Wiki of Mana

Chapter I is the first chapter chronologically during or after each of the six main characters' opening segments in the 3D version of Trials of Mana.

Its main plot centers around the main character (the Chosen of the Mana Sword) meeting Faerie along with their two companions and discovering how the shift in mana power has affected other parts of the world. They are advised by the Priest of Light to venture in different lands, activate the Mana Stones and collect the elemental Mana Spirits to prevent the Mana Stones From releasing the eight Benevodons. This would give Faerie sufficient magic power to open a portal to the Sanctuary of Mana where the main character will find the Sword of Mana needed to grant their foremost wish. This chapter introduces the first pair of elementals, Lumina and Gnome, and ends with the Hero King's order to find the remaining six spirits.

Story[]

Ludgar threatening the locals

Ludgar threatening the locals

After departing from their homeland to seek the guidance of the Priest of Light, the Chosen enters the docks of Jadd Stronghold only to find the town besieged by Beastmen. Our hero quickly learns that they cannot leave the city, as Ferolian forces roam the vicinity. During their town exploration, they meet several foreigners (the other potential playable characters, except Charlotte) sharing the same predicament of being ensnared by the invaders. Finally, after inquiring at the local bar for ways to escape town, they learn the Beastmen's weakness: at night, the Ferolians transform into wolves, losing their self-control in favor of an innate compulsion to brawl with each other. After napping at the inn and waiting for night to come, our main hero wakes up just in time to see the Beastmen changing into their werewolf forms. Seizing their opportunity, the Chosen runs right through the city's front gate to reach Rabite Forest. They quickly traverse these verdant woods, eventually reaching the entrance to Cascade Cavern.

Meanwhile, in the Temple of Light, the young priestess Charlotte awakens from a strange dream and runs into her close friend Heath, who is then called to a meeting with her grandfather. His Eminence speaks of a series of ill omens as well as of disturbing events near Jadd; thus, he sends Heath to investigate the strange light near Lake Astoria. In his turn, Heath recognizes both the impending threat from Jadd and Charlotte's apparent distress, the latter of which he assumes is a result of shifts in mana power. He suggests that the Priest conjure a barrier to protect the sacred city, which the latter does. Charlotte overhears much of the conversation and decides to rush after Heath, as she senses an ill omen of her own. She tries to charge through the front door of the temple, only to be cut off by overbearing temple guards. Desperate to meet up with Heath, Charlotte has to find another way out.

Charlotte meets a young acolyte, Mik, who at first has a slew of reservations about helping Charlotte escape the temple, so she pressures him to do something to help; nevertheless, he has a plan to help her under cover of night. Unfortunately, the springstepper he brought for Charlotte has a mind of its own and launches her to Rabite Forest, where she falls on top of an adventurer in their escape from Jadd. Stunned, the adventurer rushes Charlotte to the lakeside village of Astoria, where she recovers.

Charlotte catches up with Heath the following morning in Rabite Forest, where she watches him being accosted by beastmen. A sinister figure then enters the fray, and spies Charlotte on the edge of the clearing in which Heath stands. He attacks her, but Heath jumps in front of the spell cast toward her. Within moments, Heath simply disappears, leaving Charlotte beside herself as to how to get him back. She starts back to Wendel in hopes of telling her grandfather what has happened.

Chapter I 2 TOM

The Chosen bumps into an invisible wall blocking the entrance to Cascade Cavern, hindering their journey to Wendel. Forced to find another way to reach the Holy City, they head to the nearby lakeside village of Astoria. They hear some townsfolk gossiping about a strange light hovering on the lake at night. Intrigued, the Chosen concludes that this strange phenomenon might be linked to the magical barrier preventing anyone from venturing inside Cascade Cavern and decides to stay at the local inn for the night. Their sleep is rudely interrupted by a bright flash of light coming from outside. Venturing out of the building, they are surprised to see a bright ball of light glistening in the air while swiftly going toward Rabite Forest. Frightened and curious, the Chosen dashes through the forest once again in the dark to follow the light.

Faerie's first appearance

Faerie's first appearance

After taking a detour all the way around the lake, the mysterious light finally fades to reveal a frail and exhausted Faerie in a field near the lake. When the hero checks if the small creature is still alive, the sprite regains consciousness. Faerie tells the Chosen that she has no other choice but to choose them for a task and implores them to bring her before the Priest of Light. She then adds that she can undo the barrier in Cascade Cavern with her residual magic. Their conversation is suddenly cut short by a loud noise coming from Astoria. The Chosen and the Faerie decide to investigate, and the weakened Faerie rests inside the hero's head, which obviously startles them. Hurrying to the village, they find the settlement smoldering and in shambles, destroyed by the Beastmen. Alarmed that the Ferolian forces might take over the Holy City next, the duo hasten to the cave's mouth to discover another traveler waiting around. The traveler complains that the entrance to Cascade Cavern is blocked, but is delighted to hear that Faerie can disperse it. The traveler decides to join the group and the player has an opportunity to play their Flashback Chapter to learn more about their past.

"If you hadn't been thewe, it woulda been good night Chawwotte!"

"If you hadn't been thewe, it woulda been good night Chawwotte!"

As the two heroes venture deeper into the damp cavity, they may run across Charlotte holding onto a steep rocky bridge near a large waterfall with only her bare hands. After the heroes rescue her, Charlotte introduces herself as the beauty of Wendel and granddaughter of the Priest of Light. Depending on whether the player has chosen her as the third playable character or not, she joins the party or leaves the two to their own devices. After finally exiting the cavern and reaching Holy City Wendel, the party venture into the Temple of Light to seek an audience with the Priest of Light. After the Priest of Light listens to each playable character's pleas, Faerie emerges before his Eminence to tell him about the Tree of Mana's withering. Taken aback by this grave news, the Priest of Light reveals to the party that he fears that the eight Benevodons sealed in the Mana Stones will break free if the Mana seal is broken. Seeing the main character's puzzled look, he informs them that they have been chosen by Faerie to retrieve the Sword of Mana from the Sanctuary, and that once the Faerie has chosen someone they cannot be seperated except by death.

The heroes meeting the Priest of Light

The heroes meeting the Priest of Light

While the Chosen seems displeased at the idea that they have to continue being Faerie's host for their whole life, they quickly change their mind upon hearing that the Mana Sword can grant formidable power and prestige to the wielder. Furthermore, the Sword is the embodiment of the golden wand used by the Mana Goddess to create the world itself. The next objective for the party is to obtain the Mana Sword and awaken the Goddess of Mana once more since only she can bring peace to the realm and grant wishes and, hopefully, give the playable characters what they are seeking. Faerie adds that she will open the portal but she needs the power of the Elementals since she's lost a lot of her magic already. The Priest of Light says that there was once an ancient magic spell that was used to control the energy from the Mana Stones and bend it to the user's will. However, various kingdoms refused to let each other cast the spell and this quarrel led to a terrible war. The survivors forbid the use of the spell by causing it to end the life of the person casting it. The Priest of Light directs the party to Cascade Cavern, where he heard that the Lightstone and its guardian Lumina lie. Empowered by this information, the party then returns to the grotto to investigate.

Chapter I 6 TOM

Crossing the central waterfall, Faerie detects a great source of power that she can use to help the party cross a gap further up. She proceeds to teleport the characters to one cliff to another by concentrating the cascade's energy. Heading deeper into the cavern, the chosen warriors meet up with a giant crab who guards Lumina, the elemental of light. After defeating the crab, Faerie asks Lumina where the Lightstone is located but the elemental sprit replies that it is inaccessible at the moment due to the artifact being in an hidden ruin. The light spirit gladly joins the party after this exchange, and our heroes decide to head back to the Priest of Light for their next objective. However, upon returning to the central waterfall, they are shoved off by Beastmen who thank Faerie for taking down the magical barrier at the entrance so that they can invade the Holy City. Distressed by this revelation, the pixie flies down toward her unconscious friends, not knowing what to do. A flashback of Faerie and her magical kin worrying about the Mana Tree's state in the sanctuary is shown.

Faeries trying to reach Holy City Wendel

Faeries trying to reach Holy City Wendel

The group of faeries decided to undertake a long trip to seek advice from the Priest of Light. During this excruciating voyage, Faerie's fellows were overtaken by exhaustion one by one and fainted in agony. Only one—Faerie herself—succeeded in crossing into the mortal realm. The scene then cuts back to our heroes finding themselves captured and jailed in Jadd Stronghold. When the main character cries for help, a fellow prisoner asks them to pipe down. This ruckus causes one of the beastmen guards to come down to the prison cells and put the inmates in their place. This gives the mysterious prisoner an idea to catch the guard's attention and to trick him into opening their cell door. The plan is ultimately a success, and the party is rescued by the other convict. If the third party member is not Charlotte, then the prisoner joins the group at this time. Otherwise, the prisoner is revealed to be Hawkeye, who ultimately escapes Jadd alone. With our heroes newly freed from captivity, they head toward the city docks and jump on a ferry to the Free City of Maia.

Chapter I 8 TOM

Shortly after, the ship anchors at Maia's port, leaving the party to ask around town for any new leads. After discussing with a few townfolk, they discover that a kooky inventor named Von Boyage is working on some weird contraption. The party pays him a visit and discovers that he has almost completed a big cannon in his courtyard. They also learn that the Hero King of Valsena may know the locations of the Mana Stones. The main way to reach him would be to take the Golden Road, then cross the big bridge in Stonesplit Gap to the eastern part of Molebear Moors where the Kingdom is located. Our trio of heroes decide to venture out in the open in hopes of getting more answers from the King of Valsena. When they reach the bridge across Stonesplit Gap, they encounter Altenish mages scouting the vicininty.

Altenish mages in Stonesplit Gap

Altenish mages in Stonesplit Gap

The mages trap the party on the bridge and unleash two mechanical golems to attack them. The heroes manage to defeat the machines but one of them detonates and destroys the bridge, which was the only way leading to Valsena on land. Stranded on the eastern side of the ravine and disheartened, the party returns to Maia. They encounter Von Boyage, who informs them that his cannon is finished, but needs nitromyte for it to function and that the Dwarves living near Stonesplit Gap might have some. The main characters venture back to the rocky abyss to find the entrance to the dwarven village.

Chapter I 10 TOM

Lumina uses his magic to dissipate an illusion in a cavern, revealing a downward path leading to the Dwarven settlement. Here our heroes mingle with the locals trying to inquire about ways to get Nitromyte. A shopkeeper finally tells them that Watts, a famous Dwarf and Nitromyte seller has gone deeper into the tunnels and that he would certainly lend them some should the party find him. Another kind dwarf opens a path toward the tunnels for our heroes. After exploting the tunnel, the party meets Watts, who eagerly tries to sell them the precious explosive for an exorbitant amount. Whether the party buys it or not, Watts explains his disappearance from the village by telling our heroes that the recent increase in quakes and rumbles in the area made him worry about the earth elemental, Gnome.

Watts having a bad feeling in Dwarf Tunnels

Watts having a bad feeling in Dwarf Tunnels

He then runs off to searching deeper into the tunnels, leaving the party alone. The party agrees on helping Watts search for Gnome and follows the dwarf in the earthen maze. Eventually they run across what seems to be a dead end with Watts in the middle. The small chap warns them to be careful and that he has a bad feeling. A loud quake scares Watts out of the room while a monstrous mole emerges hole. The party battles the feral beast, and defeats it. The earth spirit Gnome appears and Watts rejoins them. It turns out the beast was the legendary subterranean monster that surfaces in Gem Valley near Stonesplit Gap once every 1,000 years. Fortunately, the monster did not harm Gnome, and the earth spirit happily joins the team. Watts gives them Nitromyte for free and the party returns to Von Boyage's house in Maia.

Chapter I 12 TOM

The inventor invites the party to climb the giant cannon and launches them; they can be seen flying toward their next destination by air. After an uncomfortable landing, they realize that Von Boyage's aim was clearly off and they have landed in western Molbear Moors territory, forcing them to navigate multiple underground systems to reach the Kingdom of Valsena. After jumping in and out of several holes in the vast plain, they ultimately reach their destination, only to find the kingdom being assaulted by Altenish forces. They run toward the castle and discover that most of the local guards have been incapacitated by the invaders.

Hero King Richard being paralyzed by the Crimson Wizard

Hero King Richard being paralyzed by the Crimson Wizard

After piercing the enemy's defense, our heroes finally meet with an ensnared King Richard and a mysterious robed man. The robed man reveals himself to be the Crimson Wizard and head of the leading forces of Altena, trying to activate the Mana Stones by subjugating other kingdoms before any retaliation. The party storms the throne room before the evil wizard can injure the King further, which forces the invading troops to retreat. Our heroes then have a proper meeting with the Hero King Richard in which they inquire about the remaining Mana Stones and their guarding elementals. The King bids them to go to Palo by boat from Beiser, where they can find the Windstone in Heavensway near the Kingdom of Laurent. He also asks for the main characters to return to him once they gain the wind elemental's power.

Chapter I 14 TOM

After bidding farewell to the King, they head to the town of Valsena to find a way to return to the southern part of the continent since the bridge in Stonesplit Gap is still down. One townsfolk shares that a cannon has been constructed in the castle's training grounds, which leads the party to investigate the fort. They find out that the man tending to the Cannon is Von Boyage's brother, Von Jour, who says he's still setting up his sibling's invention. Our heroes decide to kill some time around town, then return to the jolly guy after a while. His brother is a better shot than Von Boyage and they land directly in his backyard in Maia. The main characters take the Golden Road once again to its southern end and finally arrive at the Merchant Town of Beiser. They board a ferry to Palo, bringing them one step closer to the Windstone.

Story Variations[]

Depending on which playable characters the player has chosen, the following events may or may not happen:

  • If the Chosen is male and talks to Angela in Jadd, she will wake from her rest, shocked that a pervert would bother her. In response, she will scold and slap him. If the Chosen is Riesz, then nothing happens.
  • Charlotte is friendlier to Faerie when the two meet, given her family connection to the Mana Goddess. The others express various degrees of disbelief, also treating her as more of an unwelcome guest than a companion at first. All six will, however, express varying degrees of disgust when Faerie reads their mind to reveal their personal wish.
  • If Charlotte is the Chosen, she will go through Cascade Cavern as the others do, with only Companion 1 to accompany her. Companion 1 will also have broken her fall.
  • If Charlotte is Companion 2 or 3, she will temporarily leave the party once they reach the Temple of Light, for fear that she will be reprimanded for suddenly leaving the temple. She rejoins when the party picks up their assignment and leaves the temple grounds.
  • If Charlotte is in the party, then as they leave Maia for the Golden Road, a sea captain will give his report on the Priest of Light and Heath. Charlotte is moved to tears, leaving the others to console her.
  • If Angela is in the party, then the Altenish mages will attempt to capture her at Stonesplit Gap.
  • If Duran is in the party, the Altenish mages will recognize him as a Valsenian soldier and try to kill him and his companions at Stoneplit Gap.
  • If Duran and Angela are both in the party in the aftermath of the Machine Golem boss fight, they have a little argument over what happened.
  • If Duran is not in the party, he will stop the party on the Molebear Moors to inform them of the Altenish raid and ask them to deliver a message to the King when they meet. Duran will later rush in when the party saves the King.
  • If Duran or Angela are in the party, they will attempt to attack the Crimson Wizard who dodges the attempt. Crimson Wizard will mock Duran for trying to challenge him again if he's the one who attacks. If Angela attacks, Crimson Wizard taunts Angela for being labeled a fugitive of her own country.
  • If Angela is in the party or if she and Duran are both in the party when talking with King Richard, the king will drop a hint about Angela's origins, who demands to know more, causing Duran to berate her for her rudeness.
  • If Riesz is in the party, she'll gasp once King Richard mentions going to Laurent to get Sylphid's help.
  • If Duran is in the party, then his house in Valsena will be barred shut.
  • If Reisz is in the party, she will threaten the Black Market slaver once finding out he sold off Elliot to Mallochio.

Major Events[]

Objectives[]

  • Find a way to escape Jadd. (everyone except Charlotte)
  • Nap until nightfall. (everyone except Charlotte)
  • Head to Cascade Cavern. (everyone except Charlotte)
  • Find a way to break the barrier. (everyone except Charlotte)
  • Head to the inn.
  • Chase the strange light!
  • Hurry to Astoria!
  • Head back to Cascade Cavern.
  • Head to Holy City Wendel.
  • Seek an audience with the Priest of Light.
  • Search for the elemental of light.
  • Leave Cascade Cavern.
  • Head to the docks.
  • Look for leads in Maia.
  • Head to Valsena.
  • Look for leads in Maia.
  • Look for leads about nitromyte.
  • Find Dwarf Village.
  • Find some nitromyte.
  • Look for Watts.
  • Chase after Watts. (if not bought the nitromyte)
  • Head back to Von Boyage.
  • Head to Valsena.
  • Hurry to the Hero King.
  • Find a way to Beiser.
  • Wait for the cannon to be finished.
  • Find Von Jour.
  • Head to Beiser.
  • Head to the port.

Chain Abilities Learned[]

Character Debuts[]

Bosses Fought[]

Visited Locations[]

v · e · d
Trials of Mana Story
Character Introductions
Duran's Introduction · Angela's Introduction · Kevin's Introduction · Charlotte's Introduction · Hawkeye's Introduction · Riesz's Introduction
Chapters
Chapter I · Chapter II · Chapter III · Chapter IV · Chapter V · Chapter VI · Chapter VII