronger along with their type and some flavor text.
Nb | Sprite | Type | Attributes | Description | |
01 | Rabite | Beast | Strong: Wisp, Dryad | Weak: Shade, Aura | A round bunny-like monster. Watch out for its biting attacks! |
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02 | Molebear | Beast | Strong: Aura, Gnome | Weak: Dryad, Salamander | It attacks with its long, sharp claws, and likes hiding underground. |
03 | Teedie | Beast | Strong: Jinn, Undine | Weak: Gnome | Attacks enemies by throwing rocks and feathers. |
04 | Howler | Beast | Strong: Jinn | Weak: Gnome | Attacks by jump-kicking with its strong hindlegs. |
05 | Gray Ox | Beast | Strong: Aura, Undine | Weak: Dryad, Jinn | It attacks enemies by headbutting with its horns or by licking them. |
06 | Lullabud | Plant | Strong: Wisp, Dryad | Weak: Shade, Aura | Spews toxic pollen to poison its enemies. |
07 | Mushboom | Plant | Strong: Shade, Dryad | Weak: Wisp, Aura | A cute mushroom that attacks by kicking, and by thowing its own cap. |
08 | Shrieknip | Plant | Strong: Dryad, Gnome | Weak: Aura, Salamander | A giant radish that shoots its leaves and seeds like missiles. |
09 | Malboro | Plant | Strong: Aura, Gnome | Weak: Dryad | All it can do is punch anything in front of it and exhale really stinky breath. |
10 | Wooding | Plant | Strong: Wisp, Dryad | Weak: Shade, Aura | A tree that became possessed by evil spirits. Attacks with its arm-like branches. |
11 | Stinger Bug | Arthropod | Strong: Wisp, Dryad, Jinn | Weak: Shade, Aura, Gnome | Attacks with its scythe-like forearms, and with its huge needle in back. |
12 | Hoppin' Tick | Arthropod | Strong: Aura, Salamander | Weak: Dryad, Undine | It jumps on enemies to suck out blood. |
13 | Silkspitter | Arthropod | Strong: Dryad | Weak: Aura | Instead of making a cocoon for itself, it spews out fiber to attack enemies. Maybe it doesn't want to grow up. |
14 | Sand Scorpion | Arthropod | Strong: Dryad, Gnome | Weak: Aura, Salamander | Watch out for its gigantic pinchers and tail! |
15 | Gloomoth | Arthropod | Strong: Dryad, Gnome | Weak: Aura, Salamander | Spews poisonous scale-powder on enemies. It can also shoot out lethal eye-beams. |
16 | Tonpole | Reptile | Strong: Wisp, Undine | Weak: Shade, Jinn | A cute little tadpole that is trying its best to be a good monster. |
17 | Lizardon | Reptile | Strong: Undine | Weak: Jinn | It swallows the enemies by using its tongue, whether it's hungry or not. |
18 | Rattler Boa | Reptile | Strong: Dryad | Weak: Aura | A rattlesnake that wraps around its enemies to cause great damage. |
19 | Basilisk | Reptile | Strong: Jinn, Undine | Weak: Gnome | Its eye beams cause petrification in a flash! |
20 | Tyrranos | Reptile | Strong: Gnome | Weak: Slamander | It chomps on any enemies with its huge jaws. |
21 | Iffish | Aquatic | Strong: Undine | Weak: Jinn | A colorful spiny fish. Attacks with its water-bubble cannon. |
22 | Pincher Crab | Aquatic | Strong: Undine | Weak: Jinn | A grumpy crab. Shoots out its huge pinchers to attack enemies. |
23 | Seajack | Aquatic | Strong: Undine | Weak: Jinn | A shark with a gigantic saw-like nose. Watch for its lethal body blow! |
24 | Seadragon | Aquatic | Strong: Undine | Weak: Jinn | A sleepy-looking monster. Attacks with water while floating in the air. |
25 | Big Baby | Aquatic | Strong: Undine | Weak: Jinn | An adorable-looking monster with big eyes. Spits out water bubbles. |
26 | Needlebeak | Aerial | Strong: Wisp, Jinn | Weak: Shade, Gnome | A ball-like bird which attacks with its sharp beak. |
27 | Bloodsucker | Aerial | Strong: Shade, Jinn | Weak: Wisp, Gnome | Attacks with ultrasonic waves. For some strange reason it belongs to the Aerial group. |
28 | Cockatrice | Aerial | Strong: Dryad, Gnome | Weak: Aura, Salamander | A chubby, bird-like monster. Its tail is a snake that can bite and petrify enemies. |
29 | Chocobo | Aerial | Strong: Wisp, Jinn | Weak: Shade, Gnome | Nope, not the same Chocobo you know! |
30 | Garuda | Aerial | Strong: Wisp, Jinn | Weak: Shade, Gnome | A large, bird-like monster that attacks with its sharp beak and claws. |
31 | Shadow Zero | Morph | Strong: Shade | Weak: Wisp | A quick-moving shadow with big attacks. |
32 | Slime | Morph | Strong: Gnome | Weak: Salamando | A gooey drop with two eyeballs. |
33 | Tezla | Morph | Strong: Wisp | Weak: Shade | Generates an electric field to zap anything around it. |
34 | Denden | Morph | Strong: Dryad | Weak: Aura | A winged snail that can move faster than its ground-crawling kin. |
35 | Moldy Goo | Morph | Strong: Dryad | Weak: Aura | A big lump of mold with dead soldiers' weapons stuck to it. |
36 | Skull Beast | Undead | Strong: Gnome | Weak: Salamander | Just a bunch of animal bones with a funny walk. |
37 | Zombine | Undead | Strong: Gnome | Weak: Salamander | Just a bunch of animal bones with a funny walk. |
38 | Specter | Undead | Strong: Gnome, Undine | Weak: Salamander, Jinn | A monster that attacks enemies by slapping them with its big hands. |
39 | Skeleton | Undead | Strong: Shade, Dryad, Gnome | Weak: Wisp, Aura, Salamander | A fancily-clad skeleton knight. |
40 | Ape Mummy | Undead | Strong: Shade, Gnome | Weak: Wisp, Salamander | A large mummified ape. It charges towards enemies to attack. |
41 | Imp | Demonic | Strong: Shade, Gnome | Weak: Wisp, Salamander | A tiny demon with a tiny spear. It can use some magic, too. |
42 | Fierce Face | Demonic | Strong: Salamander | Weak: Undine | A flaming monster-head that floats in the air. |
43 | Punkster | Demonic | Strong: Shade, Jinn | Weak: Wisp, Gnome | A fun-loving demon that likes to start cyclones. |
44 | Dark Stalker | Demonic | Strong: Shade | Weak: Wisp | A knight of shadow, clad in heavy armor. It summons other monsters. |
45 | Chimera Beast | Demonic | Strong: Wisp, Undine | Weak: Shade, Jinn | A huge chimera that petrifies enemies with its eyebeams. |
46 | Kid Dragon | Dragon | Strong: Salamander, Jinn | Weak: Gnome, Undine | A half-pint dragon that could spit out some fire. |
47 | Sky Dragon | Dragon | Strong: Jinn | Weak: Gnome | An aerial dragon with a glide attack. |
48 | Land Dragon | Dragon | Strong: Aura, Gnome | Weak: Dryad, Salamander | A dragon with tough skin. It has a tendency to go berserk. |
49 | Eye Spy | Oddity | Strong: Wisp, Gnome | Weak: Shade, Salamander | Attacks with eyebeams, and can disappear to hide from enemies. |
50 | Spiny Cone | Oddity | Strong: Dryad, Jinn | Weak: Aura, Gnome | A shadowy creature. Shoots out thorns and poisonous air. |
51 | Poto | Oddity | Strong: Undine | Weak: Jinn | A really sleepy-looking monster that attacks enemies by licking them. |
52 | Beholder | Oddity | Strong: Aura, Salamander | Weak: Dryad, Undine | A huge eyeball that floats in the air. |
53 | Springball | Oddity | Strong: Aura | Weak: Dryad | Attacks enemies by using its springy neck. |
54 | Cursed Doll | Poltergeist | Strong: Shade | Weak: Wisp | A doll that was given a mind. Their existence is meaningful only when they fight. |
55 | Polter Box | Poltergeist | Strong: Aura, Gnome | Weak: Dryad, Salamander | It preys upon unaware treasure-hunters with surprise attacks. |
56 | Chess Knight | Poltergeist | Strong: Shade, Gnome | Weak: Wisp, Salamander | Its overwhelming wish to fight turned it into a monster. |
57 | Dainslaif | Poltergeist | Strong: Shade, Aura | Weak: Wisp, Dryad | A possessed weapon that exists to fight. |
58 | Machine Golem | Poltergeist | Strong: Aura | Weak: Dryad | A man-made Golem. It was not supposed to have its own mind. |
59 | Chobin Hood | Demi-human | Strong: Dryad | Weak: Aura | A master bow-hunter species. They look cute, but they could be pretty mean. |
60 | Goblin | Demi-human | Strong: Shade, Dryad | Weak: Wisp, Aura | It firmly believes that evil doing is the true meaning of life. |
61 | Tomato Man | Demi-human | Strong: Aura, Salamander | Weak: Dryad, Undine | A clan of black-magic priests. It is said that they never leave. |
62 | Sahagin | Demi-human | Strong: Undine | Weak: Jinn | It became a demi-human as it began living ashore. |
63 | Succubus | Demi-human | Strong: Shade, Jinn | Weak: Wisp, Gnome | One of the vampire clans. They tend to look down on the other clans. |
64 | Narcissos | Demi-human | Strong: Aura, Gnome | Weak: Dryad, Salamander | This clan is obsessed with staying in shape by practicing their own martial arts. |
65 | Mad Mallard | Demi-human | Strong: Wisp, Salamander | Weak: Shade, Undine | Loaded with attitude, these ducks pop out egg-bombs. |
Produce[]
Gained by asking Rev. Nouvelle about Meimei. It has a Bumpkin (Jack-o'-lantern) on the cover and is pre-filled with all Produce items and their level-up bonuses for Pets.
World History[]
It bears a small "W" on the front and is filled out as the game progresses, though how is not always apparent. As the name implies, it's a book detailing the lore of the game and exists purely for flavor, or to provide additional history on certain characters.
Basic Golemology[]
Obtained from Professor Bomb upon him setting up the Golem Laboratory in the Workshops. It depicts a ) from the waist up and is essentially a tutorial on how to create and program a Golem. It is fully filled out, but given the brevity and lack of direction offered, its main purpose is to explain the systems and encourage experimentation.
Techniques[]
Available from game start. Bears a figure attacking with a sword on the cover. It is filled out as the player learns Techniques.