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Children of Mana
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==Gameplay== Unlike previous games in the series, ''Children of Mana'' is a dungeon crawler, and the majority of the gameplay takes place in selected locations. These areas are reached by the player selecting them on the world map, and travels to them from the safe area of Mana Village by using [[Flammie]]. The primary objective in each location is to clear the dungeon of monsters and the boss, like most dungeon crawlers. Progress is made between each zone by the player finding an item called a Gleamdrop, then carrying it and placing it in a pillar of light called a Gleamwell. The player must repeat this process on each floor until the last floor is reached, where the boss lies. Dungeons can be returned to later by accepting missions from townsfolk, in which the dungeon itself can be slightly altered: the player's starting position may be different, the number of floors can increase, and the monsters contained may change. ===Battle system=== The game retains the real-time battle mechanics of previous games in the ''[[Mana (series)|Mana]]'' series. The environments also retain interactivity with weapons and items seen in certain ''Seiken Densetsu'' titles. New to the series is the Dual-Weapon system, which gives the player the ability to wield two weapons at once on the X and A buttons. The game sports four weapons with their own unique purposes, abilities and effects on the environment. Each weapon has standard normal attacks, special attacks, and fury attacks. The fury attacks are the strongest and require a full Fury Gauge to use, which is filled by striking enemies with standard attacks and taking damage from enemies. Unlike ''[[Seiken Densetsu 3]]'', the weapons in ''Children of Mana'' can be wielded by any character, also, unlike previous games in the series, there are only four available weapons: sword, flail, bow & arrow, and hammer. Each weapon allows for a different fighting style and for other secondary uses, such as the hammer's ability to smash pots, boxes and spikes, or the bow's use as a harp which mesmerizes nearby monsters. The eight Elementals return to provide the characters with magical spells. Magic serves offensive purposes by unleashing element-themed attacks upon enemies, as well as supportive purposes by imbuing the character's attacks with their magical element, for example. Unlike previous games where a gamut of magical abilities are available to the players at any time, only one Elemental's powers are available at any time in a dungeon. The player chooses which Elemental "to take with them" while they are in a town. In combat, the Elemental can be summoned by holding and releasing the B button. It will then respond according to the players reaction: waiting a few seconds will cause the Elemental to use a powerful magic attack, while walking up to and touching the Elemental will bestow benefits upon the player, such as regained hit points or having their weapon take on characteristics of that Elemental's affinity. An Elemental's level can be raised to 2 or 3 by equipping Gems, which allows for stronger magical abilities. ===Multiplayer=== ''Children of Mana'' features a cooperative multiplayer mode that can support up to 4 players at once. The game only uses local wireless, and does not support Nintendo Wi-Fi Connection online services. The multiplayer mode does not allow the players to save their progress in the game while playing in it, although experience and items received can be saved later after leaving the multiplayer party. The player hosting the session is able to keep the progress data after multiplayer is finished and can continue the story onwards; however, the other players will find themselves back where they started in their own games, with only the additional stats and items gained while playing multiplayer. Items directly related to the story, such as weapons like the flail and hammer, cannot be obtained by anyone but the host. There are, however, a few items that can only be obtained as bonuses by playing through stages using this mode.
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