What's on your mind?
Took them long enough. The Mana masters finally smashed their heads together and came up with a patch to fix the Incredible Shrinking Screen glitch in SoM for iOS. The update weighs in at a paltry 193.2 MB, but rockets the minimum OS to 11.0, dropping anything earlier than an iPhone 5s and adding filler for the X and later.
Let us know what you think in the comments below. If you're now planning on downloading the game,, please be sure to rate your experience on the App Store afterward. Looks like it took a drubbing for something that was out of their hands for a bit.
I was surprised to discover Circle of Mana's existence, and thrilled to see all the official arts on the characters that came with it. But then I noticed that only a few characters (namely, Riesz, Angela, Charlotte and Popoi being the ones I checked) that have all their Circle of Mana cards on display. I was wondering, why don't the other characters have it displayed too? Would it even be possible to find the images of those cards nowdays? I scoured the internet after them but could only find a couple of Duran ones. Kevin is my favorite mana series character, so I was really disappointed to see that he doesn't have all those circle of mana arts in his profile, haha.
I think with Trials of Mana HD coming up, and looking to release on a considerably more popular console than the previous two remakes, we really need to make a focused effort to have this wiki looking a bit better in time for that.
Things that need doing:
-standardized monster names
-character infoboxes for all characters with their own page
-fanon removal (including timeline references, as there isn't one)
-removal of analyses and non-encyclopedic content
Remember people, this is an encyclopedia, not a blog or journal or something. Pages need to stick to facts as the series presented them.
Spoiler ahead-read at own peril!
A little bit of background here, and this is not to brag; but I was extremely fortunate to be able to get a Friday pass to PAX West 2019 right here in the Seattle area. Tickets are often extremely hard to come by, so this is the first time I’ve been back in no less than three years. As it happens, Square Enix was trotting out its latest remastered demos, including Trials of Mana. This, of course, is not due till February 2020. You can say what you want about it, but hold that thought a moment while I break it down for you. This demo encompasses a small part of Duran’s scenario as leader, with Charlotte and Riesz joining in later. Compared to the few bits that I’ve seen of the original, I’d say this is mostly true to form if you were to compare Team 2 with Team 1 Duran has to find a way out of a besieged Jadd City, but the beastmen in control guard the most obvious exits. A bartender tells him to wait until nightfall, when they transform and get competitive. Easy enough: get from point A to point B to point C and collect a few treasures along the way. Riesz searches for—Hawkeye, is it?—and gets stuck there. So, Duran takes his siesta and heads out to the Rabite Forest toward Cascade Cave. As soon as the party enters, it’s a face-off with the Original Giant Enemy Crab Thing (the name escaped me in the heat of battle).
Spoiler ends here
Battles are pretty much as you expect from the series, except now you have different buttons for strong and weak attacks. You can’t leave a particular zone until all the enemies in that zone are clear; and you collect crystal power for special attacks as you land blows. But to execute special attacks requires an awkward button combination that is difficult for me as someone without the full use of his left hand; because of cerebral palsy, I have very little control over it. That very same condition also means I have to use a wheelchair to get around. There, I’ve said it. For better or worse, the admin of this wiki is a gimp.
There was an unbelievable queue to get to play the game. So I moved on to FFVIII Remastered before taking lunch. After a bit more browsing to see what was new and exciting — and there’s a lot — I came back mid afternoon and got a terminal. Needless to say, I was quite impressed. The young lady helping manage the booth was surprisingly very helpful. I wish I could find a woman after my own heart, but that’s a story for another day.
Anyhow, I decided to share my experience on Twitter, but technical limitations separated what to them is a very long thread. If you folks don’t mind, I’ll publish it here:
This one for @SquareEnixUSA, @ManaGame, @FinalFantasy and any others interested. May take a few tweets. And lest I forget, big thanks to Matisse for her patience and help in the booth today [at] #PAXWest . You, girl, deserve an Awesome pin from @DissidiaFFOO.
As a gamer with a #disability, I was honored to have experienced both #FinalFantasyVIIIRemastered and #TrialsofMana firsthand, though with queues as long as they were, I had to make two passes at the booth. Both games look spectacular for what they are. One is exactly as I remember it 20 years ago. The other looks as if it could be fantastic barring somebody messing w/ the script and gameplay. But both need options for limited dexterity such as I have with #CerebralPalsy. I have full use of my right hand, not of my left. This makes working with directional pads and left triggers exceptionally difficult. Though Microsoft has the world‘s first and only accessible controller, I find the PlayStation controller most comfortable. Been a #playstation fan since 1998. Experience is 2nd to none. [But] neither @PlayStation nor @NintendoAmerica have designed an experience that I can fully enjoy with my limitations taken into account, but I still enjoy games with solid play controls and decent stories. This is why I play games like #StarOceanAnamnesis, @FFRK_Official,and @FFBE_EN as well. They are simply easier to get to with simplified control systems. Most games, your newest included, have a long way to go to achieve such simplicity.
With this in mind, I believe the gaming industry has done little to proper[l]y address an underserved population of disabled gamers. Today alone, I’ve met no less than five. Each was having his or her own challenges, barriers to enjoying the games they know & love. With an estimated 1/4 of the American population experiencing some form of disability, is it not time that all industry leaders did more to help? Square Enix is a pioneer in story-driven gaming of all genres, and so has an opportunity to reach this specific population as so few have dared to do. Will you accept the challenge before you? #makegamesaccessible
There appears to be a dispute over what is and is not "canon" (i.e. established lore and supporting materials that explicitly define the natural order of a given text/universe/world). The best known example of a canon work is the Christian Bible. No, this is not a debate on individual editors' religion or lack of it. The Bible itself was compiled over more than a millennium, but the actual form of it was not molded until some 300-400 years after the final books were written. It took a council of hundreds to decide which books were proper Scripture, as well as what went where. Lots of candidates, but far fewer made it into the final product.
So it is also with other books, films, serials, and video games. Here, canon is not only the natural order of things, but the spirit of the material. On this basis, and with respect to the Mana series, we have one editor trying to decide both for the sake of the series, and another who wants to cut out fan speculation while holding to canon. These are extreme approaches. Let's just say that we need to find some common ground, or die trying.
We know that the canon of the Mana series was established under one Koichi Ishii, who set up his vision for the world(s), story, and gameplay almost 30 years ago. Until he exited, that vision was the series as most have come to know it. That vision somehow took a wrong turn after 2003 when an attempt at a compilation failed and two spin-off games failed to achieve recognition; and so the series fell silent.
I recall reading a post from the reboot director, Mr. Oyamada, as he took the helm to port Secret to 3D. He mentioned that he was on staff when the original Secret moved to smartphones. In the same post, he expressed appreciation for the series as a whole, possibly indicating that he may have had a further history with the series. But he also spoke of wanting to make these releases right in terms of the overall experience. To that end, he had the original material and, at least for Adventures, stuck with it, thereby holding to canon. Parts of Sword were clearly shoehorned in by comparison; that is a game I don't consider canon because a significant amount was changed, causing a departure from canon. Had Secret Advance surfaced (it didn't), one might argue that canon was being rewritten. Poor sales stopped it cold.
I won't argue that Secret 3D took liberties with its script. Oyamada added some backstory that was not in the original, in the form of cutscenes that play out when staying at an inn. But apart from the bad voice acting and other glaring mistakes, he stuck with the spirit of the original, therefore holding to canon.
It remains to be seen whether Trials will hold up to canon in 3D...
Y'all got way too much fanon on here. Some, like the timeline, were blatantly wrong. Really need to institute citations or something.
I feel like the characters should be split between their Adventure selves and Sword of Mana selves and made into separate articles. They are very different incarnations so having them together makes little sense
But it's here. SD3 gets a new name and a new face in 2020. Thoughts?
It has come to my attention that the naming convention for monsters has changed substantially since the wiki's revival. Some of you appear to be using "nonstandard" names for certain baddies --they're actually LESS likely to be hit by the casual player than by someone with more advanced knowledge of the series.
While it may be well and good that the original name is on display, it can be confusing to have such stark differences between what players see onscreen and what fans like us know. Thus, I believe a discussion as to monster names should start in this thread.
The other two wikis I work usually have the most common name first, followed by the Japanese and any other translated names. This seems to make much more sense than the patchwork way we've been doing it
I also want to be clear that Sword of Mana should not be used as the "definitive" base of the series. there's a lot going on in that game that isn't established canon. The distinction belongs to Adventures of Mana, remade point-for-point from the original Seiken game.
The floor is yours, folks.
I've noticed many of the classes in Seiken Densetsu 3 have wonderfully written descriptions. Where are these sourced from? Are these official sources translated from Square?
Adventures of Mana 1.0.8 is available now for iOS and Android. In addition to general fixes on both platforms, the iOS version got a spec bump and has support for the iPhone X family's hi-rez displays.
If you have the game, please tell us about your most recent experience.
Hi all, can anyone tell me who illustrated the characters in Legend of Mana? What is the artist's name?
I was taking a look at our "Popoi's Notebook" section and cleaned out a couple cobwebs in the process. So, we're going to need some help or ideas as to things we can put there. News on Mana is quite rare, but if you can find it, we'd love to put it up. Tips in this category will be reviewed for accuracy; and of course, you can always leave a message with me and I will review it.
Ok, so I need some help with my game (Is this the wrong place to be posting this stuff?)
I'm stuck on the Grand Palace, I've done all the magic needed on all the 7 orbs in the place and checked twice over, Yet the boss at the end (Supposedly Snapdragon?) is not showing up and I end up going through the entrance at the front and repeating it over again.
Any help would be appreciated.
As many no doubt have noticed, this Wiki of Mana is undergoing significant renovation, Over the past week, I and one other editor have been working to make improvements as we are able.
But for the restructure to work, we're going to need some help. We're not admins yet, and can only do so much with what tools are at our disposal.
That's where YOU, freelance editors, can step in to help. We would like to see more info contributed on existing titles, as well as images from the various remakes and reboots of series titles.
If interested, please register a screen name and flex those fingers! I'm available on this and other Fandom spaces if you wish to contact me.
I've also put up a request to adopt the wiki, so if you're experienced in remodeling, we'd love to hear from you!.
A hack for USA versión of the game.
For those who have been living under a rock, here is the trailer for the upcoming remake!
Who is excited for the Secret of Mana Remake? Just a few more days to wait!