Wiki of Mana
Encyclopedias LOM

Encyclopedias are a number of in-game books in Legend of Mana detailing its various items and inhabitants. They are gained from talking to NPCs or other in-game events. Each has a unique icon consisting of a brown book with a yellow emblem. Some must be filled over the course of the game, while others are pre-filled. In addition to the books proper, Li'l Cactus has a diary written on green leaves hanging in the Hero/Heroine's bedroom.


Available from game start. Bears a figure standing with a sword and shield. It is filled out as the player meets NPCs and includes small tidbits about their personality and history. Some NPCs have multiple entries as their personal arcs unfold.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Nb Portrait Sprite Characters Encyclopedia icon (LoM) Description
Niccolo portrait (LoM)
Niccolo (LoM)
He believes that he brings happiness to his customers with his transactions, but he sometimes plays dirty tricks on them.Dislikes the Sproutlings and the Flowerlings.
Escad portrait (LoM)
Escad (LoM)
Born into the Liotte family of Holy Knights. He fights for thecause of justice with an overbearing sense of righteousness.
Daena portrait (LoM)
Daena (LoM)
A monk-soldier who protects Gato's temple. She grew up with Escad, Matilda, and Irwin, but especially adores Matilda like her own sister.
Larc portrait (LoM)
Larc (LoM)
A beast-warrior who once was a famous hero. He became Drakonis's dragoon after he died.
Sierra portrait (LoM)
Sierra (LoM)
A beast-warrior who is Vadise's dragoon. Never compromises, and always hard on herself as well as on others.
Pearl portrait (LoM)
Pearl (LoM)
Elazul's partner. She sometimes has a tough time speaking clearly, and is also very shy. Has a tendency to wander off and get lost while thinking.
Lady Blackpearl portrait (LoM)
Lady Blackpearl
Lady Blackpearl (LoM)
A Jumi knight who devotes herself to leading the Jumi through the threat of extinction. A very logical and level-headed individual.
Elazul portrait (LoM)
Elazul (LoM)
Pearl's knight, and one of the youngest Jumi. He speaks and acts in a rough manner and thus starts the occasional fight.
Elle portrait (LoM)
Elle (LoM)
A siren who refuses to sing as a result of an accident. Friends with Flameshe and Monique.
Bud portrait (LoM)
Bud (LoM)
Lisa's twin brother. He thinks that he is a great sorcerer, though he still has much to learn. He was run out of the Academy of Magic because he was too mischievous. His magic frying-pan was once his mother's.
Lisa portrait (LoM)
Lisa (LoM)
A better sorcerer than her twin brother. She carries around her father's broomstick.
Irwin portrait (LoM)
Irwin (LoM)
A half-demon who is a childhood friend of Daena, Escad, and is particularly close to Matilda.
Matilda portrait (LoM)
Matilda (LoM)
Born into a family of priests in Gato, she began to question the life that awaited her. Matilda became attracted to Irwin and his free way of life.
Inspector Boyd portrait (LoM)
Inspector Boyd
Inspector Boyd (LoM)
A little man with a really loud voice that could even reach a nearby "land." He might be the most honest and kind-hearted man you will ever meet.
Sandra portrait (LoM)
Sandra (LoM)
The notorious jewel hunter who steals only the most brilliant jewels. Her daring thefts resulted in secret admirers of her work.
Alex portrait (LoM)
Alex (LoM)
A mild-mannered geologist who also has a shop in Geo. He only keeps the shop for income to fund his research.
Florina portrait (LoM)
Florina (LoM)
A Guardian who was the Clarius in the Bejeweled City of Jumi. The burden of healing all the wounded cores of the Jumi has caused her own core to fall apart.
Flameshe portrait (LoM)
Flameshe (LoM)
A teenage mermaid who is sometimes a little hard to deal with. She sneaked out of her family one day and went to the beach, where she met and befriended Elle.
Pelican portrait (LoM)
Pelican (LoM)
The mail carrier who delivers practically everything. She often makes mistakes, and is not always on time, but she does not seem to care.
Li'l Cactus portrait (LoM)
Li'l Cactus
Li'l Cactus (LoM)
A shy little cactus. He is a cactus of few words, but he happens to be thinking about many things.
Pokiehl portrait (LoM)
Pokiehl (LoM)
The poet of Truth. He is one of the Seven Wisdoms, and was a hero who was called "the Messenger of the Cosmic Truth."
Tote portrait (LoM)
Tote (LoM)
An ancient turtle who is one of the Seven Wisdoms. He only introduces himself as "Turtle," and always speaks in a mild manner.
Olbohn portrait (LoM)
Olbohn (LoM)
The keeper of the Underworld and one of the Seven Wisdoms. In the era of the Faeries' War, he went to the Underworld to defeat the Faeries' leader.
Gilbert portrait (LoM)
Gilbert (LoM)
The poet of love who even sings during regular conversation. He travels in search of love everywhere.
Watts portrait (LoM)
Watts (LoM)
A master blacksmith who becomes so absorbed when working that he often forgets things.
Rosiotti portrait (LoM)
Rosiotti (LoM)
One of the Seven Wisdoms, he was once a hero. Rosiotti now quietly resides in the Jungle as the guardian of the creatures there.
Duelle portrait (LoM)
Duelle (LoM)
An onion warrior. He likes everything straight-forward, and hates people like Niccolo with a passion.
Miss Yuka portrait (LoM)
Miss Yuka
Miss Yuka (LoM)
The owner of Domina's only inn. She insists that she is a canary, but there are rumors that she is really a Chocobo. Addressing her as "Miss Yuka" is a must.
The Manager portrait (LoM)
The Manager
The Manager (LoM)
The bar manager in the town of Lumina. He is a gentleman who feels joy in communicating with people.
The Bartender portrait (LoM)
The Bartender
The Bartender (LoM)
A young man who has a tendency to feel the blues a bit too often. Sharing sob stories with the Manager seems to make him feel a bit better.
Mark portrait (LoM)
Mark (LoM)
The owner of Domina's item shop and also Rachel's father. He really loves his family, but they seem to be a little sick of his overdose of love.
Jennifer portrait (LoM)
Jennifer (LoM)
Mark's wife, who likes spending time outside his shop. She says anything that crosses her mind.
Rachel portrait (LoM)
Rachel (LoM)
The daughter of Mark and Jennifer. She hardly talks, and does not become too friendly with anyone. She is sick of her Faerie-like appearance and the room decor.
Rev Nouvelle portrait (LoM)
Rev. Nouvelle
Rev Nouvelle (LoM)
The caretaker of the church on Domina's outskirts. He is a kind-earted man who is full of knowledge, from how to catch Rabites to the history of this world.
Meimei portrait (LoM)
Meimei (LoM)
A glamorous fortune teller. She led a luxurious and exciting life, but now she seems to be saving money for her old age.
Capella portrait (LoM)
Capella (LoM)
An itinerant performer. He was inspired by Pokiehl's verses and decided to go on a journey to send his audiences a message of some sort.
Diddle portrait (LoM)
Diddle (LoM)
Plays music for his performing partner, Capella. A kind-hearted, sensitive boy who speaks very slowly.
Rubens portrait (LoM)
Rubens (LoM)
A man who has given up everything. He is hiding the fact that he is the Jumi of Ruby.
Prof Bomb portrait (LoM)
Prof. Bomb
Prof Bomb (LoM)
The leading pioneer of Golem development, who toils in a small laboratory in the Junkyard. Also a woman-chaser.
Roger portrait (LoM)
Roger (LoM)
He met his true fate when he found divinity within his pet dog, Putty, while working as a miner with Dudbears. Since then he has become a man of faith.
Putty portrait (LoM)
Putty (LoM)
Roger's pet dog. He was made into a religious icon, but he is just a dog.
Count Dovula portrait (LoM)
Count Dovula
Count Dovula (LoM)
Guardian of the ruins, he is also the leader of the Succubus clan.
Basket Fish portrait (LoM)
Basket Fish
Basket Fish (LoM)
One of the nouveau-riche who looks down on everyone, but in reality he is the one who is looked down upon by everyone else. He LOOOOOVES Revanshe the dancer.
Cap'n Tusk portrait (LoM)
Cap'n Tusk
Cap'n Tusk (LoM)
The dandy captain of the SS Buccaneer. He leads the Pirate Penguins with his gentlemanly seaman philosophy. Ladies, he is a real catch!
Revanshe portrait (LoM)
Revanshe (LoM)
The dancer at Polpota's Seaside Hotel. She's always dancing, because dancing is her passion, her life.
Selva portrait (LoM)
Selva (LoM)
One of the Seven Wisdoms. He always knows what is happening in Fa'Diel, since he is always gathering information from the Lilipeas and birds.
Teapo portrait (LoM)
Teapo (LoM)
A magical life-form with a kind heart. She thinks she is a jewelry collector, but most of them are glass fakes that Niccolo sold to her.
Belle portrait (LoM)
Belle (LoM)
A spirit of dreams who is in charge of managing all creatures'dreams. A little too pushy at times, but she is only doing her job.
Esmeralda portrait (LoM)
Esmeralda (LoM)
A very charming and sometimes childish student at Geo's Academy of Magic. There are rumors that she may be Nunuzac's magical monster, or a ghost.
Magnolia portrait (LoM)
Magnolia (LoM)
A doll with a Fire Stone core which Anuella the Witch made a thousand years ago. She lives at the Junkyard, without any hope or will.
Thesenis portrait (LoM)
Thesenis (LoM)
A professor at Geo's Academy of Magic who is also a witch of reincarnation. She is the most avoided person there, perhaps because of her creepy behavior and appearance.
Nunuzac portrait (LoM)
Nunuzac (LoM)
Back in the day, he was a conjuror who fought in many wars. Now he is a professor at the Academy of Magic, though his body is represented by a magic circle since his body was trapped in another dimension.
Kathinja portrait (LoM)
Kathinja (LoM)
The most popular professor at the Academy of Magic, she has the power to explode things by staring at them. She always looks out for people, and is friends with Thesenis.
Louie portrait (LoM)
Louie (LoM)
The caretaker of the magical creatures at the Junkyard. He is an old magical creature himself, and he understands the anger and the sorrow they feel.
Mephianse portrait (LoM)
Mephianse (LoM)
A professor at Geo's Academy of Magic who has a strong passion for magic.
Skippie portrait (LoM)
Skippie (LoM)
A sly little man who is a really fast runner. He sees through everything, and is sometimes cunning. Works at Kristie's palace with Hamson.
Hamson portrait (LoM)
Hamson (LoM)
A big man who has the muscles, but not the mind for fighting. Stupidly honest and can't seem to see the obvious.
Mr Moti A portrait (LoM)
Mr. Moti
Mr Moti A (LoM)
He is everywhere doing everything.
Diana portrait (LoM)
Diana (LoM)
The leader of the Jumi, and a Jumi of Diamond herself. She tried to keep the Jumi from extinction, but her hard-headed dictatorship caused her to lose support.
Crystalle portrait (LoM)
Crystalle (LoM)
The beautiful snow Faerie who guards the Garden of Icicle Flowers.
Sotherbee portrait (LoM)
Sotherbee (LoM)
Madame Kristie's butler. He does everything perfectly, but inside he is still a little child. His nickname is "Mr. Fuddy-duddy."
Kristie portrait (LoM)
Kristie (LoM)
The owner of Geo's palace, which is also an art gallery. Deeply loves art, money, herself, and everything else.
Monique portrait (LoM)
Monique (LoM)
A siren who works at Lumina's lamp shop. She sings to the spirits and asks them to light the lamps in return, then later sells the lamps.
Student A portrait (LoM)
Student A (LoM)
Students at Geo's Academy of Magic. The color of their robes differ by class.
Thoma portrait (LoM)
Thoma (LoM)
A soldier belonging to the Deathbringer's army. His mind is being controlled by the Deathbringer, and he would do anything for his lord.
Thona portrait (LoM)
Thona (LoM)
One of Deathbringer's skeletal soldiers. His body has died, but his soul is still controlled by the Deathbringer.
Sproutling portrait (LoM)
Sproutling (LoM)
Little creatures that seem to appear out of nowhere and end up living in any town. They all share the same mind with each other.
Gaeus portrait (LoM)
Gaeus (LoM)
A huge face on a mountainside that is also one of the Seven Wisdoms. He always has answers to any questions.
Cancun Bird portrait (LoM)
Cancun Bird
Cancun Bird (LoM)
A huge and mysterious bird that is said to have been living in Gato over the past several centuries.
Flowerling (F) A portrait (LoM)
Flowerling (F) A (LoM)
When a flower blooms on a Sproutling's head, it becomes a Flowerling. There are males and females, but the only difference

between the two seems to be appearance.

Lilipea portrait (LoM)
Lilipea (LoM)
Small, strange creatures with tiny bird nests on their heads. They multiply by rolling some mud in to Lilipea shapes.
Penguin portrait (LoM)
Pirate Penguins
Penguin A (LoM)
Penguins that have the tendency to tell silly jokes a little too often. Extremely proud of the fact that they are pirates, though they don't seem to act like pirates that often.
Faerie A portrait (LoM)
Faerie A (LoM)
Deeply love nature and dislike humans. But they are still interested in what humans are up to.
Dudbear portrait (LoM)
Dudbear (LoM)
Diggers who work for Roger's mining business. Now they are forced to join his new religious activities, with a dog as their lord.
Shadole A portrait (LoM)
Shadole A (LoM)
Shadows of all living creatures and inhabitants of the Underworld. They share the same consciousness.
Nun A portrait (LoM)
Nun A (LoM)
Women who are in the process of spiritual training at Gato's temple.
Wind Caller A portrait (LoM)
Wind Caller A (LoM)
The clan that serves Akravator as his dragoons. They are open-hearted to those who respect their traditions, but reject all others.
Trent portrait (LoM)
Trent (LoM)
The ancient tree that lives in the backyard at Home. He swallows seeds to produce fruits and vegetables on his branches.
Boink portrait (LoM)
Boink (LoM)
A strange creature that knows the links between dimensions. Those who touch it will immediately fly to where its tail is.
Spoiler ends here.


Available from game start. Bears a sprout growing out of a small mound. It is filled out as the player places Lands and contains small bits of their history or current items of interest. Notably, it references the associated Artifact.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Nb Sprite Artifact Lands Encyclopedia icon (LoM) Description
Home icon (LoM)
Mailbox icon (LoM)
Home sweet home! Your home is comfortably located near a great tree, surrounded by nature. Many visitors come and go.
Domina icon (LoM)
Colored Blocks icon (LoM)
A lively town frequented by traveling merchants and entertainers. The outskirts boast a church with a fabulous view of the countryside.
Luon Highway icon (LoM)
Luon Highway
Wheel icon (LoM)
This highway was once traversed by merchants and entertainers, but the highwaymen have stopped all traffic. Some say that one of the Seven Wisdoms lives nearby.
Mekiv Caverns icon (LoM)
Mekiv Caverns
Jade Egg icon (LoM)
Jade Egg
This limestone cavern was created by underground currents. Over the centuries it was hollowed out, and pillars were created. The cavern is made up of many levels.
Lake Kilma icon (LoM)
Lake Kilma
Stone Eye icon (LoM)
Stone Eye
This sizeable lake is surrounded by quiet, forested mountains. Faeries, servants of the lake, are often witnessed there. Some say that incredible treasure lies under the lake.
Gato Grottoes icon (LoM)
Gato Grottoes
Flame icon (LoM)
A town protected by divine winds. It is always windy on the dangerous precipices. The temple of healing there is dedicated to the Spirits of Air and Fire.
Jungle icon (LoM)
Medallion icon (LoM)
Due to the thick vegetation, many become lost in this jungle. Others claim to have witnessed Faeries, while some say one of the Wisdoms resides here.
Lumina icon (LoM)
Firefly Lamp icon (LoM)
Firefly Lamp
The town of endless night. The town is always bathed in the light of the full moon, so it never becomes completely dark. There is a tavern where Dudbears frolic.
Duma Desert icon (LoM)
Duma Desert
Sand Rose icon (LoM)
Sand Rose
Only cactus grows in this wasteland. Great fossils litter the landscape, and flowing sands hinder each step. It could be the ideal site to conduct a colossal experiment.
Underworld icon (LoM)
The Underworld
Trembling Spoon icon (LoM)
Trembling Spoon
Souls who have departed their earthly vessels are judged by the King of the Underworld. His vassals, the Shadoles, bring the departed to the Underworld.
Mindas Ruins icon (LoM)
Mindas Ruins
Ancient Tablet icon (LoM)
Ancient Tablet
These ruins are all that is left of a city which prospered around a tower, built by mages during the end of the Faerie War.
Madora Beach icon (LoM)
Madora Beach
Torch of Coral icon (LoM)
Torch of Coral
Come to Madora Beach for the best sun-bathing and finest sand anywhere. Explore our many caverns! While you're here, why not try some crab-hunting?
Junkyard icon (LoM)
Broken Doll icon (LoM)
Broken Doll
This trash-heap is home to discarded items, mass-produced to fight in long-forgotten war. Some of the objects still bear a grudge towards humanity, and cling to their warrior past.
Norn Peaks icon (LoM)
Norn Peaks
Skull Lantern icon (LoM)
Skull Lantern
Strong winds howl through the treacherous mountain passes. The foothills are home to a settlement of Wind-Callers, and their Guardian Spirit is said to reside on the highest peak.
Polpota Harbour icon (LoM)
Polpota Harbor
Rusted Anchor icon (LoM)
Rusty Anchor
A tropical resort, home to soft breezes and sun-kissed surf. The Seaside Hotel provides lodging in the center of town.
Tower of Leires icon (LoM)
Tower of Leires
Moon's Mirror icon (LoM)
Moon's Mirror
Looming in the night sky, the Tower of Leires was constructed by magicians during the Faerie Wars to increase their supply of Mana. Nowadays, the tower is nothing but a stone testament to the power of its builders.
Geo icon (LoM)
Tome of Magic icon (LoM)
Tome of Magic
A castle-town with an acedemic atmosphere. Kristie's palace occupies the center. The instructors at the Academy of Magic have a lot of personality.
The Bone Fortress icon (LoM)
The Bone Fortress
Dragonbone icon (LoM)
A tiny Flowerling village rests atop a gentle slope. Towering above them looms the Bone Fortress. It is said that the foliage around the walls holds huge amounts of Mana.
Ulkan Mines icon (LoM)
Ulkan Mines
Bottled Spirit icon (LoM)
Bottled Spirit
The Ulkan Mines have been abandoned for ages. Now, only curious weaponsmiths hunt for ore, for a suspicious gang is based here.
SS Buccaneer icon (LoM)
SS Buccaneer
Pirate's Hook icon (LoM)
Pirate's Hook
The good ship of the famed Cap'n Tusk, leader of a band of pirates. They have sailed north, south, east, and west in search of buried treasure.
Fieg Snowfields icon (LoM)
Fieg Snowfields
Frozen Heart icon (LoM)
Frozen Heart
A frozen land buried in snow. Some say Faeries' treasure is hidden here, but none have laid eyes upon it. There are reports of abominable snowmen here.
The White Forest icon (LoM)
The White Forest
Green Cane icon (LoM)
Green Cane
A dense forest, home of the White Dragon. Legend has it that the forest is populated by an extremely rare folk.
Orchard icon (LoM)
Golden Seed icon (LoM)
Golden Seed
A tree with a striking resemblance to the one in your backyard. Perhaps mankind will never understand the connection which all plant life shares.
Lucemia icon (LoM)
Brooch of Love icon (LoM)
Brooch of Love
Irwin has resurrected this legendary beast, who came from beyond the stars during the ancient wars. The wingless dragon split the earth asunder and razed entire cities, only to swallow a volcano and burn himself up.
Bejeweled City icon (LoM)
Bejeweled City
Jumi's Staff icon (LoM)
Jumi's Staff
This is the home of the Jumi. Boulder-sized jewels comprise every part of the city, and now, even after the fall of the Jumi, it still shines with an everlasting glow.
The Flames icon (LoM)
The Flames
Underworld icon (LoM)
The Underworld
The castle of Drakonis. He has raised his domain from the depths of the Underworld to return to the land of mortals.
Tree of Mana icon (LoM)
Tree of Mana
Sword of Mana icon (LoM)
Sword of Mana
The ultimate source of all things. Everything within the Sanctuary exists in an eternally immovable, absolute state.
Spoiler ends here.


Available from game start. Bears a depiction of the Firefly Lamp. It is filled as the player gains Artifacts and lists them with their associated Land. The descriptions lean poetic, but generally do some foreshadowing for events that will take place when the Land is visited.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Nb Artwork Land Artifacts Encyclopedia icon (LoM) Description
AF Mailbox (LoM Artwork)
Land Home (LoM Artwork)
A few letters a month can mean a lot to a lonely, far-off home.
AF Colored Blocks (LoM Artwork)
Land Domina (LoM Artwork)
The town changes through the ages according to its citizens. It doesn't change to accommodate a new age. It changes to bring about a new age.
AF Wheel (LoM Artwork)
Land Luon Highway (LoM Artwork)
Luon Highway
Even the longest roads are rutted by the hundreds of wagons which traverse them. Roads remember their travelers, and wagon wheels are reflections of those memories.
AF Jade Egg (LoM Artwork)
Jade Egg
Land Mekiv Caverns (LoM Artwork)
Mekiv Caverns
By taking a stone formed through the ages inside the earth and shaping it into the source of all things, the earth's creative power was captured inside.
AF Stone Eye (LoM Artwork)
Stone Eye
Land Lake Kilma (LoM Artwork)
Lake Kilma
This artifact uses the power of the Master of the Lake to turn to stone those who harm the lake. However, the power does not respond to the will of mankind.
AF Flame (LoM Artwork)
Land Gato Grottoes (LoM Artwork)
Gato Grottoes
That which illuminated the shrine was but a small flame. Before long, mankind ceased to notice the fire, but its significance continued to grow.
AF Medallion (LoM Artwork)
Land Jungle (LoM Artwork)
The beasts who followed a wise man were eaten by an invading beast. It then gained wisdom and became a wise man itself.
AF Firefly Lamp (LoM Artwork)
Firefly Lamp
Land Lumina (LoM Artwork)
One poet wrote that all of history comes from lovers' whispers. It was a poem of lovers talking of love and the future, under the cool light of fireflies in the midsummer night sky.
AF Sand Rose (LoM Artwork)
Sand Rose
Land Duma Desert (LoM Artwork)
Duma Desert
An image of a rose in the Sanctuary of Mana; it never became a true rose. It turned into crystal, its powers trapped inside for all eternity.
AF Trembling Spoon (LoM Artwork)
Trembling Spoon
Land Underworld (LoM Artwork)
The Underworld
A silver spoon for scooping up flames to baptize departed souls into the underworld. Sometimes a soul who resists death becomes trapped inside; then the spoon begins to tremble and must be discarded.
AF Ancient Tablet (LoM Artwork)
Ancient Tablet
Land Mindas Ruins (LoM Artwork)
Mindas Ruins
Long ago, in a civilization very different from our own, unimaginable scientific advances were made, and are recorded on this tablet. However, mankind has lost the ability to decipher it.
AF Torch of Coral (LoM Artwork)
Torch of Coral
Land Madora Beach (LoM Artwork)
Madora Beach
The Mermen appear on the shore using a flame from this torch. It gives off light invisible to human eyes, and so they remain hidden.
AF Broken Doll (LoM Artwork)
Broken Doll
Land Junkyard (LoM Artwork)
This doll was a servant of mankind when artifacts were used as instruments of war.
AF Skull Lantern (LoM Artwork)
Skull Lantern
Land Norn Peaks (LoM Artwork)
Norn Peaks
Mages, searching for a gem guarded by a dragon, crafted a skull of a fallen comrade into a lantern. It glows of its own accord.
AF Rusted Anchor (LoM Artwork)
Rusty Anchor
Land Polpota Harbour (LoM Artwork)
Polpota Harbor
Even large anchors are small compared to their ships. These very anchors are what hold the ships firmly to the harbor, not unlike mankind's role on earth.
AF Moon's Mirror (LoM Artwork)
Moon's Mirror
Land Tower of Leiries (LoM Artwork)
Tower of Leires
The mages of antiquity would pout water onto the mirror and reflect the moon and stars to learn of mankind's fate from the heavens.
AF Tome of Magic (LoM Artwork)
Tome of Magic
Land Geo (LoM Artwork)
In ages past, many tried to explain the works of the gods, spending much time and making incredible sacrifices. The secrets they have uncovered are small, but hold enough power to destroy a continent.
AF Dragonbone (LoM Artwork)
Land The Bone Fortress (LoM Artwork)
The Bone Fortress
Ages ago, bones from dragons were used by alchemists. The Dragons of Wisdom lived the longest and had unbelievable powers. Their bones were the hardest to find.
AF Bottled Spirit (LoM Artwork)
Bottled Spirit
Land Ulkan Mines (LoM Artwork)
Ulkan Mines
Once, a foolish mage tried to seize the powers of a spirit by imprisoning it in a bottle. The mage was immediately slain by the spirit's curse, but the bottle containing a powerful spirit remained.
AF Pirate's Hook (LoM Artwork)
Pirate's Hook
Land SS Buccaneer (LoM Artwork)
SS Buccaneer
When a land-dweller first sets out to sea, he is faced with dangers unknown. Even after replacing a lost hand with a hook, pirates continue to challenge these dangers everyday.
AF Frozen Heart (LoM Artwork)
Frozen Heart
Land Fieg Snowfields (LoM Artwork)
Fieg Snowfields
Once a gem hardens into a core, it grows swiftly, not unlike the hardness in one's heart. If the core grows large, it may remain despite its owner's death.
AF Green Cane (LoM Artwork)
Green Cane
Land The White Forest (LoM Artwork)
The White Forest
This cane is capable of drawing power from the earth, converting it to Mana, and releasing it into the atmosphere. It is said that by sticking it into the ground, and entire forest shall grow overnight.
AF Golden Seed (LoM Artwork)
Golden Seed
Land Orchard (LoM Artwork)
Seeds contain everything. Everything starts from a seed. Each generation of seeds produces another.
AF Brooch of Love (LoM Artwork)
Brooch of Love
Land Lucemia (LoM Artwork)
This was given to a mage who promised to acknowledge all and understand all. Whoever wears this brooch is charged with overcoming any ordeal through love.
AF Jumi's Staff (LoM Artwork)
Jumi's Staff
Land Bejeweled City (LoM Artwork)
Bejeweled City
A staff replete with the power of gems of every color. The jewels draw in and store the waves of various kinds of Mana. They can then be released.
AF Sword of Mana (LoM Artwork)
Sword of Mana
Land Tree of Mana (LoM Artwork)
Tree of Mana
This sword has the will to shape its own destiny. It is said that a disruption of air follows this blade, and if you listen closely, you can hear the air around it hum.
Spoiler ends here.


Gained by speaking to Jennifer on her day off. Bears a clay pot on the front. It details the various item types and their uses along with some explanatory bits on naming.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Nb Portrait Type Items Encyclopedia icon (LoM) Description
Metal LOM
Primary Metallurgy has been the barometer of a civilization's technology level. Different types of metals in Fa'Diel are named after the areas where they were mined.
Wood LOM
Primary Trees of Fa'Diel distribute the Mana energy as air for the creatures in this world. Tools and simple buildings have been made with wood since the ancient times.
Stone LOM
Primary Stones have been used since the beginning of time as tools, decorations, and in architecture.
Hide LOM
Primary Armor can be made from softer materials such as hide, but one should be aware of the compatibility between the material and the item.
Scales LOM
Primary Scales of some monsters and dragons can be used to make armor and weapons. The materials used to create such items are reflected in their effects and parameters.
Bone LOM
Primary The world of Fa'Diel uses bones from the monsters living there. When making armor, pay specific attention to the materials' defense levels for effective compositions.
Fabric LOM
Primary Fabric can be used to strengthen equipment as well as being the primary material for armor. Those with mysterious patterns or colorful designs may have magical properties.
Aerolite LOM
Primary Aerolites are rocks that fall from the sky. They tend to have unusual and useful properties when used to make equipment.
Mana Stone LOM
Mana Stone
Secondary Mana Stones contain a high concentration of Mana energy. There are Mana Stones of Fire, Earth, Wind, and Water.
Mana Crystal LOM
Mana Crystal
Secondary Mana Stones contain a high concentration of Mana energy. There are Mana Stones of Fire, Earth, Wind, and Water.
Coins LOM
Secondary These coins represent the energy of each elemental spirit. Sometimes the spirits give them to mortals they favor.
Seeds LOM
Secondary Each seed has a different color, and, like mixing paint, one can grow wider varieties of produce by planting two different seeds together at the same time.
Produce LOM
Secondary The produce that grows in the orchards varies by the seed combinations, the day of the week they were planted, and by luck. Used to feed pets and to color Golems.
Meat LOM
Secondary Meat can be acquired by defeating different types of monsters, and then it can be used along with produce to catch monster eggs.
Fangs Claws LOM
Fangs & Claws
Secondary The most powerful parts of monsters. Fangs and claws are often used to make protective and magical items such as talismans.
Eyes LOM
Secondary Some stones look like eyeballs of monsters, and they also have magical properties. Eyes are divided into groups by their appearance.
Feathers LOM
Secondary Usually the Aerial monsters' feathers are sold on the market, but sometimes beautiful Arthropod monsters' wings are considered useful.
Bottles LOM
Secondary There are all sorts of liquids in many different bottles. Some seem to contain liquids you cannot drink, and others you couldn't even guess when they were last opened.
Vials LOM
Secondary Even the most unthinkable things could be sealed in these vials. There could be whispers, curses, or maybe even some stinky breath.
Urns LOM
Secondary No one can guess what these urns contain, or what they are for. What could be inside the urns you find in this story?
Pellets LOM
Secondary Little medicine pills made of material you would not normally eat. Those that are known to be effective have a higher price tag.
Powders LOM
Secondary Some are mere dirt and some are blends of materials with creepy effects. Keep out of the reach of children.
Pouches LOM
Secondary These pouches could contain some really unusual and exciting items. On the other hand, the items may be quite normal and plain.
Spoiler ends here.


Gained by talking to Mark on his day off. It bears a sword on its cover. All weapon and armor types are listed with minor notes on speed, range, defensive bonuses, and other concerns, but it's far from an all-inclusive guide.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Nb Portrait Type Attack Equipment Encyclopedia icon (LoM) Description
Knife LOM
Weapon 3 Quick Attacks A dagger. It comes in many different styles, and much work goes into crafting the handle and blade. Most are designed to be practical. A shield cannot be used with a knife. Although it has the shortest reach, the rate of movement is the fastest.
Sword LOM
Weapon 3 Quick Attacks A long sword. Most are double-edged and have sharp tips. The sword is considered a holy weapon due to the precious metals it is made from. Is is weilded in one hand, so the rate of movement is average.
Weapon 3 Quick Attacks Also known as the hand-axe or hatchet, the axe is a single-bladed weapon wielded in one hand. Often thought of as primitive, the rate of its movement is slower than the sword.
2H Sword LOM
2-Handed Sword
Weapon 3 Quick Attacks The ultimate in swords requires two hands. Yields epic damage when swung in a wide arc. Cannot be used with a shield. It's quite heavy, so the rate of your movement is slower.
2H Axe LOM
2-Handed Axe
Weapon 3 Quick Attacks The two-handed axe is used for embedding a cold piece of steel in you enemies. With an axe like this, who needs a shield? Unfortunately, the sheer weight of this weapon will slow your movement to a snail's pace.
Hammer LOM
Weapon 3 Quick Attacks Knock some sense into your opponents with this huge two-handed hammer. But don't complain about the slowest movement rate and being unable to use a shield.
Spear LOM
Weapon 4 Quick Attacks A great way to keep uglies at a distance. However, in actual combat the spear is used in a variety of ways. Of course, a shield is out of the question, and the shape of the weapon precludes fast movement.
Staff LOM
Weapon 4 Quick Attacks Long staves such as these have multiple uses, and can hit an enemy both up close and far away. Since they require both hands, a shield cannot be used, and the rate of movement is slower than when wielding a spear.
Glove LOM
Weapon 5 Quick Attacks Nothing beats pummeling the enemy with these reinforced punching gloves. Of course, proper boxing stance precludes the use of a shield. Even though the attack range is short, the rate of its movement is very fast.
Glove LOM
Weapon 5 Quick Attacks Incredible power is gained when two or more staves are connected with a chain. The rate of its movement is quite good, but it is impossible to use a shield while wielding a flail.
Weapon 3 Quick Attacks With a bow, one can lay waste to enemies from afar, and thwack them when up close, as well. Scoring a direct hit, however, requires much practice. A shield cannot be equipped with a bow.
Shield LOM
Armor None The smart sword or axe-wielder will always keep a shield handy. From large, bejeweled shields to the familiar frying-pan lid, shields vary greatly in size and strength.
Helm LOM
Armor None Providing ample protection for the head, helms come in all shapes and sizes, from great steel helms to upside-down pots. The round shape of the helm helps deflect incoming blows.
Armor None Unlike helms, hats are often worn for the enchantments contained within, rather than for physical defense. They often grace the heads of well-known mages and priests.
Hauberk LOM
Armor None There is a wide range of hauberk types, from highly-decorated ceremonial hauberk to hauberk that is too heavy for practical use.
Robe LOM
Armor None Oft worn by mages and clergymen, robes are often designed for other purposes than mere physical protection, and are decorated with holy symbols or arcane patterns.
Gauntlets LOM
Armor None Guantlets come in many shapes and sizes, but all of them help protect the arms and hands from nasty cuts and bruises.
Ring LOM
Armor None Even a small ring can help protect the finger. Some are plain, while others are works of art, worn by those wise in the ways of magic. Some rings are said to hold incredible power.
Boots LOM
Armor None Heavy footwear for the combat enthusiast, boots give protection to the feet, ankles, and shins from common nicks and scratches, where needed most.
Sandals LOM
Sandals [Shoes]
Armor None Light footwear for the fashion-conscious warrior, sandals afford less physical protection than boots, but they do seem to protect best against magic.
Armor LOM
Armor None Completely protecting the head, torso, arms, and legs, armor gives outstanding protection. However, very little additional armor can be worn, because armor covers the whole body.
Mantle LOM
Armor None Mantles are worn over the shoulders, and can be worn over any kind of armor. Most protect against magical attacks.
Pendant LOM
Armor None An accessory that can be worn under all types of armor, pendants are used for their protective properties.
Harp LOM
Instrument None Harps are stringed instruments that can be used to perform magic with an Elemental Coin. Such coins are gained by negotiating with a Spirit.
Marimba LOM
Instrument None The marimba is a percussion instrument that can be used to play magic with an Elemental Coin. The cycles of magic are determined by the type of instrument, its main material, and the property of the Elemental Coin used.
Flute LOM
Instrument None The flute is a wind instrument which can be used to play magic by using an Elemental Coin. Elemental Coins are important because they help determine the type and cycle of magic that will be played.
Drum LOM
Instrument None The drum is a percussion instrument which can be used to play magic with an Elemental Coin. During negotiations with a Spirit, it is important to play tunes that the Spirit enjoys listening to.
Spoiler ends here.


Available from game start. The in-game bestiary, with a Rabite on the front. It is filled out as the player encounters enemies and gives statistics on the Mana Levels that make them weaker and stronger along with their type and some flavor text.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Nb Sprite Type Attributes Monsters Encyclopedia icon (LoM) Description
Rabite LOM
Beast Strong: Wisp, Dryad Weak: Shade, Aura A round bunny-like monster. Watch out for its biting attacks!
Molebear2 LOM
Beast Strong: Aura, Gnome Weak: Dryad, Salamander It attacks with its long, sharp claws, and likes hiding underground.
Teddie LOM
Beast Strong: Jinn, Undine Weak: Gnome Attacks enemies by throwing rocks and feathers.
Howler2 LOM
Beast Strong: Jinn Weak: Gnome Attacks by jump-kicking with its strong hindlegs.
Gray Ox LOM
Gray Ox
Beast Strong: Aura, Undine Weak: Dryad, Jinn It attacks enemies by headbutting with its horns or by licking them.
Lullabud2 LOM
Plant Strong: Wisp, Dryad Weak: Shade, Aura Spews toxic pollen to poison its enemies.
Mushboom2 LOM
Plant Strong: Shade, Dryad Weak: Wisp, Aura A cute mushroom that attacks by kicking, and by thowing its own cap.
Shrieknip (Legend of Mana)
Plant Strong: Dryad, Gnome Weak: Aura, Salamander A giant radish that shoots its leaves and seeds like missiles.
Malboro2 LOM
Plant Strong: Aura, Gnome Weak: Dryad All it can do is punch anything in front of it and exhale really stinky breath.
Wooding (LoM)
Plant Strong: Wisp, Dryad Weak: Shade, Aura A tree that became possessed by evil spirits. Attacks with its arm-like branches.
Stinger Bug (LoM)
Stinger Bug
Arthropod Strong: Wisp, Dryad, Jinn Weak: Shade, Aura, Gnome Attacks with its scythe-like forearms, and with its huge needle in back.
Hoppin Tick2 LOM
Hoppin' Tick
Arthropod Strong: Aura, Salamander Weak: Dryad, Undine It jumps on enemies to suck out blood.
Silkspitter (Legend of Mana)
Arthropod Strong: Dryad Weak: Aura Instead of making a cocoon for itself, it spews out fiber to attack enemies. Maybe it doesn't want to grow up.
Sand Scorpion (Legend of Mana)
Sand Scorpion
Arthropod Strong: Dryad, Gnome Weak: Aura, Salamander Watch out for its gigantic pinchers and tail!
Gloomoth (LoM)
Arthropod Strong: Dryad, Gnome Weak: Aura, Salamander Spews poisonous scale-powder on enemies. It can also shoot out lethal eye-beams.
Tonpole2 LOM
Reptile Strong: Wisp, Undine Weak: Shade, Jinn A cute little tadpole that is trying its best to be a good monster.
Lizardon2 LOM
Reptile Strong: Undine Weak: Jinn It swallows the enemies by using its tongue, whether it's hungry or not.
Rattler Boa (LoM)
Rattler Boa
Reptile Strong: Dryad Weak: Aura A rattlesnake that wraps around its enemies to cause great damage.
Basilisk2 LOM
Reptile Strong: Jinn, Undine Weak: Gnome Its eye beams cause petrification in a flash!
Tyrannos (Legend of Mana)
Reptile Strong: Gnome Weak: Slamander It chomps on any enemies with its huge jaws.
Iffish LOM
Aquatic Strong: Undine Weak: Jinn A colorful spiny fish. Attacks with its water-bubble cannon.
Pincher Crab2 LOM
Pincher Crab
Aquatic Strong: Undine Weak: Jinn A grumpy crab. Shoots out its huge pinchers to attack enemies.
Seajack (Legend of Mana)
Aquatic Strong: Undine Weak: Jinn A shark with a gigantic saw-like nose. Watch for its lethal body blow!
Seadragon2 LOM
Aquatic Strong: Undine Weak: Jinn A sleepy-looking monster. Attacks with water while floating in the air.
Big Baby (LoM)
Big Baby
Aquatic Strong: Undine Weak: Jinn An adorable-looking monster with big eyes. Spits out water bubbles.
Needlebeak (Legend of Mana)
Aerial Strong: Wisp, Jinn Weak: Shade, Gnome A ball-like bird which attacks with its sharp beak.
Bloodsucker2 LOM
Aerial Strong: Shade, Jinn Weak: Wisp, Gnome Attacks with ultrasonic waves. For some strange reason it belongs to the Aerial group.
Cockatrice (LoM)
Aerial Strong: Dryad, Gnome Weak: Aura, Salamander A chubby, bird-like monster. Its tail is a snake that can bite and petrify enemies.
Chocobo2 LOM
Aerial Strong: Wisp, Jinn Weak: Shade, Gnome Nope, not the same Chocobo you know!
Garuda (LoM)
Aerial Strong: Wisp, Jinn Weak: Shade, Gnome A large, bird-like monster that attacks with its sharp beak and claws.
Shadow Zero2 LOM
Shadow Zero
Morph Strong: Shade Weak: Wisp A quick-moving shadow with big attacks.
Slime (Legend of Mana)
Morph Strong: Gnome Weak: Salamando A gooey drop with two eyeballs.
Tezla (Legend of Mana)
Morph Strong: Wisp Weak: Shade Generates an electric field to zap anything around it.
Denden2 LOM
Morph Strong: Dryad Weak: Aura A winged snail that can move faster than its ground-crawling kin.
Moldy Goo (LoM)
Moldy Goo
Morph Strong: Dryad Weak: Aura A big lump of mold with dead soldiers' weapons stuck to it.
Skull Beast (LoM)
Skull Beast
Undead Strong: Gnome Weak: Salamander Just a bunch of animal bones with a funny walk.
Zombine (Legend of Mana)
Undead Strong: Gnome Weak: Salamander Just a bunch of animal bones with a funny walk.
Specter (Legend of Mana)
Undead Strong: Gnome, Undine Weak: Salamander, Jinn A monster that attacks enemies by slapping them with its big hands.
Skeleton (LoM)
Undead Strong: Shade, Dryad, Gnome Weak: Wisp, Aura, Salamander A fancily-clad skeleton knight.
Ape Mummy (LoM)
Ape Mummy
Undead Strong: Shade, Gnome Weak: Wisp, Salamander A large mummified ape. It charges towards enemies to attack.
Imp (Legend of Mana)
Demonic Strong: Shade, Gnome Weak: Wisp, Salamander A tiny demon with a tiny spear. It can use some magic, too.
Fierce Face (LoM)
Fierce Face
Demonic Strong: Salamander Weak: Undine A flaming monster-head that floats in the air.
Punkster (LoM)
Demonic Strong: Shade, Jinn Weak: Wisp, Gnome A fun-loving demon that likes to start cyclones.
Dark Stalker (LoM)
Dark Stalker
Demonic Strong: Shade Weak: Wisp A knight of shadow, clad in heavy armor. It summons other monsters.
Chimera Beast (LoM)
Chimera Beast
Demonic Strong: Wisp, Undine Weak: Shade, Jinn A huge chimera that petrifies enemies with its eyebeams.
Kid Dragon (LoM)
Kid Dragon
Dragon Strong: Salamander, Jinn Weak: Gnome, Undine A half-pint dragon that could spit out some fire.
Sky Dragon (LoM)
Sky Dragon
Dragon Strong: Jinn Weak: Gnome An aerial dragon with a glide attack.
Land Dragon (LoM)
Land Dragon
Dragon Strong: Aura, Gnome Weak: Dryad, Salamander A dragon with tough skin. It has a tendency to go berserk.
Eye Spy (Legend of Mana)
Eye Spy
Oddity Strong: Wisp, Gnome Weak: Shade, Salamander Attacks with eyebeams, and can disappear to hide from enemies.
Spiny Cone (LoM)
Spiny Cone
Oddity Strong: Dryad, Jinn Weak: Aura, Gnome A shadowy creature. Shoots out thorns and poisonous air.
Poto (Legend of Mana)
Oddity Strong: Undine Weak: Jinn A really sleepy-looking monster that attacks enemies by licking them.
Beholder2 LOM
Oddity Strong: Aura, Salamander Weak: Dryad, Undine A huge eyeball that floats in the air.
Springball2 LOM
Oddity Strong: Aura Weak: Dryad Attacks enemies by using its springy neck.
Cursed Doll2 LOM
Cursed Doll
Poltergeist Strong: Shade Weak: Wisp A doll that was given a mind. Their existence is meaningful only when they fight.
Polter Box (LoM)
Polter Box
Poltergeist Strong: Aura, Gnome Weak: Dryad, Salamander It preys upon unaware treasure-hunters with surprise attacks.
Chess Knight (Legend of Mana)
Chess Knight
Poltergeist Strong: Shade, Gnome Weak: Wisp, Salamander Its overwhelming wish to fight turned it into a monster.
Dainslaif2 LOM
Poltergeist Strong: Shade, Aura Weak: Wisp, Dryad A possessed weapon that exists to fight.
Golem portrait (LoM)
Machine Golem
Poltergeist Strong: Aura Weak: Dryad A man-made Golem. It was not supposed to have its own mind.
Chobin Hood2 LOM
Chobin Hood
Demi-human Strong: Dryad Weak: Aura A master bow-hunter species. They look cute, but they could be pretty mean.
Goblin (LoM)
Demi-human Strong: Shade, Dryad Weak: Wisp, Aura It firmly believes that evil doing is the true meaning of life.
Tomato Man2 LOM
Tomato Man
Demi-human Strong: Aura, Salamander Weak: Dryad, Undine A clan of black-magic priests. It is said that they never leave.
Sahagin LOM
Demi-human Strong: Undine Weak: Jinn It became a demi-human as it began living ashore.
Succubus LOM
Demi-human Strong: Shade, Jinn Weak: Wisp, Gnome One of the vampire clans. They tend to look down on the other clans.
Narcissos (LoM)
Demi-human Strong: Aura, Gnome Weak: Dryad, Salamander This clan is obsessed with staying in shape by practicing their own martial arts.
Mad Mallard2 LOM
Mad Mallard
Demi-human Strong: Wisp, Salamander Weak: Shade, Undine Loaded with attitude, these ducks pop out egg-bombs.
Spoiler ends here.


Gained by asking Rev. Nouvelle about Meimei. It has a Bumpkin (Jack-o'-lantern) on the cover and is pre-filled with all Produce items and their level-up bonuses for Pets.

World History[]

It bears a small "W" on the front and is filled out as the game progresses, though how is not always apparent. As the name implies, it's a book detailing the lore of the game and exists purely for flavor, or to provide additional history on certain characters.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Nb Title World History Encyclopedia icon (LoM) Description
01 The Beginning A twinkling consciousness became a star which sparkled in the night and banished the darkness. The Mana Goddess acquired consciousness by gazing into the light of that sun. She made Fa’Diel, a great land, but so far an empty one.
02 The Moon Gods The Mana Goddess drew beams of six colors from the sun. They became the six moons, each hiding a small deity within. When those gods awoke, they played beautiful music and brought fortune to the land of Fa’Diel.
03 The Names of Stones The six deities became the Moon Gods and demanded that the Mana Goddess name them. So the Mana Goddess gave each of them a shining stone, which filled the air with music: Stars, follow me! Moons, walk with me! And we shall celebrate your names!
04 The Moon's Names Tryne, merciful god of water.

Zea, passionate god of fire.

Barlen, selfish god of gold.

Libleyt, hopeful god of wood.

Morphes, wealthy god of earth.

Ghazel, whimsical god of wind.

The Moon Gods rejoiced, and the Mana Goddess returned to her slumber, becoming the great Mana Tree. Fa’Diel was left to the whims of the Moon Gods.

05 The Creation The Moon Gods created land and ocean, trees and flowers, and gave them light and the power to determine their fate. The light became the Elemental Spirits, riding in the sky. They released bountiful light, and were full of desire to serve the Moon Gods’ will. The Moon Gods then finally returned to slumber.
06 Flammies Then, a beautiful yet powerful beast appeared, awakening the Moon Gods. The Moon Gods named this beast of strength and beauty Flammy. Whenever one of the Moon Gods would fall asleep, another Flammy would appear. Eventually, Flammies of all six colors came to populate all the land.
07 Dark Clouds The Moon Gods tried to outdo each other in creating beauty. Sometimes they argued trying follow the Mana Goddess’s will and create many beasts. But dark clouds came to Fa’Diel, and the Moon Gods created greater beasts, and set them loose upon the land. The Flammies often quarreled, and the cycle of creation and destruction repeated endlessly.
08 The Hole The trees withered, and the Elemental Spirits lost their luster. The land dried up, and soon thereafter, wars began. As the wars dragged on, the powers of the Moon Gods were lost. The land of Fa’Diel was scarred, and pits to other worlds opened in the wounds. The Moon Gods peeked into the other world, and came to know fear, envy, and desire.
09 Rebirth Cracks appeared in the Mana Tree. Waves of chaos from other worlds came and tried to envelop all of Fa’Diel. Each Moon God chose a Flammy and gave it a stone. The Flammies rode into the sky. They were born of the earth to ride in the sky and return to the earth. They became a flying river of Mana.
10 The Thoughts Fa’Diel was filled with the power of Mana. It healed itself and shut away the other world. The Flammies returned to the Moon Gods, but could not find them. The Moon Gods had lost their memories and became beasts. The six remaining Flammies cried in anguish and despair. The waves in the air settled, and created many thought forms.
11 The Revelation The Flammies turned their backs on the Moon Gods and flew into the air. The Moon Gods turned into stars, and the Flammies never came back down. New concepts came about after the Flammies and the Moon Gods departed, but the Elemental Spirits were afraid and prayed to the Mana Tree, who responded with soft pulses.
12 The Prophecy These formless beings will eventually be given form so that they might live. They will be given the task of creating this world. The thoughts they think will shape the landscape. They will be born into this world in fear and sadness. Sometimes their thoughts may hurt this world, but you must help them build it.
13 Man and Faerie Soon many new beings were born, such as men and Faeries. Man used Mana to power his creations. Faeries amplified the power of Mana with song and dance. Then, from beyond the heavens, six colored beams of light shown down upon the land. Six Flammies gazed upon Fa’Diel, and all life there prospered. A new age had begun.
14 The Dark One The Flammies of legend never returned from their heavenly climb. Below, many similar creatures came into being. For example, dragons reflected the Flammies’ divinity, become a race of depp introspection. They took it upon themselves to protect Fa’Diel from its many foes.
15 The Fallen Wyrms are rumored to be Flammies who have fallen into another world. Powerful mages summoned them into this world. Wyrms possess the incredible powers of the Flammies, but they lack their nobility and grandeur. True Flammies are said to appear regal and divine, unlike dragons and wyrms, but no man can truthfully claim to have seen them.
16 The Work of Man Humans were destined to reproduce and populate the land, and they developed the technology to build. Soon they gained dominance over all physical things. The humans who live in this world come in different forms, but they are all humans. Some inherit their forms from their parents, while others are shaped through their experiences.
17 The Work of Faerie Faeries have transparent wings, which are not used for flying, and are shed during growth. Only young Faeries are visible to humans, and their bodies fade as time goes on. Eventually, they become completely invisible to the human eye.
18 The Mana Tree The Mana Tree sustained the bond between the world of humans and of Faeries. Plants exist in both the human and Faerie dimensions. They absorb the Mana of Fa’Diel and release it into the atmosphere. Humans use trees for fuel and tools, harnessing their power within inanimate objects. Faeries use the Mana released by plants to make Fa’Diel a better place.
19 Sorcerers Although not on par with the Faeries, all humans could once harness the power of Mana. The ability to draw on the power of Mana was originally given to all humans equally, but many lost that ability by relying on machines, and losing touch with the natural world. Later, those with the power to draw Mana were called mages.
20 Anise The Great Witch Anise was the first mage to go down in history. Anise bored a hole into the Mana Tree and built her laboratory there. The flow of Mana into both human and Faerie worlds was diverted. Anise constructed a jewel called the Eye of Flame using the vast amounts of Mana in her laboratory. The Firestone brought out the evil of whoever touched it.
21 Unknown Stones In the Age of Myth, the stones that the Mana Goddess gave to the Moon Gods were the most powerful source of magic known. However, some powerful magic users born in later ages possessed similar stones. Anise tried to obtain such a stone when she created the Eye of Flame, but it was difficult to control, and very dangerous.
22 Golden Age Ends Soon, many others learned how to construct their own Eyes of Flame. The waves of Mana became chaotic, and shadows clouded the hearts of man. These pulses tore rifts within dimensions and sent waves of evil into the hearts of man. No longer was all life on the planet descended from the spirits. An age had ended. A world had fallen from its original purity.
23 Uraklius Aeon Evil ruled the land thereafter through men who could control the waves of chaos. Those of truth cried in anguish, but mages, who rejoiced in obtaining new powers, firmly believed that this was the world they wanted. The mages declared the beginning of a new thousand-year kingdom and called it the Aeon of Uraklius.
24 The Holy War Aion, the leader of the Faeries, sent an army to conquer Anise. There, hundreds of Anise’s mages battled thousands of Faerie warriors. The battle was fought overnight, and almost all of the Faeries were slain. The few remaining Faeries continued their lives in the land of men.
25 The Hidden Although the Faeries thought that all humans were enemies, they soon discovered that there were those in the land of men who could understand the Faeries. With the help of the humans, they were again able to battle Anise and her mages. Eventually they rose victorious. Unfortunately, during the fight, the Mana Tree burned to the ground.
26 Eyes of Flame Although it was thought that many Eyes of Flame would be recovered from the ashes, only three were found. Aion was banished to the Underworld. He refused to be reincarnated, and became the Lord of the Underworld.
27 The Underworld Aion, leader of the Faeries, created his new servants, the Shadoles. Shadoles were born from the thoughts of Aion, and they brought the newly departed to the Underworld. From this time on, all departed souls are brought to the Underworld to receive the judgement of its Lord.
28 Seventh Moon Anise was killed by a stone called the ‘Seventh Moon.’ Legend has it that the Faerie warrior who fought against Anise, a master of the Eye of Flame in her own right, bested her using this mysterious object.
29 A Brief Peace After the Holy War of the Mana Tree, the flow of Mana to the world resumed. Before, mages would steal from others, using dangerous magic, but now the land produced enough for all. However, the surviving mages could not stand being equal to their fellow creatures. They sought magic that could make everything their own.
30 Mage's Tower The mages started building towers at Mana Points all over Fa’Diel in order to regain the Eyes of Flame. They took action against the Faeries, who stood in the way of their plans. Whenever a tower was built, an army would come to destroy it. Such wars continued for hundreds of years. Soon, all of humanity came to think of Faeries as evil beings.
31 Mountain School Elise, who called herself Anuella, was the daughter of Anise. She had the power to bring mundane objects to life. After fleeing her mother’s self-righteous rule, she settled in the northern mountains and there created a group of dolls who would obey her every command. They came to be called magical beings, and her art was promulgated by mages who idolized her.
32 Artificers There were two types of magical beings. One type was imbued with life. Another type had hidden powers. The latter were called artifacts. Artifacts had weaker magical powers than Eyes of Flame, but were simpler to construct. Creating Eyes of Flame was frought with accidents, so making artifacts became the most popular kind of magic.
33 Argot The king of dragons, Argot, destroyed all the mage towers in the land of Faeries. Argot opened a hole into the other worlds and called forth many monsters. However, records state that he eventually turned to evil, and was banished by the Faeries.
34 Lucemia Argot summoned a wyrm in the shape of a Flammy. He summoned Lucemia, the Wyrm of Light, and the greatest of all the wyrms. Legends says that Lucemia leveled each and every mage tower, and died trying to swallow an entire volcano.
35 The Lilipeas The Lilipeas are a small tribe that settled in the northern mountains. People said that they were similar to Anuella’s dolls. Only Selva, who was tall and slim, often visited Anuella by riding on a bird. Selva often took Anuella’s dolls outside.
36 The Ashes In a charcoal-maker’s hut, a little girl awaited her father’s return. Her name was Magnolia, and her father made a living from hunting and from making charcoal. Selva gave this girl one of Anuella’s dolls.
37 Anise's Fire The doll that was brought into Magnolia’s room had red stones as its eyes. They were the Eyes of Flame that Anise made, and they burst into flames and burned the hut to ashes.
38 Mage and Ruby Magnolia lost her life in the hut as it burned down, but the doll was saved. The doll began to call herself Magnolia, and she stayed with the Lilipeas, until one day she left with a mage. The mage wanted to steal the Eyes of Flame in Magnolia’s eyes, for they contained more Mana energy than the enchanted instruments.
39 Gaeus Anuella saw through the mage’s plot. She left the northern mountain, then gave life to a rocky hill so the mage’s caravan could not progress further. The living hill called itself Gaeus, and its knowledge seemed deeper, and more vast than Anuella’s. Anuella called for Gaeus’ help and prepared for war.
40 The Conductor All the Faeries fought on Anuella’s side, using many enchanted instruments. The mage’s force fell apart against the power of the instruments with infinite Mana power. Anuella came to be known as the ‘player of the Flying Contravass,’ and as ‘the Conductor’ among Faeries.
41 Mage Halciet Halciet the Mage was the last one who stood against Anuella. He used a stone called ‘the Seventh Moon’ and fought against Anuella, but the mages among his army began a quarrel over the stone’s possession, and Halciet left the force.
42 Geimaswald The mages made a magic circle with the Eyes of Flame and summoned the Wyrm of Thunder, Geimaswald, to attack Anuella. But the Lilipeas lured Geimaswald into a cave and killed it. The leader of the Lilipeas was Selva of the Four Winds.
43 Eastern Wind It became known to the mages that these instruments could be used as weapons. The mages took the remaining Eyes of Flame and the instruments acquired in the previous battles and fled to the East. There, the mages made instruments with more Mana power and dedicated them to their new lord, Lonway.
44 Emperor Lonway The mages provided Lonway with their magic, and urged him to prepare for battle with the Faeries. Lonway’s army then progressed to the ancient city of Mindas to open the gates to the land of Faeries. Many nations used this as an excuse to start their own political battles.
45 Ricrot IV Ricrot IV was supported by Anuella, and was given an army of wooden horses that could fly in the sky to fight against Lonway and his mages. He came to be known as the ‘King of Wooden Horses.’ Many brave men enlisted in Ricrot’s army.
46 Spiritual War Gato Grottoes were Fa’Diel’s power nexus, protected by ‘the Spirits of the Ascetics.’ Many monks fought as soldiers, and the high priests stopped enemies from other dimensions by sending their spirits to battle. Intense battles between the dimensions and other worlds took place in Gato.
47 Rosiotti Rosiotti was a hero who could pierce a warrior’s chest with his arrows from miles away. It was anticipated that his bravery and skills would change the war’s outcome. However, he only became Lonway’s general because Lonway promised him great rewards.
48 The Chase In the midst of intense battles between Ricrot and Lonway’s army, Selva of the Four Winds brought his army of Lilipeas and Flowerlings to fight on Ricrot’s side. Lonway then ordered Rosiotti to kill Selva. No one had ever escaped Rosiotti’s arrows, and the chase was on.
49 Selva Selva kept commanding his army, while fleeing Rosiotti’s never- ending chase at the same time. When Rosiotti finally shot Selva’s heart with his arrows, he was surrounded by countless Lilipeas. It was then that Rosiotti was told to become a Wisdom, to walk the same path with them.
50 Conjuror Nunuzac Nunuzac was Lonway’s best and the most powerful summoner. He summoned Freymold, the Wyrm of Fire, as Lonway ordered him when the tide of war began to turn against him. Nunuzac kept summoning monsters until Lonway was killed, and he himself became trapped in the dimension on the other side of his magic circle.
51 Warrior Olbohn Another army to join the war was Aion’s force of ‘Creatures of Shadow’ from the Underworld. These ‘Creatures of Shadow,’ or the Shadoles, caught and threw living people into the Underworld and trapped them there. Olbohn the swordsman went down to the Underworld by himself and defeated Aion.
52 Freymold Freymold, the Wyrm that was summoned by Nunuzac, flew across Fa’Diel and burned Rosiotti’s jungle to ashes. Rosiotti raged over this event, and later joined Anuella’s force.
53 Knight of Truth Lasdanac was the Holy Knight of Ricrot’s army who was taught the ‘Spell of Truth’ by the Faeries. With this spell, he defeated Freymold, but it is told that he later fell to a Faerie’s curse.
54 The New World After the war came to an end, Ricrot IV built churches and began compiling ‘The Book of Divine Guidance.’ He also established the Academy of Magic with a portrait of the great witch, Anise, inside and summoned her spirit to it. Anuella was displeased by this event.
55 Temple of Healing The temples lost many of their monks and priests as they came under Ricrot’s rule. All the male priests were taken and sent to the Academy of Magic as magic researchers, to lessen resistance from the religious organizations.
56 Anuella In the years following the war, Ricrot sent soldiers to capture and kill off the surviving soldiers of Lonway’s army, as well as the Faeries, which he called ‘the Ones with Devilish Powers.’ Anuella left Ricrot and locked herself into a place named ‘The Graveyard of Artifacts.’
57 Mana Stones The seventh Mana Stone was desired for its Mana power, and it appeared in history many times. Jumis were the first ones to be searched for the possession of the stone. It is said that an uncountable number of Jumis were hunted down and killed for this purpose.
58 Dirt When Jumis were being hunted during the search for the seventh Mana Stone, they died after intentionally lessening the energy flow in their jewel cores. Many Jumis died this way to protect the secret of their clan, and mages began to call them ‘lumps of dirt’ as a result.
59 Angels There was a new movement in the land of Faeries, as Zuf’ben became their leader. The spiritual waves of the two worlds were becoming magnified, and many expected the worlds to become one. Zuf’ben lamented over the humans’ corruption, and called upon higher beings for help. Angels answered his prayers.
60 Janna Angels were beings who serve the Goddess, and cannot normally be seen by Faeries or humans. Seven angels chose to reincarnate in the land of Faeries, and they rode on Janna, a ship with its own consciousness.
61 Incarnation In order to control the Janna, the angels decided to reincarnate into Faeries and humans. The reborn angels would lose their memories, until Janna could awaken them.
62 Malicious Mind Zuf’ben rode Janna and searched both Fa’Diel and the land of Faeries to find the seven angels, but humans attacked Janna, afraid of the flying ship. During the attack, the minds of those onboard the ship were tainted with evil.
63 Unawakened Angels The angels transmuted into their human and Faeries forms, but they lost awareness of their true nature, because they could not sense Janna’s benevolence. Some of the angels even joined the battle to gain control of Janna. Janna turned to evil, and villainous people gained demands over her.
64 Ancient Memories Even though Janna had not awakened them, six of the seven angels regained their memories. One cried for a fallen friend, one confronted Janna, one crossed swords with a former angel, one heard the guidance of a Wisdom: Six angels’ memories were restored, but the seventh would never awaken.
65 Seventh Angel In the dreams of the six angels, a seventh angel appeared. But he did not answer the calls of the others. He was neither human nor Faerie, but a Jumi. Both humans and Faeries had used the Jumi to strengthen their magic in the war.
66 Janna's End The angels gave up on retrieving Janna, and chose to fight for the Jumi. With help from the Wisdoms, they built a ship to confront Janna, and joined the war. The angels defeated the leader of humans and Zuf’ben, who had become an evil Faerie, and sealed Janna in the dimensional gap. Then they remained in Fa’Diel.
67 Divine Guidance As time went by, ‘the Rule for Peace’ which Ricrot started changed to ‘the Peace for Rule.’ ‘The Book of Divine Guidance’ was used to propagate the empire’s religious and political thoughts, and many ‘heretics’ were hunted down by the empire’s army.
68 Deathbringer Irzoile Enaanshalc was the fifteenth emperor of the Enaanshalc Empire, and he was called the Deathbringer. He was a descendant of Ricrot Enaanshalc, a hero in the era of the Faerie War, but his oppressive reign caused the empire’s fall.
69 Holy Knight The chivalric code, which Ricrot IV established, produced many legendary heroes in a short time period. Julio Liotte was the most accomplished knight in the empire’s army, and thus he was given the title of ‘Holy Knight,’ and became the guardian of the empire. The Liotte family passed this title down the line.
70 The Halloways To commemorate the souls of heroes lost during the war, Ricrot IV established shrines to the Mana Goddess, and closed down most of the older temples aside from the one in Gato. The Halloway family was a line of priests, but under the rule of Ricrot’s empire, its influence diminished.
71 Windcallers The clan of Windcallers could speak to and control the wind. They live quietly in a village by the base of Norn’s Peak, and kept their watchful eyes on any intruders that might disturb their way of life.
72 Empire's Fall Irzoile Enaanshalc desired immortality, and sent his army to retrieve the Dragon Stones which the ancient dragons protected. His attempts failed, and he lost his life as a result. But his overwhelming desire for immortality made Jajara, the bone dragon, choose him to become his dragoon.
Spoiler ends here.

Basic Golemology[]

Obtained from Professor Bomb upon him setting up the Golem Laboratory in the Workshops. It depicts a ) from the waist up and is essentially a tutorial on how to create and program a Golem. It is fully filled out, but given the brevity and lack of direction offered, its main purpose is to explain the systems and encourage experimentation.

SPOILERS ENCLOSED! Click "show" to reveal, otherwise skip to the following section.
Title Question Basic Golemology Encyclopedia icon (LoM) Answer
1. Golem's Composition What are the necessary components? A completed body and logic blocks.

The body of the golem determines its power level, and the logic blocks provide the action patterns of the weapons it equips.

2. Golem's Body What makes up a golem's body? At least one weapon or piece of armor.

A golem's body is made by combining a lifeball with one weapon and up to three pieces of armor. Its performance and characteristic parameters reflect those of the materials.

3. Logic Blocks What makes up a logic block? Two pieces of equipment.

Choose two pieces of equipment from your list of armor, weapons, or instruments. Each blocks provides a certain action pattern for a golem.

4. Logic Grid What determines the size of the logic grid? The number of armor pieces used for the golem's body.

The larger the grid, the more logic blocks it can hold, for a wider variety of golem actions.

5. Golem's Actions What determines a logic block's type? The combination of its components.

Try different equipment combinations to create blocks you want for desired action patterns of your golem!

6. Logic Types What determines a logic block's shape? The combination of its component.

All logic blocks have one of 11 shapes, and each block's effectiveness derives from its components' parameters.

7. Attack Types What determines the golem's attack mode? The type of weapon used for the golem's body.

Some blocks cannot be assigned to a golem if the block's attack type differs from the golem's attack type.

8. Attack & Defense Level What determines golem attack and defense levels? The characteristics of the weapons and armor used.

Golem parameters such as HP, attack and defense, and elemental levels, are determined by the components used to make its body. This does not include logic grid size and the rate of malfunction.

9. Malfunction Rate How is the malfunction rate determined? The number of armor pieces used as components.

The higher the percentage shown on the menu screen, the more frequently golem fails to deliver an attack. If one action fails, actions connected by wedge-marks also fail to deliver.

10. Choices of Action How does a golem decide which action to take? By referring to its action gauge and calculating the distance from the enemy.

The logic grid has two axes. One is the action gauge, and the other is the distance between the golem and the enemy.

Spoiler ends here.


Available from game start. Bears a figure attacking with a sword on the cover. It is filled out as the player learns Techniques.

List of Legend of Mana Abilities and Special Techniques

v · e · d
Characters Encyclopedia icon (LoM) Characters
Major Characters
Player Characters: Hero/Heroine
Faerie Story Arc: Escad - Daena - Irwin - Matilda
Dragoon Story Arc: Larc - Sierra - Drakonis - Akravator - Jajara - Vadise
Jumi Story Arc: Elazul - Pearl/Lady Blackpearl - Esmeralda - Rubens - Diana - Florina - Sandra/Alex - Lord of Jewels
Minor Characters
The Seven Wisdoms: Gaeus - Tote - Rosiotti - Olbohn - Pokiehl - Selva - Matilda
Citizens of Domina: Niccolo - Mark - Jennifer - Rachel - Capella - Diddle - Miss Yuka - Rev. Nouvelle - Meimei - Pelican - Duelle - Teapo
Hero/Heroine's Family: Bud - Lisa - Li'l Cactus - Trent
Gilbert's Amour: Gilbert - Monique - Elle - Flameshe
Academy of Magic: Mephianse - Kathinja - Thesenis - Nunuzac - Students
Kristie's Entrain: Kristie - Sotherbee - Skippie - Hamson
Pirate Penguins: Cap'n Tusk - Pirate Penguins
Junkyard Inhabitants: Magnolia - Louie - Professor Bomb
Dudbear Cult: Roger - Putty - Dudbears
Deathbringer's Army: Thoma - Thona
Groups: Sproutlings - Flowerlings - Dudbears - Faeries - Shadoles - Wind Callers - Lilipeas - Pirate Penguins - Students - Nuns
Others: Watts - The Manager - The Bartender - Count Dovula - Basket Fish - Revanshe - Belle - Mr. Moti - Inspector Boyd - Crystalle - Cancun Bird - Boink
Artifacts Encyclopedia icon (LoM) Artifacts
Mailbox - Colorblocks - Wheel - Jade Egg - Stone Eye - Flame - Medallion - Firefly Lamp - Sand Rose - Trembling Spoon - Ancient Tablet - Torch of Coral - Broken Doll - Skull Lantern - Rusty Anchor - Moon's Mirror - Tome of Magic - Dragonbone - Bottled Spirit - Pirate's Hook - Frozen Heart - Green Cane - Golden Seed - Brooch of Love - Jumi's Staff - Sword of Mana
Lands Encyclopedia icon (LoM) Lands
Home - Domina - Luon Highway - Mekiv Caverns - Lake Kilma - Gato Grottoes - Jungle - Lumina - Duma Desert - Underworld - Mindas Ruins - Madora Beach - Junkyard - Norn Peaks - Polpota Harbor - Tower of Leires - Geo - The Bone Fortress - Ulkan Mines - SS Buccaneer - Fieg Snowfields - The White Forest - Orchard - Lucemia - The Flames - Bejeweled City - Tree of Mana
Monsters Encyclopedia icon (LoM) Monsters
Common Enemies/Pets
Aerial: Needlebeak - Bloodsucker - Cockatrice - Chocobo - Garuda
Aquatic: Iffish - Pincher Crab - Seajack - Sea Dragon - Big Baby
Arthropod: Stinger Bug - Hoppin' Tick - Silkspitter - Sand Scorpion - Gloomoth
Beast: Rabite - Molebear - Teedie - Howler - Gray Ox
Demonic: Imp - Fierce Face - Punkster - Dark Stalker - Chimera Beast
Dragon: Kid Dragon - Sky Dragon - Land Dragon
Morph: Shadow Zero - Slime - Tezla - Denden - Moldy Goo
Oddity: Eye Spy - Spiny Cone - Poto - Beholder - Springball
Plant: Lullabud - Mushboom - Shrieknip - Malboro - Wooding
Poltergeist: Cursed Doll - Polter Box - Chess Knight - Dainslaif
Reptile: Tonpole - Lizardon - Rattler Boa - Basilisk - Tyrranos
Undead: Ape Mummy - Zombine - Specter - Skeleton - Skull Beast
Demi-Human: Chobin Hood - Goblin - Tomato Man - Sahagin - Succubus - Narcissos - Mad Mallard
Axebeak - Chimera Lord - Punkmaster - Shadow Zero-One - Skeletal Soldier - Wind Callers - Count Dovula - Mantis Ant - Hegs Ant - Du'Inke - Du'Cate - Du'Mere - Gorgon Eye - Boreal Hound - Gova - Spriggan - Labanne - Tropicallo - Fullmetal Haggar - Orc - Jewel Beast - Jewel Beast II - Jewel Beast III - Jewel Beast IV - Iron Centaur - Larc the Centaur - Zenoa - The Deathbringer - The Deathbringer II - Kima - Hitodama - Akravator - Jajara - Vadise - Drakonis - Lord of Jewels - Mana Goddess
Equipment Encyclopedia icon (LoM) Equipment
Weapons: Knife - Sword - Axe - 2H Sword - 2H Axe - Hammer - Spear - Staff - Gloves - Flail - Bow
Magical Musical Instruments: Flute - Harp - Marimba - Drum
Armour: Helm - Hat - Hauberk - Robe - Ring - Mantle - Pendant
Techniques Encyclopedia icon (LoM) Techniques
List of Legend of Mana Abilities and Special Techniques - Spells of Legend of Mana
Items Encyclopedia icon (LoM) Items
Produce Encyclopedia icon (LoM) Produce - Seeds
Main Story Arcs
Faerie Arc: The Wisdom of Gaeus - The Murmuring Forest - Two Torches - In Search of Faeries - Pokiehl: Dream Teller - Star-Crossed Lovers - Heaven's Gate
Dragoon Arc: The Fallen Emperor - The Guardian of Winds - The Ghost of Nemesis - The Dragon Princess - The Crimson Dragon
Jumi Arc: The Lost Princess - The Flame of Hope - Drowned Dreams - The Looking-Glass Tower - The Lucky Clover - Cosmo - Two Pearls - Alexandrite - Fluorite - Teardrop Crystal
Miscellaneous Story Arcs
Bud and Lisa's Arc: The Little Sorcerers - The Seven Wisdoms - Daddy's Broom - Li'l Cactus
Niccolo's Arc: Niccolo's Business Unusual - Niccolo's Business Unusual: Part 2 - Niccolo's Business Unusual: Part 3 - Niccolo's Business Unusual: Part 4 - Niccolo Calls It Quits?
Capella and Diddle's Arc: Diddle's Letter - Diddle Had It! - Diddle Kidnapped!?
Sirens and Gilbert's Arc: Faeries' Light - A Siren's Song - Gilbert: Love is Blind - Gilbert: School Amour - Gilbert: Resume for Love
Academy of Magic Arc: Reach for the Stars - The Field Trip - Can't Look Back - Rachel
Pirate Penguins' Arc: The Gorgon Eye - Summer Lovin' - The Quiet Sea - The Treasure Map - The Nordic Snowfield - Buried Treasure
Home Expansion Arc: The Mana Orchards - The Monster Corral - Enchanted Instruments 101 - Path of the Blacksmith - Golem Go Make 'em
Tree of Mana Arc: The Cage of Dreams - Legend of Mana
Others: Teatime of Danger - Huntin' Du'Cate - The Infernal Doll - Mine Your Own Business - Watts Drops the Hammer - Where's Putty? - Seeing Double - Professor Bomb's Lab - Catchin' Lilipeas - The Blessed Elixir - Pee-Wee Birdie - The Wimpy Thugling
Terms & Gameplay
Golem - Workshops - Monster Corral - Ring Ring Land - Encyclopedias - Cactus Diaries