Wiki of Mana
Advertisement

"I'm Angela, princess of Altena."
—3D selection

Angela (アンジェラ, Anjera) is one of the six main characters of Trials of Mana. She is 19 years old, 5 ft. 5 in. tall (165 cm), and weighs 106 lbs (48 kg). She is the oldest of the main characters.

Profile[]

Appearance[]

Angela Character Select TOM

Angela as depicted in the character selection menu

Angela is a young woman with long lilac hair and green eyes, described as the image of her mother the True Queen. However, she also has tapered ears, not unlike those of elves. In her default Magician class, Angela's outfit consists of a red leotard with a wrap-around garment at the waist that forms a cape, along with a purple hair ornament, choker, gloves, and boots.

In the remake, her clothing is trimmed with gold accents, her boots have long oriental points as well as more defined high heels, and these along with her cuffs and choker are adorned with gemstones. She also sports a pair of jewel earrings. In both versions, she wields wands and staves as weapons.

As she learns to switch classes in the remake, Angela's attire will change according to the path she takes. Her Light classes give her more coverage overall, emphasizing dresses and fuller capes, while her Dark classes veer toward full bikinis and expose more of her body as they progress upward.

Personality[]

Owing to a lack of support from her mother, Angela has developed a rebellious air. She was known to play pranks on the Queen's courtiers, for which she was scolded frequently. She often views others as below her and has a quick temper, demonstrated when events do not go her way. Her stubbornness has caused some friction between her and the court mage José, as she has skipped his lessons at times.

Her portrayal in the remake is that of a spoiled princess, when in reality she struggles with her lack of ability as well as rejection by the Queen. In the English script, she speaks in a dialect typical of Southern California.

Story[]

"Wendel, huh? I don't know what awaits me there, but it's better than getting caught in my own kingdom. I'll go. It can't be worse than here. If I learn how to handle my magic, maybe my mother will welcome me back... There's a chance, at least."
—Angela
See also: Angela's Introduction

Angela is the only princess of the ice-covered Altena, Kingdom of Magicians. Her mother, Valda, the True Queen, uses her magic to keep the Altenish citadel in a perpetual spring. However, like her country, Valda is cold and unfeeling towards her daughter, who has become lonely and selfish as a result of her upbringing. The fact that Angela is the only person in Altena who cannot use magic does not improve her disposition. As the world's mana starts to fade, the Queen's spell weakens, and winter begins to return to Altena. In order for her spell to continue and prevent Altena from freezing over, Valda, following the advice of the Crimson Wizard, decides to invade other nations and claim their Mana Stones. Once done, she would make use of a cursed ancient spell intended to unlock the power of Mana kept in the Stones, opening the way to the infinite power found in the Sword of Mana, letting her spell continue. Unfortunately, the spell for unlocking the power of the Mana Stones requires the user to sacrifice a life when it is cast; Valda decides to sacrifice her own daughter to power the spell.

When Angela learns of this, she unwittingly uses her latent magical powers to teleport out of Altena and into the Frostbite Fields. She soon succumbs to the cold and collapses, but citizens from the nearby town of Alrant find her and nurse her back to health. After receiving counsel from a wandering fortune-teller, Angela decides to travel to the Holy City Wendel and ask the Priest of Light for guidance.

Angela shares many story elements with Duran, who lives in Valsena, one of the many kingdoms Altena tries to invade. If either of them is chosen as the main hero in Trials of Mana, the main villain will be the Dragon Lord and the final dungeon will be Dragonsmaw.

Abilities[]

Angela is a somewhat stereotypical "mage" character, having weak physical damage but access to a variety of powerful magic. Though Angela cannot use magic at first, she begins to learn moves with the help of the Mana Spirits that join the heroes on their quest. Changing classes allows her to use more powerful moves; Angela's Light and Dark classes primarily allow her to use more powerful Light and Dark magic, respectively. Her Light classes have a larger focus in causing large amounts of damage to multiple enemies while her dark classes focus more on focusing damage on one target.

Classes[]

Below is a list of Angela's classes. The first class change takes place at Level 18, while the second one takes place at Level 38, with the latter requiring specific items acquired from ??? Seeds.

Level Light Dark
Lv. 1
Magician
Lv. 18
Sorceress

Mysticist
(Delvar)
Lv. 38
Grand Diviner
(Grand Divina)
(width=80Arcana Book)

Archmage
(Esotera Book)

Rune Seer
(Rune Master)
(Rune Book)

Magus
(Omen Book)
Post-Game
(remake only)
ToM-Angela (Class 4 Light)

Mystic Queen
(Sage Sphere)
ToM-Angela (Class 4 Dark)

Spellbinder
(Sage Sphere)

Note:

  • Class 4 path is dependent upon the path of the Class 2 switch. All Class 3 abilities learnt are retained.

Magician[]

Missing description


Sorceress[]

The Sorceress is the path both expected of the Magician and respected by all who know the rigors of the arcane, and not without good reason. Having tempered a lust for power with reason and focus, the Sorceress calls down incredible destruction on her foes- blizzards, firestorms, lightning and rock slides all serve as warning to those who would waylay her. While her skill with dark magic wanes, the power of light beckons, offering a powerful ray of scorching light that reduces unholy foes to ash.

Grand Diviner (Grand Divina)[]

An often mystifying, but all encompassing and wholesome belief spoken of by the respected and famous masters of magic and spellcraft have often said that true magic lies in everything, and is unlocked by doing good and believing in yourself and who you are in life's unpredictability and vastness. With such a maxim held deep in their hearts, Grand Diviners are magicians said to be those who often embody this by their deeds and actions on their paths as practitioners of magic. Beheld by time immemorial to be the purest path of magic, Grand Diviners hold fast to schools and methods to see and commune with the magical world in its natural progression, exploring and studying its manifestations into the natural world to understanding even the most arcane, esoteric, and transcendent phenomena that blurs the fantastical from reality to track even the most minute magical occurrences to their advantage. With this gained precision and magical understanding, Grand Diviners have been witnessed and heralded to make such magical results of phenomenal magnitude as if they were more miracle than magic, and with such grace said to embody the same magic when the Mana Goddess created the world. With such study and training to realize the magical from the ordinary, so are Grand Diviners fonts of power beyond just spells and magical power, with their own being as their own anecdotal source and spell of magic. But should push come to shove and the threat of violence dare to come about, the Grand Diviner's magic is feared just as on par with the dark arts, that the wicked would remain afraid and hesitate to wage open war, as the Grand Diviner does not so much fight evil as she reduces it to very small bits, spreading her magics to envelop enemies in a cornucopia of elemental pain, and makes their potential known to be more than what they asked for.

Archmage[]

The path taken by those whose practice of magic is for the sake of the practice of magic. Redundant as it may sound, this pragmatic, life-long study of what magic is and is not allows the Archmage to have an understanding of the elementals that is free from both holier-than-thou or megalomaniac mentalities. Her skills with magic go beyond mere recitation of moves, having developed an almost first-name basis relationship with the four prime elementals Salamander, Gnome, Undine, and Jinn. This bond is such that she can call on them directly to wreak havoc on those who would interrupt her study with banditry and other such unsavory diversions, meaning that most Archmages are left well enough alone.

Mysticist (Delvar)[]

Rather than an interest and focus on the path of methodology, proper rites, and traditionally proven workings of magic to utilize it as it is, the Mysticist has instead directed their focus on seeking the ways of achieving greater magical power itself to bend all phenomena to their whim. However, such a path veers nearest the temptation of achieving power at any cost and the will to even undergo the ways of the dark arts.

Rune Seer (Rune Master)[]

Considered the true embodiment of the dark arts of magic, the Rune Seer has achieved their mastery through reinforcing their quest for ultimate magic power through controlling such might through the ways of harnessing by incantation and binding such forces upon call through evocation. Utilizing the power of knowledge, the Rune Seer has vigorously studied long lost languages of mystical influence and magical power believed to tie deeply into the fabric of creation itself, and through their influence, summons terrifyingly great forces of nature upon their recital. As such, the might of Rune Seers call upon moves of such order and chaos that though their magic brings about unmatched spell power, their aftermath is dangerously unpredictable to their intended recipients.

Magus[]

Considered to have strayed far from the path of contemporary magehood, the Magus has reached the echelons of attaining what can be called the ultimate level of magical power. Delving deeper into study than any typical practitioner of magic, the Magus has rediscovered lost and ancient methodologies to apply that excel anything the current world sees in use; however, whether they know it or not, such methods tapped into discovered at their era were decided to be forgotten: considered with potential of great danger and abuse, these ways were then cast down as taboo, and were abandoned for the sake of such forbidden practices to never ravage the world again. Now in command of these forsaken powers, heaven and earth trembles in the face of such magic that indiscriminately destroys and decimates all who stand in the way of its caster.

Mystic Queen[]

Standing above all others as a leader in respectable, tried and true methods of magic, the Mystic Queen is often not only a leader among spellcasters but a ruler of a nation, for reasons that become immediately obvious should one witness her in battle. Wielding the highest orders of magic known with unparalleled efficiency and having come to know the elemental spirits not simply as vague forces but deep, personal friends, those who mistake her tempered reason and benevolence for an exploitable weakness do so at mortal peril. With a righteous heart guiding her, magic itself is oft reluctant to do her harm or resist her call, and so once reliable resistances and overwhelming magics falter against her superiority. While her power is undisputed, Mystic Queens never wage war without good reason. Should you should find yourself on the wrong end of her spells, it is best to surrender- and then question your soul.

Spellbinder[]

Having sought power relentlessly and without regard to the cost, those who can truly call themselves Spellbinders are fortunately found once in so many ages- the world would not survive otherwise. Her own reserves of power not deemed sufficiently devastating enough, Spellbinders often sip of the lives of those willing- or pressed- into fighting alongside them to further fuel the destructive power of their spells, sometimes even going so far as to use the dying breath of their allies to reach greater heights of power and then wringing the dregs of life from their vanquished foes to sustain themselves. She wields magic like a whip, leaving the very forces of nature hesitant to disobey her. Despite all this macabre lore, it has been rumored that a few Spellbinders have pursued such a path not simply out of selfish desire, but because they required unmatched power to fight something worse. One shudders to consider what threat could possibly warrant such extremes.

Class Strikes[]

Below is a list of skill attacks Angela learns across her different classes:

Level Light Dark
Lv. 1

Double Slash
(Magician)
Lv. 18

Love Typhoon
(Sorceress)


Pummel Star
(Mysticist)
Lv. 38

Boomerang Spiral
(Grand Diviner)


Dancing Wand
(Archmage)


Ton Shatter
(Rune Seer)


Hotshot
(Magus)
Post-Game
(remake only)


Blessed Pledge
(Mystic Queen)


Ton Annihilation
(Spellbinder)


Moves[]

As a spell-caster, Angela is capable of learning a plethora of moves, which are all of the offensive variety. Depending on her final class, Angela will also learn an ultimate spell unique to that class as well.

Below is a table of moves Angela learns across her different classes:

Level Light Dark
Lv. 1 Holy Bolt
Holy Bolt +2D
Diamond Shards
Diamond Shards +2D
Cyclone
Cyclone +2D
Evil Gate2D
Evil Gate +2D
Fireball2D
Fireball +2D
Ice Smash2D
Ice Smash +2D
((Magician)
Lv. 18 Holy Bolt +3D
Diamond Shards +3D
Cyclone +3D
Evil Gate3D
Evil Gate +3D
Fireball3D
Fireball +3D
Ice Smash3D
Ice Smash +3D
Earthquake
Explode
Spike Freeze
Thunderstorm
Lucent Beam
(Sorceress)
Holy Bolt +3D
Diamond Shards +3D
Cyclone +3D
Evil Gate3D
Evil Gate +3D
Fireball3D
Fireball +3D
Ice Smash3D
Ice Smash +3D
Dark Force
(Mysticist)
Lv. 38 Earthquake +
Explode +
Spike Freeze +
Thunderstorm +
Lucent Beam +
Doppelganger
(Grand Diviner)
Earthquake +
Explode +
Spike Freeze +
Thunderstorm +
Lucent Beam +
Glitter Dust
(Archmage)
Dark Force +

Stun Gust
Cold Blaze
Blaze Wall
Stone Cloud
Annihilate
(Rune Seer)

Earthquake
Explode
Spike Freeze
Thunderstorm
Ancient Curse
(Magus)
  • Note 1: Angela is able to target one/all enemies with all moves learnt during her Magician class after obtaining the corresponding mana spirit.
  • Note 2: Angela will learn how to multi-target 'light' upper-level moves (such as Earthquake and Explode) when she changes class into either a Grand Diviner or an Archmage.
  • Note 3: If Angela changes class to a Rune Seer, her Dark Force spell will be upgraded to target all enemies. The Magus does not learn to multi-target Dark Force.
  • Note 4: Neither the Rune Seer nor Magus can multi-target the upper-level moves they learn in the four classical elements.
  • Note 5: Angela learns the most moves out of any of the playable characters.

Equipment[]

Weapons[]

Angela wields wands and staves that are enchanted to help augment and strengthen her magic and mind. As Angela progresses in terms of classes, Sorceress weapons are made to help discipline and draw out its wielder's inner power in balance with its own enchantments, while Mysticists bear staves rooted in construction from occult and even forbidden rituals to bestow its user with unparalleled magic power.

Name Cost Location Class
Wand 22 Starting Weapon --
Staff 75 Astoria, Wendel, Maia --
Sorcerer Rod 180 Dwarf Village, Valsena --
Twisted Rod 220 Beiser, Palo, Jadd Stronghold --
Pewter Staff 378 Ghost Ship, Palo --
Ruby Cane 738 Tomato Town --
Crystal Staff 1100 Alrant, Sirhtan, Diin --
Soul Staff 2400 Mintas --
Scepter 2650 Mintas Sorceress
Cunning Staff 2795 Mintas Mysticist
Ash Cane 2650 Dior --
Will Staff 2900 Dior Sorceress
Tot's Cane 3155 Dior Mysticist
Rajin's Cane 3480 Altena, Diin, Mintas --
Mythril Rod 3830 Altena, Diin, Mintas Sorceress
Skull Rod 4000 Altena, Diin, Mintas Mysticist
Memyl Rod 6950 Cats --
Druid Cane 7015 Cats --
Revelation Cane 7200 Cats Mysticist
Nebula Staff 14335 Cats --
Yggdrasil Rod 16400 Cats Sorceress
Ancient Rod 17335 Cats Mysticist
Oak Cane 22000 Pedda --
Eternal Wand 33470 Pedda Sorceress
Celnunnos Cane 31375 Pedda Mysticist
Ceryeceon -- Gear Seed Sorceress/Mysticist
Ganvantein -- Gear Seed Grand Diviner
Spirit Cane -- Gear Seed Archmage
Rune Staff -- Gear Seed Rune Seer
Dragon Rod -- Gear Seed Magus

Armor[]

Name Cost Location Class
Cotton Robe 16 Starting Armor --
Silk Robe 50 Wendel, Maia --
Witch Robe 95 Dwarf Village, Valsena --
Bee Gown 184 Beiser, Palo --
Bat Coat 230 Ghost Ship, Palo --
Tiger Two-Piece 234 Tomato Town, Valsena --
Flower Suit 600 Alrant, Sultan, Deen, Mintos, Diorre --
Lapin Dress 1000 Mintos --
Owl Coat 1970 Diorre --
Zephyr Robe 2150 Altena, Deen, Mintos --
Mananan Robe 3160 Cats --
Dawn Dress 3830 Cats Sorceress
Dusk Dress 3440 Cats Mysticist
Snowy Robe 7495 Pedan Sorceress
Darkness Robe 7015 Pedan Mysticist
Dreamdevil Coat -- Weapon/Armor Seed Sorceress/Mysticist
Myein Dress -- Weapon/Armor Seed Grand Diviner
Radical Coat -- Weapon/Armor Seed Archmage
Rune Coat -- Weapon/Armor Seed Rune Seer
Ancient Robe -- Weapon/Armor Seed Magus

Helmets[]

Name Cost Location Class
Circlet 42 Maia --
Sorcerer Hood 184 Jadd --
Chryscirclet 820 Deen --
Panther Hood 990 Diorre --
Silver Circlet 2300 Cats --
Snowy Veil 2795 Cats --
Misty Veil 3630 Pedan Sorceress/Mysticist
Moonstone Tiara -- Weapon/Armor Seed Sorceress/Mysticist
Myein Crown -- Weapon/Armor Seed Grand Diviner
Eremos Crown -- Weapon/Armor Seed Archmage
Rune Veil -- Weapon/Armor Seed Rune Seer
Ancient Tiara -- Weapon/Armor Seed Magus

Accessories[]

Name Cost Location Class
Jewel Ring 70 Valsena --
Crystal Ring 154 Jad --
Mist Pendant 645 Deen --
Protect Ring 860 Deen, Mintos --
Snow Crystal 2000 Cats Sorceress
Fireblaze 2150 Cats Mysticist
Sage Stone -- Weapon/Armor Seed Sorceress/Mysticist
Ice Wind Hairpin -- Weapon/Armor Seed Grand Diviner/Archmage
Firestone Hairpin -- Weapon/Armor Seed Rune Seer/Magus

Other appearances[]

Circle of Mana[]

Rank Image Classes Quote
SUR Magician
Delver
Rune Master
Magus
理の女王の娘でありながら、魔法が使えないために女王の愛をうけられず、なやみ、苦しむアンジェラ…。
SUR Magician
Sorceress
Grand Divina
Archmage
「やだ、ついてこないでよ。あしでまといになるじゃない!」
SUR Magician
Sorceress
Grand Divina
Archmage
「だいじょうぶ!寒さなんてへっちゃらよ。だって私達には、この熱い心があるんですもの!」
SUR Magician
Delver
Rune Master
Magus
「フンだ!お説教なら沢山よ。もういい、あんたには頼まないわ!べろべろべーだ!」
SUR Magician
Delver
Rune Master
Magus
「私は冷たいだけの女じゃないの。一緒に情熱のダンスを踊ってくれるのは誰かしら?」
SUR Magician
Sorceress
Grand Divina
Archmage
「この格好?……き、気分よ気分。ここは海賊船だし、気分的な問題よ。別に仲間のフリして逃げようなんて思ってないわよ……。」
SUR Magician
Sorceress
Grand Divina
Archmage
「ただやみくもに突っ込んだって軍には勝てないでしょう?余計な戦いは避けて、リチアの救出を最優先にすること。」
SUR Magician
Sorceress
Grand Divina
Archmage
「ねぇ、プリム?あんたも変な趣味してるよね?こんなののどこがいいの?」
SSUR Magician
Sorceress
Grand Divina
Archmage
「どう、見直した?私だって本気を出せば、これぐらい簡単にできるのよ。一緒に冒険できることに感謝しなさいよね!」
SSUR Magician
Delver
Rune Master
Magus
「フフフ、いいの。今までは今までよ。私は過去を振り返らない女なの。でも、今日からは違う!真のヒロインはただ一人。このアンジェラなの!」
SSUR Magician
Sorceress
Grand Divina
Archmage
「クリスマスには、こうやって町や森を飾りつけしたり、みんなでご馳走を食べたり、プレゼントを交換したりするみたいよ。」
SSUR Magician
Sorceress
Grand Divina
Archmage
「うわー、海って最高っ!とことん満喫しちゃうんだから!」
SSUR Magician
Delver
Rune Master
Magus
「月夜の夜は不思議と魔力が溢れるんだよね。ね、新しい魔法の実験台になってくんない?お菓子をくれたら見逃してあげてもいいけど。」
SSUR Magician
Delver
Rune Master
Magus
「違う…違うのよ!私、知ってるの……竜帝の支配は、これからが始まりなのよ!!」
SSUR Magician
Sorceress
Grand Divina
Archmage
「そっかな……。なんか複雑な気分だけど、それだと、ちょっとうれしいかも……。」
SSUR Magician
Delver
Rune Master
Magus
「やっぱり、あなた達が勝ち残ってきたわね。まぁ、だれが来ようと、私とヴァルダに勝てるわけないけどね。」
SSUR Magician
Delver
Rune Master
Magus
「まったく、女の子二人を狙うなんて卑怯もいいところね!」
LGR Magician
Delver
Rune Master
Magus
「着物っていうんだっけ?この異世界の衣装、私は好きだな。」
LGR Magician
Sorceress
Grand Divina
Archmage
「究極のチョコレートよ。ありがたく食べなさいよね。」
LGR Magician
Sorceress
Grand Divina
Archmage
「魔法より、もっとステキなもの見つけちゃったもんネ!それは…」
LGR Magician
Delver
Rune Master
Magus
「…今までの敵とは格が違うわね。みんな、気を引き締めていくわよっ!」
LGR Magician
Delver
Rune Master
Magus
「違う…違うのよ!私、知ってるの……竜帝の支配は、これからが始まりなのよ!!」
LGR Magician
Delver
Rune Master
Magus
「私だって、本当は怖かったわよ!でも、あの時は無我夢中だったわ。「何かしなくちゃ!」って…」
LGR Magician
Sorceress
Grand Divina
Archmage
「幸せにしてくれなきゃ、ゆるさないからね!」
LGR Magician
Sorceress
Grand Divina
Archmage
「でも、見直したわ。あんた、本当に強かったのね。」
LGR Magician
Sorceress
Grand Divina
Archmage
「素敵な異国の衣装ね!どう?私、似合ってるかな?」
LGR Magician
Sorceress
Grand Divina
Archmage
「元凶のあんたには、たっぷりお礼をしないと。」
LGR Magician
Delver
Rune Master
Magus
「魔法を使いこなすことができなかった私が、今は大魔法だって使える!これって大器晩成ってやつよね!」
LGR Magician
Delver
Rune Master
Magus
「……努力したのよ。あれからたくさん。」
LGR Magician
Delver
Rune Master
Magus
「ううっ、このドレスすごく寒いよ…。よし、魔法であったかくしよう。えいっ、ファイアーボール!」
SLGR Magician
Sorceress
Grand Divina
Archmage
「皆が出来るはずの事が出来ないってすごく辛いんだから…!」
SLGR Magician
Delver
Rune Master
Magus
「勇者くん、こっちこっち!私は上だよ。」
SLGR Magician
Sorceress
Grand Divina
Archmage
「プリム、この勝負、私の勝ちね。だって、みんなの視線が私にくぎ付けだもん!」
SLGR Magician
Delver
Rune Master
Magus
「エリニース!もう許さないんだから!」
SLGR Magician
Delver
Rune Master
Magus
「私たちの中で、このドレス姿が一番似合ってるのは誰かしら?」
SLGR Magician
Sorceress
Grand Divina
Archmage
「ふわぁぁ…、無防備だからって、ヘンなことしたら承知しないんだからね!」
SLGR Magician
Sorceress
Grand Divina
Archmage
「ねえ、ウェンディ。どうしてデュランをつれてこなかったの?」

Final Fantasy Brave Exvius[]

Nomenclature[]

Names in Other Regions
Language Name Meaning
Japanese アンジェラ (Anjera) Angela
Chinese
French Angela
German Angela
Korean
Spanish Ángela

Gallery[]

Behind the scenes[]

  • Although Angela's father is never directly identified, the original SFC game, Heroes of Mana, and especially the remake all imply she is the daughter of Hero King Richard. Richard shows disbelief at the Crimson Wizard describing Valda's goals, hinting he knows her personally. If Angela is in the party, he is shocked to learn the Queen had a child at all and avoids explaining what that means, insisting Angela will figure it out with time. In Heroes of Mana, Richard and Valda are shown to have feelings for each other but refrain from acting on them due to their political responsibilities. In the remake where the supporting cast's eye colors are visible, Angela shares hers with Richard's. Under certain conditions battling the Darkshine Knight, he will comment "The color of your soul... I see, so you're Richard's..." In her Class 4 event, Valda says she sees "strength in [Angela's] gaze," which in the original Japanese phrasing further emphasized her eyes. Not being of pure Altenish heritage would explain why Angela's magical talent took longer to develop. Trying to hide the affair and its consequences likely played a part in the Queen of Reason's outwardly cold attitude toward her daughter, avoiding drawing attention to her and pushing her hard to gain magic. Under the Crimson Wizard's control, she claims she would sacrifice Angela to avoid the shame of scandal. Her actual intent of keeping her daughter safe ultimately wins out, since most of her own countrymen cannot recognize the sheltered princess allowing her to escape Altena and begin her journey.
v · e · d
Trials of Mana Characters
Heroes
Duran · Angela · Kevin · Charlotte · Hawkeye · Riesz
Tree of Mana
Faerie
Mana Spirits
Mana Spirits
Undine · Gnome · Sylphid · Salamando · Shade · Lumina · Luna · Dryad
Villains
Factions
The Dragon Lord's Faction
Dragon Lord · Crimson Wizard · Darkshine Knight · True Queen Valda
The Masked Mage's Faction
Masked Mage · Goremand · Tainted Soul · King Gauser
The Dark Majesty's Faction
Dark Majesty · Belladonna · Malocchio · Flamekhan
Benevodons
Benevodons
Dangaard · Land Umber · Fiegmund · Mispolm · Xan Bie · Dolan · Lightgazer · Zable Fahr
Non-Player Characters
Non-Player Characters
Alma · Aurora Sisters · Chikeeta · Chirry · Donperi · Eagle · Elfin Elder · Elliot · Flammie · Grand Croix · Heath · Hero King Richard · Jessica · José · Josephine · King Joster · Karl · Leron · Li'l Cactus · Liza · Loki · Matelo · Mik · Niccolo · Ponta · Priest of Light · Shela · Simone · Slave Trader · Stella · Victor · Von Boyage · Vuscav · Wendy
Advertisement