This is an exhaustive list of the abilities in the 2020 remake of Trials of Mana.

Duran[edit | edit source]

Default Class[edit | edit source]

Fighter[edit | edit source]

Name Type Effect Required Training Points
Counter Normal Abiltiy Attack increases by 10% for 30 sec. when receiving damage (effect cannot overlap) 2 STR Points
Break Armor Chain Ability Normal attacks better at breaking armor by 50% 4 STR Points
Strength + 5 Stat Increase Strength increase by 5 6 STR Points
HP + 10 Stat Increase Base HP increase by 10 2 STA Points
Defensive Normal Abiltiy Defense and magic defense increased by 10% while using charge attack 4 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 6 STA Points
Quick Heal Normal Abiltiy Status effect time shortened by 30% 2 INT Points
Retain Normal Abiltiy Effect length increased by 100% for status increase caused by move 4 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 6 INT Points
Spirit + 5 Stat Increase Spirit increase by 5 2 SPRT Points
Damage CS Boost Chain Ability Add 2% of CS gauge when receiving damage 4 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 6 SPRT Points
Lucky Break Normal Abiltiy 50% of chance of not getting knocked back 2 Luck Points
Provoke Normal Abiltiy Easier to be targeted by enemies 4 Luck Points
Luck + 5 Stat Increase Luck increase by 5 6 Luck Points

Class 2[edit | edit source]

Knight[edit | edit source]

Name Type Effect Required Training Points
Bear It Locked Ability Defense increased by 10% for 10 sec. at the start of battle -
Counter II Chain Ability Attack increases by 15% for 30 sec. when receiving damage (effect cannot overlap) 9 STR Points
Charger Normal Abiltiy Charge attack damage increased by 30% 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
HP + 10 Stat Increase Base HP increase by 10 9 STA Points
Defensive II Normal Abiltiy Defense and magic defense increased by 15% while using charge attack 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Recovery II Normal Abiltiy Using a healing move on ally recovers 20% more HP in battle 9 INT Points
Fortitude II Normal Abiltiy Attack increases by 20% when affected by status effect 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
Spirit + 5 Stat Increase Spirit increase by 5 9 SPRT Points
Healing Light Magic Ability Recover ally's HP 9 SPRT Points
Healing MP Saver Normal Abiltiy Decreases MP used for healing magic by 30% in battle 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Critical Smash Normal Abiltiy 30% chance of attack decrease with critical hit 9 Luck Points
Survive Chain Ability 20% chance of retaining 1 HP instead of fainting 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Gladiator[edit | edit source]

Name Type Effect Required Training Points
Indomitable Locked Ability Attack increased by 10% for 10 sec. at the start of battle -
Attack Saber Normal Abiltiy MP needed for saber magic increased by 4, increase damage dealt by 15% 9 STR Points
Charger Normal Abiltiy Charge attack damage increased by 30% 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
HP + 10 Stat Increase Base HP increase by 10 9 STA Points
Victory Heal Normal Abiltiy Recover 10% of HP when enemy defeated 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Weak Point Normal Abiltiy Damage to enemy's elemental weakness increased by 15% 9 INT Points
Guard Saber Chain Ability Opponent's saber magic and corresponding elemental damage decreased by 15% 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
Spirit + 5 Stat Increase Spirit increase by 5 9 SPRT Points
Stone Saber Magic Ability Imbues ally's weapon with earth elemental damage 9 SPRT Points
Lightning Saber Magic Ability Imbues ally's weapon with air elemental damage 9 SPRT Points
Ice Saber Magic Ability Imbues ally's weapon with water elemental damage 12 SPRT Points
Flame Saber Magic Ability Imbues ally's weapon with fire elemental damage 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Broken Lines Normal Abiltiy 30% chance of defense decrease with critical hit 9 Luck Points
Survive Chain Ability 20% chance of retaining 1 HP instead of fainting 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Class 3[edit | edit source]

Paladin[edit | edit source]

Name Type Effect Required Training Points
Protective Light Locked Ability Decrease light/dark elemental damage by 10% -
Attack Help II Normal Abiltiy Attack increases by 30% when HP drops to 30% or below 21 STR Points
Charger II Normal Abiltiy Charge attack damage increased by 75% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 20 Stat Increase Base HP increase by 20 21 STA Points
Guard Normal Abiltiy Take on 30% of ally's damage by opponent 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Auto HP Heal Chain Ability Recover 1% of HP for every 5 sec in battle 21 INT Points
Heal Chain Ability Recover 5% of HP when receiving 10% or more of player's HP damage in one hit 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
Holy Saber Magic Ability Imbues ally's weapon with light elemental damage 21 SPRT Points
Damage CS Boost III Normal Abiltiy Add 7% of CS gauge when receiving damage 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Cure Normal Abiltiy 75% chance of cancelling status effect when using healing magic in battle 21 Luck Points
Miracle Normal Abiltiy Retain 1 HP when hit with critical damage when HP at 50% of above 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Liege[edit | edit source]

Name Type Effect Required Training Points
Sanctum Locked Ability 20% chance of increasing healing magic's effectiveness by 100% in battle -
Attack Boost All II Normal Abiltiy All allies' attack increases by 7% in battle 21 STR Points
Charger II Normal Abiltiy Charge attack damage increased by 75% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 20 Stat Increase Base HP increase by 20 21 STA Points
Defense Boost All Normal Abiltiy All allies' defense increased by 7% in battle 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
MGC Boost All Normal Abiltiy All allies' magic attack increases by 5% in battle 21 INT Points
Heal Upgrade Normal Abiltiy Recovers 35% more HP in battle when healed 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
Healing Light + Magic Ability Recover all allies' HP 21 SPRT Points
Heal CS Boost III Normal Abiltiy Add 10% CS gauge when healing an ally's HP in battle 27 SPRT Points
Twinkle Rain Magic Ability Heal ally's status effect 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Critical Smash II Chain Ability 60% chance of attack decrease with critical hit 21 Luck Points
Cure Normal Abiltiy 75% chance of cancelling status effect when using healing magic in battle 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Edelfrei[edit | edit source]

Name Type Effect Required Training Points
Mastery Locked Ability Weapon efficiency increased by 15% -
Attack Saber II Normal Abiltiy MP needed for saber magic increased by 8, increase damage dealt by 25% 21 STR Points
Offensive Stance Normal Abiltiy Attack increased by 40%, defense decreased by 40% during battle 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 20 Stat Increase Base HP increase by 20 21 STA Points
Defensive Stance Normal Abiltiy Defense increased by 40%, attack decreased by 40% during battle 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Fraction Chain Ability Damage to enemy with moderate elemental resistance increased by 150% 21 INT Points
Weak Point All Normal Abiltiy Damage to enemy's elemental weakness increases by 8% for all allies 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
Stone Saber + Magic Ability Imbues all allies' weapon with earth elemental damage 21 SPRT Points
Lightning Saber + Magic Ability Imbues all allies' weapon with air elemental damage 21 SPRT Points
Victory MP Boost II Normal Abiltiy Recover 3 of MP when enemy is defeated 27 SPRT Points
Ice Saber + Magic Ability Imbues all allies' weapon with water elemental damage 27 SPRT Points
Flame Saber + Magic Ability Imbues all allies' weapon with fire elemental damage 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Leaf Saber Magic Ability Make ally's weapon absorb MP 33 SPRT Points
Moon Saber Magic Ability Boosts ally's chance of critical hit 33 SPRT Points
Concentrate Normal Abiltiy Chance of critical hit increased by 25% 21 Luck Points
Flourish Chain Ability Damage increased by 30% when hit by critical hit 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Duelist[edit | edit source]

Name Type Effect Required Training Points
Adrenaline Rush Locked Ability Attack increases after defeating an enemy -
Wound Normal Abiltiy Damage increased by 30% by sacrificing 5% of HP when using a power attack 21 STR Points
Rage Normal Abiltiy Each time 20% of HP in damage is accumulated, attack and defense increase by 5% (up to 30%) 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 20 Stat Increase Base HP increase by 20 21 STA Points
Victory Heal II Normal Abiltiy Recover 20% of HP when enemy defeated 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Fraction Chain Ability Damage to enemy with moderate elemental resistance increased by 150% 21 INT Points
Guard Saber II Normal Abiltiy Opponent's saber magic and corresponding elemental damage decreased by 25% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
Dark Saber Magic Ability Imbues ally's weapon with dark elemental damage 21 SPRT Points
Victory MP Boost II Normal Abiltiy Recover 3 of MP when enemy defeated 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Flourish Chain Ability Damage increased by 30% when hit by critical hit 21 Luck Points
Forsake II Normal Abiltiy 5% chance of canceling out damage form opponent 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Class 4[edit | edit source]

Divine Hero[edit | edit source]

Name Type Effect Required Training Points
Super Healing Locked Ability Heal beyond max HP when receiving recovery effect exceeding it (up to 30%) in battle -
Attack Boost All III Normal Abiltiy All allies' attack increases by 10% in battle 43 STR Points
Attack Help III Chain Ability Attack increases by 40% when HP drops to 30% of below 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
HP + 20 Stat Increase Base HP increase by 20 43 STA Points
Defense Boost All II Normal Abiltiy All allies' defense increased by 10% in battle 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Heal II Normal Abiltiy Recover 10% of HP when receiving 20% of more of player's HP damage in one hit 43 INT Points
MGC Boost All II Normal Abiltiy All allies' magic attack increases by 10% in battle 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 43 SPRT Points
Damage CS Boost IV Normal Abiltiy Add 10% of CS gauge when receiving damage 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Critical Smash III Normal Abiltiy 90% chance of attack decrease with critical hit 43 Luck Points
Cure II Normal Abiltiy Cancel status effect when using healing magic in battle 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Berserker[edit | edit source]

Name Type Effect Required Training Points
Frenzy Locked Ability Attack and defense increased by 2% when normal attacks hits (up to 30%) -
Wound II Normal Abiltiy Damage increased by 40% by sacrificing 5% of HP when using a power attack 43 STR Points
Rage II Chain Ability Each time 20% of HP in damage is accumulated, attack and defense increase by 10% (up to 30%) 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
HP + 20 Stat Increase Base HP increase by 20 43 STA Points
Victory Heal III Normal Abiltiy Recover 30% of HP when enemy defeated 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Weak Point III Normal Abiltiy Damage to enemy's elemental weakness increased by 35% 43 INT Points
Weak Point All II Normal Abiltiy Damage to enemy's elemental weakness increased by 12% for all allies 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 43 SPRT Points
Victory CS Boost III Normal Abiltiy Add 30% of CS gauge when enemy defeated 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Flourish II Chain Ability Damage increased by 40% when hit by critical hit 43 Luck Points
Concentrate II Normal Abiltiy Chance of critical hit increased by 40% 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Angela[edit | edit source]

Default Class[edit | edit source]

Magician[edit | edit source]

Name Type Effect Required Training Points
Strength + 5 Stat Increase Strength increase by 5 2 STR Points
Magic Recoil Normal Abiltiy Easier to knock back enemy when magic is successful 4 STR Points
Reclaim Chain Ability Recover 1 of MP when power attack is successful 6 STR Points
Stamina + 5 Stat Increase Stamina increase by 5 2 STA Points
Diamond Shards Magic Ability Deals earth magic damage toa very small area 4 STA Points
Spell Guard Normal Abiltiy Defense and magic defense increased by 15% when casting 6 STA Points
Intelligence + 5 Stat Increase Intelligence increase by 5 2 INT Points
Limit Break Chain Ability Magic damage dealt increases by 5% 4 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 6 INT Points
MP + 5 Stat Increase Base MP increase by 5 2 SPRT Points
Holy Bolt Magic Ability Deals light magic damage to a very small area 2 SPRT Points
Victory MP Boost Normal Abiltiy Recover 2 of MP when enemy defeated 4 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 6 SPRT Points
Magic Armor Normal Abiltiy 15% chance that enemy magic will do zero damage 2 Luck Points
Enigma Normal Abiltiy Harder for enemy to target 4 Luck Points
Luck + 5 Stat Increase Luck increase by 5 6 Luck Points
Cyclone Magic Ability Deals wind magic damage to a very small area 6 Luck Points

Class 2[edit | edit source]

Sorceress[edit | edit source]

Name Type Effect Required Training Points
Magic Burst Locked Ability Damage from magic increased by 15% when MP at 100% -
Fireball Magic Ability Deals fire magic damage to a very small area 9 STR Points
Reclaim II Normal Abiltiy Recover 2 of MP when power attack is successful 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Fireball + Magic Ability Deals fire magic damage to a small area 15 STR Points
Explode Magic Ability Deals fire magic damage to a medium-sized area 15 STR Points
Diamond Shards + Magic Ability Deals earth damage to a medium area 9 STA Points
Earthquake Magic Ability Deals earth magic damage to a very small area 9 STA Points
Cast Resist Chain Ability Opponent's damage decreased by 20% when casting 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Intelligence + 5 Stat Increase Intelligence increase by 5 9 INT Points
Ice Smash Magic Ability Deals water magic damage to a very small area 9 INT Points
Evil Gate Magic Ability Deals dark magic damage to a very small area 9 INT Points
Elemental Combo Normal Abiltiy Damage increased by 5% when using magic of the same element in succession (up to 30%) 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 12 INT Points
Ice Smash + Magic Ability Deals water magic damage to a medium-sized area 15 INT Points
Evil Gate + Magic Ability Deals dark magic damage to a small area 15 INT Points
Spike Freeze Magic Ability Deals water magic damage to a small area 15 INT Points
MP + 5 Stat Increase Base MP increase by 5 9 SPRT Points
Holy Bolt + Magic Ability Deals light magic damage to a medium-sized area 9 SPRT Points
Lucent Beam Magic Ability Deals light magic damage to a very small area 9 SPRT Points
Move MP Saver Normal Abiltiy Decrease MP used for moves by 30% in battle 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Bless Normal Abiltiy 20% chance of changing MP needed for a move to 0 in battle 9 Luck Points
Cyclone + Magic Ability Deals wind magic damage to a large area 12 Luck Points
Thunderstorm Magic Ability Deals wind magic damage to a very small area 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5

Mysticist[edit | edit source]

Name Type Effect Required Training Points
Wrath Locked Ability Magic attack and magic defense increase if ally faints -
Fireball Magic Ability Deals fire magic damage to a very small area 9 STR Points
Reclaim II Normal Abiltiy Recover 2 of MP when power attack is successful 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Fireball + Magic Ability Deals fire magic damage to a small area 15 STR Points
Diamond Shards + Magic Ability Deals earth damage to a medium area 9 STA Points
Victory Heal Normal Abiltiy Recover 10% of HP when enemy defeated 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Intelligence + 5 Stat Increase Intelligence increase by 5 9 INT Points
Ice Smash Magic Ability Deals water magic damage to a very small area 9 INT Points
Evil Gate Magic Ability Deals dark magic damage to a very small area 9 INT Points
Wound Magic Normal Abiltiy Damage increased by 20% by sacrificing 5% of HP when using attack magic 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 9 INT Points
Ice Smash + Magic Ability Deals water magic damage to a medium-sized area 15 INT Points
Evil Gate + Magic Ability Deals dark magic damage to a small area 15 INT Points
Dark Force Magic Ability Deals dark magic damage to a small area 15 INT Points
MP + 5 Stat Increase Base MP increase by 5 9 SPRT Points
Holy Bolt + Magic Ability Deals light magic damage to a medium-sized area 9 SPRT Points
Dark Reduction Normal Abiltiy Opponent's dark elemental damage decreased by 10% 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Random Debuff Normal Abiltiy 10% chance of a random stat decreasing when using a power attack 9 Luck Points
Cyclone + Magic Ability Deals wind magic damage to a large area 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Class 3[edit | edit source]

Grand Diviner[edit | edit source]

Name Type Effect Required Training Points
Refresh Locked Ability Recover 15% of MP after winning a battle -
Explode + Magic Ability Deals fire magic damage to a large area 21 STR Points
Tough Chain Ability Damage to non-boss monsters increased by 20% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Earthquake + Magic Ability Deals earth magic damage to a medium-sized area 21 STA Points
Cast Resist II Normal Abiltiy Opponent's damage decreased by 30% when casting 27 STA Points
Stamina +10 Stat Increase Stamina increase by 10 33 STA Points
Spike Freeze + Magic Ability Deals water magic damage to a medium-sized area 21 INT Points
Limit Break II Chain Ability Magic damage dealt increases by 25% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Doppelganger Magic Ability Magic deals lots of non-elemental damage to enemies in the area 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Lucent Beam + Magic Ability Deals light magic damage to a very large area 21 SPRT Points
Elemental Reduction Normal Abiltiy Opponent's elemental damage decreased by 20% 27 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 10 33 SPRT Points
Thunderstorm + Magic Ability Deals wind magic damage to a medium-sized area 21 Luck Points
Pinpoint II Normal Abiltiy Chance of critical hit increased by 25% 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Archmage[edit | edit source]

Name Type Effect Required Training Points
Desperation Locked Ability Recover 40% MP when HP drops to 10% below -
Explode + Magic Ability Deals fire magic damage to a large area 21 STR Points
Tough Chain Ability Damage to non-boss monsters increased by 20% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Earthquake + Magic Ability Deals earth magic damage to a medium-sized area 21 STA Points
Cast Resist II Normal Abiltiy Opponent's damage decreased by 30% when casting 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 21 INT Points
Spike Freeze + Magic Ability Deals water magic damage to a medium-sized area 21 INT Points
Elemental Combo II Normal Abiltiy Damage increased by 5% when using magic of the same element in succession (up to 30%) 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Glitter Dust Magic Ability Strong magic deals lots of non-elemental damage to enemies in the area 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Lucent Beam + Magic Ability Deals light magic damage to a very large area 21 SPRT Points
Move MP Saver II Normal Abiltiy Decrease MP used for moves by 40% in battle 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Thunderstorm + Magic Ability Deals wind magic damage to a medium-sized area 21 Luck Points
Pinpoint II Normal Abiltiy Chance of critical hit increased by 25% 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Rune Seer[edit | edit source]

Name Type Effect Required Training Points
Guardian Runes Locked Ability Status effect resistance increased by 30% -
Blaze Wall Magic Ability Deals fire magic damage, chance of burning enemy 21 STR Points
Cheat Chain Ability Damage to monster of level lower than the character's increased by 20% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Stone Cloud Magic Ability Deals earth magic damage chance of petrifying enemy 21 STA Points
Total Resistance Chain Ability All status effects canceled out 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 21 INT Points
Dark Force + Magic Ability Deals dark magic damage to a large area 21 INT Points
Cold Blaze Magic Ability Deals water magic damage, chance of freezing enemy 21 INT Points
Special Effect Normal Abiltiy Damage to enemy with status effect increased by 30% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Annihilate Magic Ability Deals dark magic damage, chance of instantly destroying lower leveled enemies 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Victory MP Boost II Normal Abiltiy Recover 3 of MP when enemy defeated 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Stun Gust Magic Ability Deals wind magic damage, chance of silencing enemy 21 Luck Points
Effect Boost All Normal Abiltiy Chance of status effect for all allies increased by 30% 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Magus[edit | edit source]

Name Type Effect Required Training Points
Soul Hunt Locked Ability Magic attack increases by 20% for 30 sec. after ally faints (effect cannot overlap) -
Explode Magic Ability Deals fire magic damage to a medium-sized area 21 STR Points
Wound Normal Abiltiy Damage to enemy's elemental weakness increased by 15% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Earthquake Magic Ability Deals earth magic damage to a very small area 21 STA Points
Spell Resistance Normal Abiltiy 90% chance of not getting knock back while casting 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 21 INT Points
Spike Freeze Magic Ability Deals water magic damage to a small area 21 INT Points
Wound Magic All Normal Abiltiy Damage increased by 30% per ally by sacrificing 2% of allies' HP when using attack magic 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Ancient Curse Magic Ability Ancient forbidden magic deals lots of non-elemental damage to enemies in the area 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Damage MP Boost Normal Abiltiy Recover 2% of MP when receiving damage 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Thunderstorm Magic Ability Deals wind magic damage to a very small area 21 Luck Points
Magic Armor II Chain Ability 30% chance that enemy magic will do zero damage 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Class 4[edit | edit source]

Mystic Queen[edit | edit source]

Name Type Effect Required Training Points
Elemental Master Locked Ability Deal damage regardless of resistant element -
Tough II Chain Ability Damage to non-boss monsters increased by 30% 43 STR Points
Judge II Normal Abiltiy Damage to boss monsters increased by 30% 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
Spell Guard III Normal Abiltiy Defense and magic defense increased by 40% when casting 43 STA Points
Cast Resist III Normal Abiltiy Opponent's damage decreased by 40% when casting 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 43 INT Points
Limit Break III Normal Abiltiy Magic damage dealt increases by 35% 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
MP + 10 Stat Increase Base MP increase by 10 43 SPRT Points
Elemental Reduction II Normal Abiltiy Opponent's elemental damage decreased by 30% 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Pinpoint III Normal Abiltiy Chance of critical hit increased by 40% 43 Luck Points
Critical Damage II Normal Abiltiy Damage increased by 40% when hit by critical hit 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Spellbinder[edit | edit source]

Name Type Effect Required Training Points
Greed Locked Ability Recover 3% of MP when receiving damage -
Cheat II Normal Abiltiy Damage to monster of level lower than the character's increased by 30% 43 STR Points
Wound II Normal Abiltiy Damage increased by 40% by sacrificing 5% of HP when using a power attack 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
Victory Heal III Normal Abiltiy Recover 30% of HP when enemy defeated 43 STA Points
Spell Resistance II Normal Abiltiy Cannot get knocked back while casting 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 43 INT Points
Wound Magic All II Normal Abiltiy Damage increased by 40% per ally by sacrificing 5% of allies' HP when using attack magic 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
MP + 10 Stat Increase Base MP increase by 10 43 SPRT Points
Damage MP Boost II Normal Abiltiy Recover 5% of MP when receiving damage 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Random Debuff III Normal Abiltiy 30% chance of a random stat decreasing when using a power attack 43 Luck Points
Magic Armor III Normal Abiltiy 40% chance that enemy magic will do zero damage 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Kevin[edit | edit source]

Default Class[edit | edit source]

Grappler[edit | edit source]

Name Type Effect Required Training Points
Strength + 5 Stat Increase Strength increase by 5 2 STR Points
Conflagration Chain Ability Dealt damage increases by 15% when HP drops to 30% or below 4 STR Points
Strength + 5 Stat Increase Strength increase by 5 6 STR Points
Ward Off Normal Abiltiy 10% chance of decreasing damage from opponent by 50% 2 STA Points
Defensive Normal Abiltiy Defense and magic defense increased by 10% while using charge attack 4 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 6 STA Points
Intelligence + 5 Stat Increase Intelligence increase by 5 2 INT Points
Retain Normal Abiltiy Effect length increased by 100% for status increase caused by move 4 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 6 INT Points
Payback Normal Abiltiy Reduce total amount of CS gauge used by 10% when using class strike 2 SPRT Points
Victory CS Boost Normal Abiltiy Add 5% of CS gauge when enemy defeated 4 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 6 SPRT Points
Lucky Break Normal Abiltiy 50% of chance of not getting knocked back 2 Luck Points
Forsake Normal Abiltiy 5% chance of canceling out damage form opponent 4 Luck Points
Luck + 5 Stat Increase Luck increase by 5 6 Luck Points

Class 2[edit | edit source]

Monk[edit | edit source]

Name Type Effect Required Training Points
Indignant Locked Ability Attack increase if ally faints -
Strength + 5 Stat Increase Strength increase by 5 9 STR Points
Attack Help Chain Ability Attack increase by 20% when HP drops to 30% of below 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Pressure Point Magic Ability Boosts attack (Kevin only) 9 STA Points
Defense Help Normal Abiltiy Defense increase by 20% when HP drops to 30% or below 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Intelligence + 5 Stat Increase Intelligence increase by 5 9 INT Points
Self-Heal Normal Abiltiy Status effect and stat decrease effect time shortened by 30% 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 9 INT Points
Healing Light Magic Ability Recover ally's HP 9 SPRT Points
Damage CS Boost II Normal Abiltiy Add 5% of CS gauge when receiving damage 12 SPRT Points
Spirit + 5 Normal Abiltiy Spirit increase by 5 15 SPRT Points
Damage Heal Chain Ability 10% chance to recover 10% of HP when receiving damage 9 Luck Points
Broken Lines Normal Abiltiy 30% chance of defense decrease with critical hit 12 Luck Points
Luck + 5 Stat Increase Stat Increase

Luck increase by 5

15 Luck Points

Brawler[edit | edit source]

Name Type Effect Required Training Points
Mutiny Locked Ability Attack increases by 15% if HP drops to 50% or below
Strength + 5 Stat Increase Strength increase by 5 9 STR Points
Attack Recoil Normal Abiltiy Easier to knock back enemy when power attack is succesful 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Victory Heal Normal Abiltiy Recover 10% of HP when enemy defeated 9 STA Points
Defense Help Normal Abiltiy Defense increase by 20% when HP drops to 30% or below 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Intelligence + 5 Stat Increase Intelligence increase by 5 9 INT Points
Mute Chain Ability 30% chance of causing silence when using power attack 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
Payback II Normal Abiltiy Reduce total amount of CS gauge used by 15% when using a class strike 9 SPRT Points
Victory CS Boost II Chain Ability Add 10% of CS gauge when enemy defeated 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Ambush II Normal Abiltiy Damage to enemy not targeting the player increased by 15% 9 Luck Points
Broken Lines Normal Abiltiy 30% chance of defense decrease with critical hit 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Class 3[edit | edit source]

Divine Fist[edit | edit source]

Name Type Effect Required Training Points
Fighting Spirit Locked Ability Add 4% of CS gauge for every 5 sec. in battle
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
1-Hit Class Strike Chain Ability Class strike damage increased by 25% when HP at 100% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Ward Off II Normal Abiltiy 30% chance of decreasing damage from opponent by 50% 21 STA Points
Defense Help II Normal Abiltiy Defense increase by 30% when HP drops to 30% or below 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 21 INT Points
Meditation Normal Abiltiy Add 7% of CS gauge for every 5 sec. in battle 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Nature Aura Magic Ability Helps increase ally's obtained CS in battle 21 SPRT Points
Stat Boost CS Boost Normal Abiltiy Add 25% of CS gauge when stat is increased with move 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Revive Normal Abiltiy 50% chance of reducing total amount of CS gauge used by 50% when using class strike 21 Luck Points
Broken Lines II Chain Ability 60% chance of defense decrease with critical hit 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Warrior Monk[edit | edit source]

Name Type Effect Required Training Points
Ambition Locked Ability Status effect or stat decrease canceled when using class skills -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Attack Saber II Normal Abiltiy MP needed for saber magic increased by 8, increase damage dealt by 25% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Ward Off II Normal Abiltiy 30% chance of decreasing damage from opponent by 50% 21 STA Points
Victory Heal II Normal Abiltiy Recover 20% of HP when enemy defeated 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 21 INT Points
Heal Upgrade Normal Abiltiy Recovers 35% more HP in battle when healed 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Healing Light + Magic Ability Recover all allies' HP 21 SPRT Points
Leaf Saber Magic Ability Make ally's weapon absorb MP 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Cure Normal Abiltiy 75% chance of cancelling status effect when using healing magic in battle 21 Luck Points
Broken Lines II Chain Ability 60% chance of defense decrease with critical hit 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Enlightened[edit | edit source]

Name Type Effect Required Training Points
Inferno Locked Ability Invincible for 10 sec. at start of battle -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Adversity Normal Abiltiy Increases attack power, magic attack and magic defense when HP is at 30% of less 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Victory Heal II Normal Abiltiy Recover 20% of HP when enemy defeated 21 STA Points
Defense Help II Normal Abiltiy Defense increase by 30% when HP drops to 30% or below 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 21 INT Points
Fortitude III Normal Abiltiy Attack increases by 30% when affected by status effect 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Moon Saber Magic Ability Boosts ally's chance of critical hit 21 SPRT Points
Stat Down Resistance Chain Ability All stat decreases canceled out 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Critical Damage Normal Abiltiy Damage increased by 30% when hit by critical hit 21 Luck Points
Broken Lines II Chain Ability 60% chance of defense decrease with critical hit 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Fatal Fist[edit | edit source]

Name Type Effect Required Training Points
Royal Anger Locked Ability Attack and defense increase by 10% when HP drops to 30% of below -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Finishing Blow Chain Ability Damage to enemy with 30% or below increased by 30% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Ward Off II Normal Abiltiy 30% chance of decreasing damage from opponent by 50% 21 STA Points
Defense Help II Normal Abiltiy Defense increase by 30% when HP drops to 30% or below 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 21 INT Points
Special Effect II Normal Abiltiy Damage to enemy with status effect increased by 40% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Moon Energy Magic Abiltiy Boosts ally's chance of critical hit 21 SPRT Points
Damage CS Boost III Normal Abiltiy Add 7% of CS gauge when receiving damage 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Critical Damage Normal Abiltiy Damage increased by 30% when hit by critical hit 21 Luck Points
Broken Lines II Chain Ability 60% chance of defense decrease with critical hit 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Class 4[edit | edit source]

Beast King[edit | edit source]

Name Type Effect Required Training Points
Gem Locked Ability Cannot be knocked back while using charge attack, opponent's damage decreased by 20%
Strength + 10 Stat Increase Strength increase by 10 43 STR Points
1-Hit Class Strike II Normal Abiltiy Class strike damage increased by 35% when HP at 100% 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
Ward Off III Normal Abiltiy 60% chance of decreasing damage from opponent by 50% 43 STA Points
Victory Heal III Normal Abiltiy Recover 30% of HP when enemy defeated 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Intelligence + 10 Stat Increase Intelligence increase by 10 43 INT Points
Heal Upgrade II Chain Ability Recovers 50% more HP in battle when healed 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Heal CS Boost II Normal Abiltiy Add 8% CS gauge when healing an ally's HP in battle 43 SPRT Points
Stat Boost CS Boost II Normal Abiltiy Add 35% of CS gauge when stat is increased with move 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Cure II Normal Abiltiy Cancel status effect when using healing magic in battle 43 Luck Points
Broken Lines III Chain Ability 90% chance of defense decrease with critical hit 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Annihilator[edit | edit source]

Name Type Effect Required Training Points
Evil Spirit Locked Ability Attack increased by 3% when normal attack hits (up to 30%) -
Strength + 10 Stat Increase Strength increase by 10 43 STR Points
Finishing Blow II Chain Ability Damage to enemy with 30% HP or below increased by 45% 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
Victory Heal III Normal Abiltiy Recover 30% of HP when enemy defeated 43 STR Points
Defense Help III Normal Abiltiy Defense increase by 40% when HP drops to 30% or below 53 STR Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STR Points
Intelligence + 10 Stat Increase Intelligence increase by 10 43 INT Points
Damage CS Boost IV Normal Abiltiy Add 10% of CS gauge when receiving damage 53 SPRT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Payback III Normal Abiltiy Reduce total amount of CS gauge used by 35% when using a class strike 43 SPRT Points
Fortitude IV Normal Abiltiy Attack increases by 40% when affected by status effect 53 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Critical Damage II Normal Abiltiy Damage increased by 40% when hit by critical hit 43 Luck Points
Broken Lines III Chain Ability 90% chance of defense decrease with critical hit 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Charlotte[edit | edit source]

Default Class[edit | edit source]

Cleric[edit | edit source]

Name Type Effect Required Training Points
Mighty Chain Ability Power attack damage increased by 5% 2 STR Points
Sturdy Normal Abiltiy Attack increases by 5% when HP at 80% of above 4 STR Points
Strength + 5 Stat Increase Strength increase by 5 6 STR Points
HP + 5 Stat Increase Base HP increase by 5 2 STA Points
Defender Chain Abiltiy Base defense inceased by 10%, base attack decreased by 10% 4 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 6 STA Points
Close Call Normal Abiltiy Recovers 20% more HP when healing an ally with 30% Hp or below in battle 2 INT Points
Recovery Normal Abiltiy Using a healing move on ally recovers 10% more HP in battle 4 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 6 INT Points
MP + 5 Stat Increase Base MP increase by 5 2 SPRT Points
Healing Light Magic Ability Recover ally's HP 2 SPRT Points
Heal CS Boost Normal Abiltiy Add 5% CS gauge when healing an ally's HP in battle 4 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 6 Spirit Points
Twinkle Rain Magic Ability Heal ally's status effect 6 Spirit Points
Ambush Normal Abiltiy Damage to enemy not targeting the player increased by 10% 2 Luck Points
Persist Normal Abiltiy 15% chance of retaining 1 HP instead of fainting 4 Luck Points
Luck + 5 Stat Increase Luck increase by 5 6 Luck Points

Class 2[edit | edit source]

Priestess[edit | edit source]

Name Type Effect Required Training Points
Mercy Locked Ability Add 10% of CS gauge when casting healing magic -
Attack Recoil Normal Abiltiy Easier to knock back enemy when power attack is succesful 9 STR Points
Sturdy II Normal Abiltiy Attack increases by 10% when HP at 80% of above 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
HP + 5 Stat Increase Base HP increase by 5 9 STA Points
Defender II Chain Ability Base defense inceased by 20%, base attack decreased by 20% 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Close Call II Normal Abiltiy Recovers 30% more HP when healing an ally with 30% Hp or below in battle 9 INT Points
Auto-HP Heal Chain Ability Recover 1% of HP for every 5 sec. in battle 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
MP + 5 Stat Increase Base MP increase by 5 9 SPRT Points
Healing Light + Magic Ability Recover all allies' HP 9 SPRT Points
Holy Bolt Magic Ability Deals light magic damage to a very small area 9 SPRT Points
Stone Saber Magic Ability Imbues ally's weapon with earth elemental damage 12 SRPT Points
Lightning Saber Magic Ability Imbues ally's weapon with air elemental damage 12 SRPT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Ice Saber Magic Ability Imbues ally's weapon with water elemental damage 15 SPRT Points
Flame Saber Magic Ability Imbues ally's weapon with fire elemental damage 15 SPRT Points
Safeguard Normal Abiltiy Cancel out stat decrease when using healing magic in battle 9 Luck Points
Bless Normal Abiltiy 20% chance of changing MP needed for a move to 0 in battle 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Enchantress[edit | edit source]

Name Type Effect Required Training Points
Distress Locked Ability Attack and magic attack increases by 10% when affected by status effect -
Attack Recoil Normal Abiltiy Easier to knock back enemy when power attack is succesful 9 STR Points
Quick Shot Chain Ability Damage to enemy with 100% increased by 20% 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
HP + 5 Stat Increase Base HP increase by 5 9 STA Points
Defender II Chain Ability Base defense inceased by 20%, base attack decreased by 20% 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Doze Normal Abiltiy 30% chance of causing sleep when using power attack 9 INT Points
Super Summon Normal Abiltiy Summoning magic damage increased by 30% 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
MP + 5 Stat Increase Base MP increase by 5 9 SPRT Points
Healing Light + Magic Ability Recover all allies' HP 9 SPRT Points
Chess Knight Magic Ability Summon, deals damage to enemy 12 SPRT Points
Machine Golem Magic Ability Summon, deals damage to enemy 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Hard Ricochet Normal Abiltiy 50% chance of reflecting stat decrease back 9 Luck Points
Random Debuff Normal Abiltiy 10% chance of a random stat decreasing when using a power attack 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Class 3[edit | edit source]

High Cleric[edit | edit source]

Name Type Effect Required Training Points
Security Locked Ability 10% chance of no damage when receiving damage -
Attack Help II Normal Abiltiy Attack increase by 30% when HP drops to 30% of below 21 STR Points
Attack Saber II Normal Abiltiy MP needed for saber magic increased by 8, increase damage dealt by 25% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 10 Stat Increase Base HP increase by 10 21 STA Points
Spell Guard II Chain Ability Defense and magic defense increased by 30% when casting 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Recover Break Chain Ability Heal 30% more than max HP when healing ally in battle 21 INT Points
Auto HP-Heal All Normal Abiltiy Recovery 1% of HP for all allies every 10 second during battle 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Twinkle Rain + Magic Ability Heal all allies' status effect 21 SPRT Points
Holy Saber Magic Ability Imbues ally's weapon with light elemental damage 21 SPRT Points
Heal CS Boost II Normal Abiltiy Add 8% CS gauge when healing an ally's HP in battle 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Magic Shield Magic Ability Halves magic damage to an ally 33 SPRT Points
Undead Away Magic Ability Instantly kill lower level undead enemies 33 SPRT Points
Miracle Normal Abiltiy Retain 1 HP when hit with critical damage when HP at 50% of above 21 Luck Points
Cure Normal Abiltiy 75% chance of cancelling status effect when using healing magic in battle 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Sage[edit | edit source]

Name Type Effect Required Training Points
Magic Bell Locked Ability Magic attack and magic defense increase when receiving magic damage -
Attack Boost All II Normal Abiltiy All allies' attack increases by 7% in battle 21 STR Points
Attack Saber II Normal Abiltiy MP needed for saber magic increased by 8, increase damage dealt by 25% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 10 Stat Increase Base HP increase by 10 21 STA Points
Defense Boost All Normal Abiltiy All allies' defense increased by 7% in battle 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Recover Break Normal Abiltiy Heal 30% more than max HP when healing ally in battle 21 INT Points
Heal Upgrade All Normal Abiltiy Recovers 10% more of all allies HP in battle 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Twinkle Rain + Magic Ability Heal all allies' status effect 21 SPRT Points
Holy Bolt + Magic Ability Deals light magic damage to a medium-sized area 27 SPRT Points
Stone Saber + Magic Ability Imbues all allies' weapon with earth elemental damage 27 SPRT Points
Lightning Saber + Magic Ability Imbues all allies' weapon with air elemental damage 27 SPRT Points
Ice Saber + Magic Ability Imbues all allies' weapon with water elemental damage 27 SPRT Points
Flame Saber + Magic Ability Imbues all allies' weapon with fire elemental damage 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Lucent Beam Magic Ability Deals light magic damage to a very small area 33 SPRT Points
Bless II Chain Ability 30% chance of changing MP needed for a move to 0 in battle 21 Luck Points
Cure Normal Abiltiy 75% chance of cancelling status effect when using healing magic in battle 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Necromancer[edit | edit source]

Name Type Effect Required Training Points
Repetition Locked Ability Damage increased be 5% when using summoning magic in succession -
Mighty II Chain Ability Power attack damage increased by 20% 21 STR Points
Quick Shot II Normal Abiltiy Damage to enemy with 100% increased by 30% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 10 Stat Increase Base HP increase by 10 21 STA Points
Victory Heal II Normal Abiltiy Recover 20% of HP when enemy defeated 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Charred Chain Ability 45% chance of causing burns when using power attacks 21 INT Points
Stonework Normal Abiltiy 10% chance of causing petrify when using power attack 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Twinkle Rain + Magic Ability Heal all allies' status effect 21 SPRT Points
Ghoul Magic Ability Summon, deals damage to enemy 27 SPRT Points
Ghost Magic Ability Summon, deals damage to enemy 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Dark Curse Magic Ability Decreases all stats of enemy 33 SPRT Points
Dark Saber Magic Ability Imbues ally's weapon with dark elemental damage 33 SPRT Points
Climatic Hit Normal Abiltiy Chance of critical hit increased by 70% when attack on status affected enemy is successful 21 Luck Points
Hard Ricochet II Chain Ability 65% chance of reflecting stat decrease back 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Warlock[edit | edit source]

Name Type Effect Required Training Points
Life Swipe Locked Ability Recover 15% of HP when using class strike -
DEF Down All Normal Abiltiy Decrease all enemies' magic defense by 7% 21 STR Points
Quick Shot II Chain Ability Damage to enemy with 100% increased by 30% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
HP + 10 Stat Increase Base HP increase by 10 21 STA Points
ATK Down All Normal Abiltiy Decreases all enemies' attack by 7% 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Weak Point All Normal Abiltiy Damage to enemy's elemental weakness increases by 8% for all allies 21 INT Points
MGC DEF Down All Normal Abiltiy Decrease all enemies' magic defense by 7% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
MP + 10 Stat Increase Base MP increase by 10 21 SPRT Points
Dispel Magic Magic Ability Dispel all enemy magic effects 21 SPRT Points
Gremlin Magic Ability Summon, deals damage to enemy 21 SPRT Points
Demon Magic Ability Summon, deals damage to enemy 27 SPRT Points
Fetid Breath Magic Ability Deals fire damage, decreases enemy's magic atttack and magic defense 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Hard Ricochet II Chain Ability 65% chance of reflecting stat decrease back 21 Luck Points
Random Debuff II Normal Abiltiy 20% chance of a random stat decreasing when using a power attack 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Class 4[edit | edit source]

High Priestess[edit | edit source]

Name Type Effect Required Training Points
Salvation Locked Ability Recover 100% HP for all fainted allies when fainted -
Sturdy III Chain Ability Attack increases by 30% when HP at 80% of above 43 STR Points
Attack Boost All III Normal Abiltiy All allies' attack increases by 10% in battle 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
HP + 10 Stat Increase Base HP increase by 10 43 STA Points
Cherish Normal Abiltiy Opponent's damage decreased by 10% for allies 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Heal Upgrade All II Normal Abiltiy Recovers 15% more of all allies HP in battle 43 INT Points
Auto-HP Heal All II Normal Abiltiy MP needed for saber magic increased by 8, increase damage dealt by 25% 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
MP + 10 Stat Increase Base MP increase by 10 43 SPRT Points
Heal CS Boost III Normal Abiltiy Add 10% CS gauge when healing an ally's HP in battle 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Miracle II Chain Ability Retain 1 HP when hit with critical damage when HP at 30% of above 43 Luck Points
Cure II Normal Abiltiy Cancel status effect when using healing magic in battle 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Chaosbringer[edit | edit source]

Name Type Effect Required Training Points
Small-fry Locked Ability Decreases all enemies' magic attack and magic defense when battle starts -
Mighty III Chain Ability Power attack damage increased by 30% 43 STR Points
DEF Down All II Normal Abiltiy Decrease all enemies' magic defense by 10% 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
HP + 10 Stat Increase Base HP increase by 10 43 STA Points
ATK Down All II Normal Abiltiy Decreases all enemies' attack by 10% 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Weak Point All II Normal Abiltiy Damage to enemy's elemental weakness increases by 12% for all allies 43 INT Points
MGC DEF Down All II Normal Abiltiy Decrease all enemies' magic defense by 10% 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
MP + 10 Stat Increase Base MP increase by 10 43 SPRT Points
Summon CS Boost II Normal Abiltiy Add 35% of CS gauge when using summoning magic 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Hard Ricochet III Chain Ability 80% chance of reflecting stat decrease back 43 Luck Points
Random Debuff III Normal Abiltiy 30% chance of a random stat decreasing when using a power attack 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Hawkeye[edit | edit source]

Default Class[edit | edit source]

Thief[edit | edit source]

Name Type Effect Required Training Points
Strength + 5 Stat Increase Strength increase by 5 2 STR Points
Sturdy Normal Abiltiy Attack increases by 5% when HP at 80% of above 4 STR Points
Strength + 5 Stat Increase Strength increase by 5 6 STR Points
Ward Off Normal Abiltiy 10% chance of decreasing damage from opponent by 50% 2 STA Points
Interception Normal Abiltiy Damage dealt by enemy targeting the player decreased by 5% 4 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 6 STA Points
Retain Normal Abiltiy Effect length increased by 100% for status increase caused by move 2 INT Points
Toxic Chain Ability 30% chance of poisoning when using power attack 4 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 6 INT Points
Spirit + 5 Stat Increase Spirit increase by 5 2 SPRT Points
Victory CS Boost Normal Abiltiy Add 5% of CS gauge when enemy defeated 4 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 6 SPRT Points
Enigma Normal Abiltiy Harder for enemy to target 2 Luck Points
Lucky Find Chain Ability Item drop rate increase by 5% 4 Luck Points
Luck + 5 Stat Increase Luck increase by 5 6 Luck Points

Class 2[edit | edit source]

Ranger[edit | edit source]

Name Type Effect Required Training Points
Item Master Locked Ability 10% chance of keeping the item when using an item in battle -
Strength + 5 Stat Increase Strength increase by 5 9 STR Points
Sturdy II Normal Abiltiy Attack increases by 10% when HP at 80% of above 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Stand Ground Chain Ability Cannot get knocked back while using charge attack 9 STA Points
Interception II Chain Ability Damage dealt by enemy targeting the player decreased by 10% 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Special Effect Normal Abiltiy Damage to enemy with status effect increased by 30% 9 INT Points
Sleep Flower Magic Ability Chance of putting enemy to sleep 12 INT Points
Change Form Magic Ability Chance of changing enemy's shape 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
Spirit + 5 Stat Increase Spirit increase by 5 9 SPRT Points
Move MP Saver Normal Abiltiy Decrease MP used for moves by 30% in battle 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Arrow Rain Magic Ability Arrow rain down and cause non-elemental damage to the enemy 9 Luck Points
Spikes Magic Ability Spikes come up from the ground and deal non-elemental damage to enemy 9 Luck Points
Ambush II Normal Abiltiy Damage to enemy not targeting the player increased by 15% 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Ninja[edit | edit source]

Name Type Effect Required Training Points
Focus Locked Ability Magic attack increased by 10% when HP at 100% in battle -
Strength + 5 Stat Increase Strength increase by 5 9 STR Points
Sturdy II Normal Abiltiy Attack increases by 10% when HP at 80% of above 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Stand Ground Chain Ability Cannot get knocked back while using charge attack 9 STA Points
Interception II Chain Ability Damage dealt by enemy targeting the player decreased by 10% 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Weak Point Normal Abiltiy Damage to enemy's elemental weakness increased by 15% 9 INT Points
Chain Ninja Normal Abiltiy Damage increased by 5% when using ninja moves of the same element in succession (up to 30%) 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
Spirit + 5 Stat Increase Spirit increase by 5 9 SPRT Points
Ninja SP Boost Normal Abiltiy Add 5% of CS gauge when a ninja move is successful 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Shuriken Magic Ability Projectile deals non-elemental damage to enemy 9 Luck Points
Water Diversion Magic Ability Deals water damage, decreases enemy's attack 9 Luck Points
Fire Diversion Magic Ability Deals fire damage, decreases enemy's magic attack and magic defense 9 Luck Points
Dirt Diversion Magic Ability Deals earth damage to enemy 12 Luck Points
Thunder Technique Magic Ability Deals wind damage, decreases enemy's defense 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Class 3[edit | edit source]

Nomad[edit | edit source]

Name Type Effect Required Training Points
Voltage Locked Ability Adds a random status increase to all allies at the start of battle -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Attack Boost All II Normal Abiltiy All allies' attack increases by 7% in battle 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Ward Off II Normal Abiltiy 30% chance of decreasing damage from opponent by 50% 21 STA Points
Defense Boost All Normal Abiltiy All allies' defense increased by 7% in battle 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Sleep Flower + Magic Ability Chance of putting all enemies to sleep 21 INT Points
Change Form + Magic Ability Chance of changing all enemies' shape 21 INT Points
Poison Bubble Magic Ability Deals wood damage and absorb MP 27 INT Points
Lunatique Magic Ability Reduce enemy's maximum HP 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
Crystalline Magic Ability Cancels out damage from enemy for ally once 27 SPRT Points
Lunar Radiance Magic Ability Raise ally's max HP temporarily 27 SPRT Points
Nature Aura Magic Ability Helps increase ally's obtained CS in battle 27 SPRT Points
Half Eclipse Magic Ability Halves enemy's HP 33 SPRT Points
Wall Magic Ability Reflects magic damage away from ally once 33 SPRT Points
Moon Energy Magic Ability Boosts ally's chance of critical hit 33 SPRT Points
Critical Damage Normal Abiltiy Damage increased by 30% when hit by critical hit 21 Luck Points
Pinpoint II Normal Abiltiy Chance of critical hit increased by 25% 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Rogue[edit | edit source]

Name Type Effect Required Training Points
Plunder Locked Ability 20% chance of acquiring twice the amount of an item when item is obtained -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Super Trap Normal Abiltiy Trap damage increased by 25% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Ward Off II Normal Abiltiy 30% chance of decreasing damage from opponent by 50% 21 STA Points
Defense Help II Normal Abiltiy Defense increase by 30% when HP drops to 30% or below 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Sleep Flower + Magic Ability Chance of putting all the enemies to sleep 21 INT Points
Change Form + Magic Ability Chance of changing all enemies' shape 21 INT Points
Toxic Trap Normal Abiltiy 30% chance of poisoning enemy and decreasing attack when a trap is successful 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
Trap CS Boost Normal Abiltiy Add 25% of CS gauge when a trap is successful 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Rockfall Magic Ability Rocks fall and deal non-elemental damage to enemy 21 Luck Points
Mines Magic Ability Explosions deal non-elemental damage to enemy 21 Luck Points
Hatchet Throw Magic Ability Projectile deals non-elemental damage to enemy 21 Luck Points
Axe Bomber Magic Ability Projectile deals non-elemental damage to enemy 27 Luck Points
Silver Dart Magic Ability Projectile deals light damage to enemy 27 Luck Points
Hurlbat Magic Ability Projectile deals dark elemental damage 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points
Rocket Launcher Magic Ability Projectile deals fire damage to enemy 33 Luck Points
Grumpkin Magic Ability Projectile deals wood damage to enemy and absorbs MP 33 Luck Points

Ninja Master[edit | edit source]

Name Type Effect Required Training Points
Life and Death Locked Ability Attack and magic attack increased by 10% for 30 sec. with class strike (effect cannot overlap) -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Super Ninja Trick Normal Abiltiy Ninja move damage increased by 25% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Ward Off II Chain Ability 30% chance of decreasing damage from opponent by 50% 21 STA Points
Victory Heal II Normal Abiltiy Recover 20% of HP when enemy defeated 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Weak Point II Normal Abiltiy Damage to enemy's elemental weakness increased by 25% 21 INT Points
Chain Ninja II Normal Abiltiy Damage increased by 10% when using ninja moves of the same element in succession (up to 30%) 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
Ninja Sp Boost II Normal Abiltiy Add 7% of CS gauge when a ninja move is successful 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Shuriken + Magic Ability Projectile deals non-elemental damage to enemies in the area 21 Luck Points
Water Diversion + Magic Ability Deals water damage, decreases all enemies' attack 21 Luck Points
Fire Diversion + Magic Ability Deals fire damage, decreases all enemies' magic attack and magic defense 21 Luck Points
Dirt Diversion + Magic Ability Deals earth damage to all enemies 27 Luck Points
Thunder Technique + Magic Ability Deals wind damage, decreases all enemies' defense 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Nightblade[edit | edit source]

Name Type Effect Required Training Points
Cutthroat Locked Ability 10% chance of destroying an enemy instantly when attack enemy with status effect -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Reactionary Chain Ability Magic attack and magic defense increases by 30% when HP drops to 30% or below 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Ward Off II Normal Abiltiy 30% chance of decreasing damage from opponent by 50% 21 STA Points
Victory Heal II Normal Abiltiy Recover 20% of HP when enemy defeated 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Special Effect II Normal Abiltiy Damage to enemy with status effect increased by 40% 21 INT Points
MGC DEF Down All Normal Abiltiy Decrease all enemies' magic defense by 7% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 21 SPRT Points
1-Hit CS Boost Normal Abiltiy Add 30% of CS gauge when enemy defeated in one hit 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Poison Cloud Magic Ability Deals non-elemental damage, chance of poisoning the enemy 21 Luck Points
Fire Cloud Magic Ability Deals fire damage, chance of burning the enemy 21 Luck Points
Needle Shower Magic Ability Deals non-elemental damage, chance of silencing enemy 27 Luck Points
Weapon Smack Magic Ability Projectile decreases enemy's max HP 27 Luck Points
Dark Rain Magic Ability Deals dark magic damage to area 33 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Class 4[edit | edit source]

Wardenkeep[edit | edit source]

Name Type Effect Required Training Points
About-face Locked Ability Stat decrease swapped for stat increase -
Strength + 10 Stat Increase Strength increase by 10 43 STR Points
Attack Boost All III Normal Abiltiy All allies' attack increases by 10% in battle 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
Defense Help III Normal Abiltiy Defense increase by 40% when HP drops to 30% or below 43 STA Points
Defense Boost All II Normal Abiltiy All allies' defense increased by 10% in battle 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Special Effect III Chain Ability Damage to enemy with status effect increased by 60% 43 INT Points
Toxic II Chain Ability 30% chance of poisoning and decreasing defense when using power attack 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 43 SPRT Points
Damage MP Boost II Normal Abiltiy Recover 5% of MP when receiving damage 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Critical Damage II Normal Abiltiy Damage increased by 40% when hit by critical hit 43 Luck Points
Enigma II Normal Abiltiy Very hard for enemy to target 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Vigilante[edit | edit source]

Name Type Effect Required Training Points
Dark Zone Locked Ability All enemies' attack decreased at start of battle -
Strength + 10 Stat Increase Strength increase by 10 43 STR Points
Reactionary II Normal Abiltiy Magic attack and magic defense increases by 30% when HP drops to 40% or below 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
Ward Off III Normal Abiltiy 60% chance of decreasing damage from opponent by 50% 43 STA Points
Victory Heal III Normal Abiltiy Recover 30% of HP when enemy defeated 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Special Effect III Chain Ability Damage to enemy with status effect increased by 60% 43 INT Points
Weak Point III Normal Abiltiy Damage to enemy's elemental weakness increased by 35% 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Spirit + 10 Stat Increase Spirit increase by 10 43 SPRT Points
Damage Mp Boost II Normal Abiltiy Recover 5% of MP when receiving damage 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Retribution Chain Ability 10% chance of destroying enemy instantly when using power attack 43 Luck Points
Enigma II Normal Abiltiy Very hard for enemy to target 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Riesz[edit | edit source]

Default Class[edit | edit source]

Amazon[edit | edit source]

Name Type Effect Required Training Points
Strength + 5 Stat Increase Strength increase by 5 2 STR Points
Counter Normal Abiltiy Attack increases by 10% for 30 sec. when receiving damage (effect cannot overlap) 4 STR Points
Strength + 5 Stat Increase Strength increase by 5 6 STR Points
Stamina + 5 Stat Increase Stamina increase by 5 2 STA Points
Interception Normal Abiltiy Damage dealt by enemy targeting the player decreased by 5% 4 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 6 STA Points
Fortitude Chain Ability Attack increases by 15% when affected by status effect 2 INT Points
Quick Heal Normal Abiltiy Status effect time shortened by 30% 4 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 6 INT Points
Victory CS Boost Normal Abiltiy Add 5% of CS gauge when enemy defeated 2 SPRT Points
Payback Normal Abiltiy Reduce total amount of CS gauge used by 10% when using class strike 4 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 6 SPRT Points
Forsake Normal Abiltiy 5% chance of canceling out damage form opponent 2 Luck Points
Pinpoint Chain Ability Chance of critical hit increased by 10% 4 Luck Points
Luck + 5 Stat Increase Luck increase by 5 6 Luck Points

Class 2[edit | edit source]

Valkyrie[edit | edit source]

Name Type Effect Required Training Points
Army of One Locked Ability Add 1% of CS gauge when normal attack hits -
Strength + 5 Stat Increase Strength increase by 5 9 STR Points
Attack Boost All Normal Abiltiy All allies' attack increases by 3% in battle 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Stamina + 5 Stat Increase Stamina increase by 5 9 STA Points
Winning Heal Normal Abiltiy Restore 7% of HP of all allies after winning a battle 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Stat Boost Normal Abiltiy Increase the effect of status up skills by 8% 9 INT Points
Self-Heal Normal Abiltiy Status effect and stat decrease effect time shortened by 30% 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
Protection Magic Ability Boosts ally's defense 9 SPRT Points
Mental Boost Magic Ability Boosts ally's magic attack and magic defense 9 SPRT Points
Strengthen Magic Ability Boosts ally's attack 9 SPRT Points
Stat Boost MP Saver Normal Abiltiy Decrease MP needed for move that increases stat by 30% 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Magic Smash Chain Ability 30% chance of magic attack and magic defense decrease with critical hit 9 Luck Points
Bountiful Chain Ability Healing item's effectiveness increased by 20% in battle 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Rune Maiden[edit | edit source]

Name Type Effect Required Training Points
Ward Runes Locked Ability Stat decrease effect time shortened by 40% -
Strength + 5 Stat Increase Strength increase by 5 9 STR Points
Charger Normal Abiltiy Charge attack damage increased by 30% 12 STR Points
Strength + 5 Stat Increase Strength increase by 5 15 STR Points
Stamina + 5 Stat Increase Stamina increase by 5 9 STA Points
Defense Help Normal Abiltiy Defense increase by 20% when HP drops to 30% or below 12 STA Points
Stamina + 5 Stat Increase Stamina increase by 5 15 STA Points
Super Stat Down Chain Ability Stat decrease from move increased by 5% 9 INT Points
Down Time Normal Abiltiy Stat decrease from move lengthened by 50% 12 INT Points
Intelligence + 5 Stat Increase Intelligence increase by 5 15 INT Points
Defenseless Magic Ability Decreases enemy's defense 9 SPRT Points
Enfeeble Magic Ability Decreases enemy's magic attack and magic defense 9 SPRT Points
Weaken Magic Ability Decreases enemy's attack 9 SPRT Points
Stat Down MP Saver Normal Abiltiy Decrease MP needed for move that decreases stat by 30% 12 SPRT Points
Spirit + 5 Stat Increase Spirit increase by 5 15 SPRT Points
Magic Smash Chain Ability 30% chance of magic attack and magic defense decrease with critical hit 9 Luck Points
Critical Smash Normal Abiltiy 30% chance of attack decrease with critical hit 12 Luck Points
Luck + 5 Stat Increase Luck increase by 5 15 Luck Points

Class 3[edit | edit source]

Vanadis[edit | edit source]

Name Type Effect Required Training Points
Mana Blessing Locked Ability Recover 7% of HP for all allies after winning a battle -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Light of Guidance Normal Abiltiy All allies' attack increases by 7% when HP at 50% or above 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Stamina + 10 Stat Increase Stamina increase by 10 21 STA Points
Light of Refuge Normal Abiltiy All allies' defense increases by 7% when HP at 50% or above 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Freya Magic Ability Summons war goddess. Deals damage to enemies in area, potentially changes their size 21 INT Points
Auto-HP Heal All Normal Abiltiy Recover 1% of HP every 10 second during battle for all allies. 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Damage CS Boost III Normal Abiltiy Add 7% of CS gauge when receiving damage 21 SPRT Points
Oracle Chain Ability All stats increase when using class strike 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Extra Potent Chain Ability Also gain the status increase effect yourself 21 Luck Points
Random Buff Normal Abiltiy Randomized status effect when stat is increased with move 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Starlancer[edit | edit source]

Name Type Effect Required Training Points
Meteor Light Locked Ability Effect lasts until the battle ends for status increase caused by move -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Attack Boost All II Normal Abiltiy All allies' attack increases by 7% in battle 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Stamina + 10 Stat Increase Stamina increase by 10 21 STA Points
Defense Boost All Normal Abiltiy All allies' defense increased by 7% in battle 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Seraph Magic Ability Summon winged god. Deals damage in area and potentially silences 21 INT Points
MGC Boost All Normal Abiltiy All allies' magic attack increases by 5% in battle 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Protection + Magic Ability Boosts all allies' defense 21 SPRT Points
Mental Boost + Magic Ability Boosts all allies' magic attack and magic defense 21 SPRT Points
Strengthen + Magic Ability Boosts all allies' attack 21 SPRT Points
MGC DEF Boost All Normal Abiltiy All allies' magic defense increases by 5% 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Good Luck Chain Ability 30% chance of stat increase from move increasing by 15% 21 Luck Points
Down Size Normal Abiltiy 20% chance of reflecting ally's stat decrease back 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Dragon Master[edit | edit source]

Name Type Effect Required Training Points
Winded Protection Locked Ability Attack increased by 20% when HP at 100% -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Charger II Normal Abiltiy Charge attack damage increased by 75% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Stamina + 10 Stat Increase Stamina increase by 10 21 STA Points
Spell Resistance Chain Ability 90% chance of not getting knock back while casting 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Jormungandr Magic Ability Summon Jormungandr to deal damage to a wide area and inflict poison 21 INT Points
Super Stat Down II Chain Ability Stat decrease from move increased by 7% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Stat Down CS Boost Normal Abiltiy Add 15% of CS gauge when stat is decreased with move 21 SPRT Points
Summon CS Boost Normal Abiltiy Add 25% of CS gauge when using summoning magic 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Random Debuff II Normal Abiltiy 20% chance of a random stat decreasing when using a power attack 21 Luck Points
Opposite Effect Chain Ability Triggers the opposite effect when stat is decreased with move 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Fenrir Knight[edit | edit source]

Name Type Effect Required Training Points
Persistent Effect Locked Ability Stat decrease from move effective until battle ends -
Strength + 10 Stat Increase Strength increase by 10 21 STR Points
Attacker Chain Ability Base attack increased by 30%, defense decreased by 30% 27 STR Points
Strength + 10 Stat Increase Strength increase by 10 33 STR Points
Stamina + 10 Stat Increase Stamina increase by 10 21 STA Points
Interception III Chain Ability Damage dealt by enemy targeting the player decreased by 20% 27 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 33 STA Points
Hexas Magic Ability Summons monster, deals damage to enemies in area 21 INT Points
Super Stat Down II Chain Ability Stat decrease from move increased by 7% 27 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 33 INT Points
Defenseless + Magic Ability Decreases all enemies' defense 21 SPRT Points
Enfeeble + Magic Ability Decreases all enemies' magic attack and magic defense 27 SPRT Points
Weaken + Magic Ability Decreases all enemies' attack 27 SPRT Points
Stat Down CS Boost Normal Abiltiy Add 15% of CS gauge when stat is decreased with move 27 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 33 SPRT Points
Magic Smash II Normal Abiltiy 60% chance of magic attack and magic defense decrease with critical hit 21 Luck Points
Bad Luck Normal Abiltiy 30% chance of stat decrease from move increasing by by 7% 27 Luck Points
Luck + 10 Stat Increase Luck increase by 10 33 Luck Points

Class 4[edit | edit source]

Meteorite[edit | edit source]

Name Type Effect Required Training Points
Light of Relief Locked Ability Recover 10% of HP for all allies when using a class strike -
Strength + 10 Stat Increase Strength increase by 10 43 STR Points
Attack Boost All III Normal Abiltiy All allies' attack increases by 10% in battle 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR Points
Stamina + 10 Stat Increase Stamina increase by 10 43 STA Points
Defense Boost All II Normal Abiltiy All allies' defense increased by 10% in battle 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Unlimited Normal Abiltiy MP needed for summoning magic increased by 20, increase damage dealt by 35% 43 INT Points
MGC Boost All II Normal Abiltiy All allies' magic attack increases by 10% in battle 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Damage CS Boost IV Normal Abiltiy Add 10% of CS gauge when receiving damage 43 SPRT Points
MGC DEF Boost All II Normal Abiltiy All allies' magic defense increases by 10% 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Good Luck II Chain Ability 30% chance of stat increase from move increasing by 20% 43 INT Points
Stat Down Converter II Normal Abiltiy 25% chance of reflecting ally's stat decrease back 53 INT Points
Luck + 10 Stat Increase Luck increase by 10 63 INT Points

Brynhildr[edit | edit source]

Name Type Effect Required Training Points
Surprise Aid Locked Ability Adds 35% of CS gauge for random ally when player uses class strike -
Strength + 10 Stat Increase Strength increase by 10 43 STR Points
Attacker II Chain Ability Base attack increased by 40%, defense decreased by 40% 53 STR Points
Strength + 10 Stat Increase Strength increase by 10 63 STR points
Stamina + 10 Stat Increase Stamina increase by 10 43 STA Points
Defense Help III Normal Abiltiy Defense increase by 40% when HP drops to 30% or below 53 STA Points
Stamina + 10 Stat Increase Stamina increase by 10 63 STA Points
Summon MP Saver Normal Abiltiy Decreases MP used for summoning by 50% 43 INT Points
Unlimited Normal Abiltiy MP needed for summoning magic increased by 20, increase damage dealt by 35% 53 INT Points
Intelligence + 10 Stat Increase Intelligence increase by 10 63 INT Points
Stat Down MP Saver II Normal Abiltiy Decrease MP needed for move that decreases stat by 50% 43 SPRT Points
Summon CS Boost II Normal Abiltiy Add 25% of CS gauge when using summoning magic 53 SPRT Points
Spirit + 10 Stat Increase Spirit increase by 10 63 SPRT Points
Magic Smash III Normal Abiltiy 90% chance of magic attack and magic defense decrease with critical hit 43 Luck Points
Bad Luck II Normal Abiltiy 30% chance of stat decrease from move increasing by by 10% 53 Luck Points
Luck + 10 Stat Increase Luck increase by 10 63 Luck Points

Chain Abilities Outside Training[edit | edit source]

Notes : chain abilities' obtainability vary upon their type.

  • Main Story : the ability is automatically obtainable while playing the game from chapter I through VI.
  • Optional : the ability is obtainable by talking to a certain NPC from chapter I through IV.
  • Chapter VII : the ability is only obtainable by completing Anise's missions during chapter VII.
  • Class 4 Item : the ability is specific to a character and can only be obtainable by acquiring a class 4 item during chapter VII.
  • New Game + : the ability is only obtainable after beating with a certain character in the party , then by using the same file for New Game Plus. Each concerned ability is tied with a specific character, save from Love of Mana.
  • Abilties followed with an asterisk (*) after Main Story or Optional are character-specific, meaning that you have to have a certain character in your party in order to obtain it.
Name Type Effect
Accumulate Class 4 Item Adds 10% of CS gauge for every 5 sec. while using a chage attack
Alchemic Acumen Class 4 Item Recover 5 MP for all allies every 5 sec. in battle
Alleviate Optional* Recover 3% of HP/MP for all allies after winning a battle
Banish Optional Status effect time shortened by 50%
Beastman Pride Class 4 Item 20% chance of defense decrease when using power attack
Beast Roar Main Story* Damage to boss monsters increased by 10%
Blacksmith Optional Gear stats increased by 5% in battle
Cactus Soul Optional Add 200% to all allies' CS when battle starts
Chaos protection Chapter VII Add 100% to all allies' CS when battle starts
Converter Optional 30% of MP needed for magic substituted by HP when using magic
Dark Power Chapter VII Recover 100% of all allies' HP when battle starts
Eagle Talons Class 4 Item Recover 1% of MP when normal attack hits
Faith Bond New Game + Base HP increased by 200
Fellow Bond New Game + Base Luck increased by 50
HP Boost Main Story Base HP increased by 30
HP Boost II Main Story Base HP increased by 60
Ignition Main Story* Recover 10 MP for every 5 sec. in battle
Instinct Bond New Game + Base attack increased by 50
Kindness Optional* Stat decrease effect time shortened by 50%
Less Encounters Optional* Harder for enemies to reapear
Life Wisdom Optional* Healing item's effectiveness increased by 10% in battle
Love of Mana New Game + EXP increased by 300% for all allies
Loving Miracle Class 4 Item Decreae HP needed for moves by 40% in battle
Lucky Find II Main Story* Item drop rate increased by 10%
Lupine Soul Optional* Recovers 30% HP when healing an ally with 30% HP or below in battle
Magic Switch Optional Increase magic attack by 5% in battle
Mana Blessing Main Story Recover 2% of MP for all allies every 10 sec. in battle
Mana Miracle Chapter VII Keep the item when using an item in battle
More Encounters Optional Easier for enemies to reappear
MP Boost Optional Base MP increased by 10
MP Boost II Optional* Base MP increased by 20
Narrow Escape Optional 50% chance of cancelling stat decrease
Obsidian Power Optional 0 MP needed for move in battle
Parental Prayer Class 4 Item Recover 5% of HP/MP for all allies after winning a battle
Passion Bond New Game + Base magic attack increased by 50
Personal Style Optional* Attack increases when using class strike
Pride Optional* 5% of CS gauge after winning a battle
Sincere Bond New Game + Base magic defense increased by 50
Soul Swallow Main Story* Adds a random stat increase when enemy defeated
Spell Armor Main Story* Defense increased by 60% when casting
Spell Shield Optional* Magic defense increased by 40% when casting
Spirit Bond New Game + Base defense increased by 50
Stat Down Resistance Optional* 20% chance of cancelling all allies' stat decrease
True Protection Class 4 Item Increases magic attack and magic defense when battle starts
Unleashed Main Game* Status effect or stat decrease canceled when using class strike
Will to Fight Optional Power attack damage increased by 5%
v · e · d
Characters
Heroes
Duran · Angela · Kevin · Charlotte · Hawkeye · Riesz
Tree of Mana
Faerie
Mana Spirits
Undine · Gnome · Sylphid · Salamando · Shade · Lumina · Luna · Dryad
Villains
Factions
The Dragon Lord's Faction
Dragon Lord · Crimson Wizard · Darkshine Knight · True Queen Valda
The Masked Mage's Faction
Masked Mage · Goremand · Tainted Soul · King Gauser
The Dark Majesty's Faction
Dark Majesty · Belladonna · Malocchio · Flamekhan
Benevodons
Dangaard · Land Umber · Fiegmund · Mispolm · Xan Bie · Dolan · Lightgazer · Zable Fahr
Non-Player Characters
Class Strikes
Angela
Double Slash · Love Typhoon · Pummel Star · Spiral Rod · Dancing Rod · Ton Shatter · Hotshot
Duran
Cross Cut · Triple Slash · Spin Slash · Glint Slash · Magic Rend · Hollow Slash · Quakebringer
Kevin
Phenomenal Fist · Spin Kick · Tornado Throw · Abyssal Slice · Bastard Slam · Byakko Wave · Stardust Bomb · Genbu Kick · Blow Impact · Suzaku Aerial · Veritubach · Seiryu Strike · Dead Crush
Charlotte
Whackbam · Jump · Dash · Chop Slap · Kersplode · Bombtastic · Jumbonk
Hawkeye
Poison Dagger · Swallow Throw · Shadow Slash · Dance of Roses · Slash Fury · Shadow Menace · Split Slash
Riesz
Whirlwind Spear · Lance Surge · Aerial Lance · Light Lance · Meteor Thrust · Dragon Rend · Raging Fury
Monsters
Enemies
Bosses
Fullmetal Hugger · Machine Golem R · Jewel Eater · Harcypete · Zehnoa · Bill and Ben · Gova · Machine Golem S · Beast Ludgar · Grapplavine
Benevodons
Dangaard · Land Umber · Fiegmund · Mispolm · Xan Bie · Dolan · Lightgazer · Zable Fahr
Remake-Exclusive Bosses
Bruiser · Golden Knight · Shadow Angela · King of Ferolia · Revenant · Mimiqueen · Empreeb · Anise
Items
Items
Equipment
Armor · Weapons
Moves
Moves
Locations
Settlements
Alrant · Altena · Astoria · Beiser · Diin · Dior · Dwarf Village · Ferolia · Jadd · Koropokkur Woods · Laurent · Maia · Mintas · Nevarl · Palo · Pedda · Sirhtan · Tomato Town · Valsena · Wendel
Fields
Burning Sands · Crystal Desert · Duskmoon Forest · Frostbite Fields · Golden Road · Heavensway · Jungle of Visions · Lampbloom Woods · Molebear Moors · Oblivisle · Rabite Forest · Stonesplit Gap · Volcanic Island Beuca · Woods of Wandara
Dungeons
Cascade Cavern · Celestial Peak · Chartmoon Tower · Gem Valley Daria · Dark Castle · Dragonsmaw · Dwarf Tunnels · Fiery Gorge · Ghost Ship · Gusthall · Labyrinth of Ice · Mirage Palace · Night Cavern · Sanctuary of Mana · Seaside Cavern · Shimmering Ruins
Terms
Mana Tree · Mana Sword · Mana Stone · Benevodons · Magic Pot
Game Mechanics & Script
Translation · Version Differences · Trials of Mana Difficulty Level · Updates · Class Change · Class 4 · Abilities · CS Gauge · Sparkle · Urn · Bugs & Glitches
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