Is there an existing Discord Server for this Wiki Fandom? I've been eyeing on Echoes of Mana and wanted to help in the future in regards to its relevant Wiki stuff :)
If there is one, can I have the invite link? Thanks in advance!
What's on your mind?
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Is there an existing Discord Server for this Wiki Fandom? I've been eyeing on Echoes of Mana and wanted to help in the future in regards to its relevant Wiki stuff :)
If there is one, can I have the invite link? Thanks in advance!
I notice that in the "Bugs and Glitches in Trials of Mana" page this isn't listed, so I thought that I will mention it.
When starting New Game+ without a character that has been in your previous party, their inside-training chain abilities are being kept for the new party to use.
For example, Charlotte's High Priestess' chain ability "Miracle II" which lets the equipping character survive with 1 HP when hit with lethal damage at above 30% HP can be used by a party that doesn't even have Charlotte in it, and as soon as the game starts.
So, in other words, do at least 2 normal runs (1 purely for the chain abilities, and the other for the equipment for your actual party) before starting "No Future". Every boss could oneshot you otherwise.
Eyes forward, folks.
I don't know if there are any fans of LoM lurking about, but if you're interested, now's your time to shine. We got a rerelease coming in about a month, and we're going to need as much detail on the OG game as we can get.
When I took over the top spot here back in '18, there was this guy that puked a bunch of self-promotion sludge all over the site, under the pretext of providing a proper walkthrough. That clearly grossed me out. Our community liaison at the time was gracious enough to mop up the mess. You know who you are; if you're still out there, let me thank you one more time.
From what I gather, Legend of Mana is pretty quest-based. So, I've come up with a format that I'd like to see used for each of those. To get it, I had to replace an article from someone who clearly did not know the system. This is the article I replaced: https://mana.fandom.com/wiki/Where%27s_Putty%3F.
That being said, I welcome any feedback from the community regarding how these things should be laid out. Good luck. And thanks.
5 Votes in Poll
Please add the code below to all pages, as the last section on each. Then add sources when you can for all information in a page. Thanks.
==References==
<references />
I made a list of everything FF, KH, and Mana related in release order. I will update it when something new is announced. https://docs.google.com/document/d/1N7RBu64UfwDMes9wlI0otsCNlhF3rQ0a3-dbHEeAuSg/edit?usp=sharing
Hey there! I'm not really a fandom user, But I do love to find and interact with communities of games I love. And frankly, I noticed quite the strange oddity: Mana has virtually no community! It's Reddits are exclusive to Secret of Mana and Trials of Mana, and each one also leads into a Discord server that is also virtually dead. It's quite outstandingly odd that Mana has no active community, yet there's a small but thriving community dedicated to far lesser known games, such as dot hack or the classic Phantasy Star Games! I want to change that. now that Legend of Mana is finally getting a remaster, I want to launch a Discord server that aims to unite Mana fans for all games, and allow the community to thrive with what we may create. I already have the basis for the Discord set up, but I'd like to find more people who are wanting to help moderate and grow such a server, if there isn't a thriving server for all games already. I won't provide any links as I want to make sure I'm verified to other people before I start sharing things around, but I really want to get a community for Mana going, and there really isn't anywhere else for me to ask. If anyone is interested in helping me set one up, please let me know in some regard. I really love Mana and want to see a community for it thrive, and it's quite frustrating that it's nearly impossible to find someone who even knows about the franchise more than just "Oh yeah, that one SNES game."
Once again, I don't come here with the intention to spam, but to come here to plant our own little Mana tree sprout and help it grow into a thriving community anyone can find. Please and thank you for reading all of this.
(P.S. please let me know if this is the wrong location, if it is I will delete this post and move it to the correct channel at the soonest possibility. Again, thank you for reading this,)
If anyone has actually played Dawn of Mana recently, it would be a little helpful if they went over Dawn of Mana related articles, because I can't verify the accuracy of them as I have yet to play that one. Or alternatively if someone has watched an LP recently.
I had the Secret of Mana PS4 game and I was wondering if there’s a way to get the Tiger and Moogle suits without playing the preordered version?
I personally was hoping for new references and acknowledgement of Heroes of Mana in the remake of Trials. With the exception of Anise (who doesn't really acknowledge the actual events of Heroes either), I haven't found any. I know Heroes is far from the best game in the series, so I kinda understand why there isn't much mention. Any thoughts or interesting things that I might have missed?
So I notice we don't actually have a page for this game, despite it being the first in the series. True it has the name 'Final Fantasy' in it, but the fact is it's the first Mana game. Also lots of articles relating to it only cover Sword of Mana and fail to cover the original or Adventures of Mana, so I figure that's something to work on. Also there're a lot of bosses in FFA, and we only have a fraction (Dragon Zombie isn't here, for example). So I'd suggest directing efforts towards that.
Also we may have book citations now. Not sure.
Still learning some critical tools for getting non-web citations up and running, but we do have the [citation needed] template now. Just put {{fact}} at the end of text that needs citing. If it's extremely outrageous stuff, you can still just remove it though. {{fact}} is more for things that seem right, but need a source to verify them for sure.
On pages with multiple games, I recommend putting them in release order.
A few years ago since buying the Seiken Densetsu 3 overseas materials, I made it a bit of a pet project to want to translate the materials inside as a sort of "expansion" of the original Neil Corlett English translation and to help give further backstories and lore on the world and characters of Seiken Densetsu 3. But as we all know, this is also a hobby, and we also have our own lives to see through. Even though the epidemic lockdown and quarantine has allowed us more time on our hands, admittedly, there are also other series I have been translating for, specifically the Street Fighter and Battle Arena Toshinden wikis, and I am also not a Japanese major, infact, far from it. Translating in this case, takes up a bit more time than I would like to admit.
I was hoping to probably get a massive plethora of lore done, and to pretty much get the classes lore done as well (absolutely guilty of lacking much for Charlotte, many apologies, Charlotte fans, do I want to get to her stuff soon) before the release of Trials. The thing about it is, however, much of the equipment for the classes, and especially concerning master classes, also have insights that require using your introspection, imagination, investigation, and piecing together what mystique and workings they have for a full picture. Admittedly, Kevin's lore has written itself practically, as well as Hawkeye's, due to my interest in martial arts and Japanese martial arts, including ninjutsu; for example, the Fatal Fist (Death Hand) has its forbidden nature explained only through the Seiryuu Uniform and Sapphire Band, while requiring some familiarity to know that antagonists in martial arts genres will go down ways that the martial arts world would not find to be good in the long run, especially using one's art to attain things with force and learning forbidden techniques that are not meant to be used irresponsibly, or for more vicious styles, at all for their instantaneously lethal and cruel nature (though I am a fan of Fist of the North Star, so this can definitely go another way considering the interpretations of good and evil). As much as the official word is important, I have strongly felt since finding the series that there is an emotional core to each and every class that reflects upon each of the characters and comes to draw upon their being to help manifest them when they make the choice to go down that job path, and the findings I have made I know have come to be evidence to reinforce this fact.
Riesz's admittedly will be the hardest because her equipment and class lore are the most storied and interconnected with the Mana universe, and to especially Fa'Diel's own lore around the heavens and the Mana Goddess, yet have the greatest divides to attempt to bridge together. For example, the Rune Maiden's focus of being a follower of a forgotten god of war, that I did not get because that piece of information was in the SD3 Prologue book, which has even more extensive information on classes. I have already translated class info on the Starlancer, but even with both Guide and Prologue lore, I don't feel I'll get much until I translate the lore of their ultimate equipment. It's that much of a task.
So at the end of it all, I do admit that this will take quite a while with the pace I am going, but I still am committed to wanting to translate everything and see through my projects to the end.
@ThatOneScribe , thank you for your contributions, and I will do my best to incorporate your insights when I get to translating Duran and Angela's Light paths and Charlotte's Class paths. I like your incorporation of whimsy and fantastical interpretations from the official Trials of Mana descriptions for classes from Square's site.
To the one from this address, 75.73.174.159, thank you for your encouragement and kind words. I am glad that my work in providing expanded information from official sources on job classes and showcasing their emotional core shows people a world of wonder and potential that the Mana series has to offer not just as a game and story, but a vibrant imaginative world of its own, and to resonate with people on a more emotional and resonant level than just through tactics and usefulness as mere roles. I believe that is what the creators of Seiken Densetsu 3 really wanted to entail.
To everyone, great work and I hope you are all doing well and are safe in these troubling times. May we meet again soon.
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I'm starting to add citations to articles, I believe everyone else should as well. If there's an admin still here, should become official policy. This wiki has spread lots of misinformation for years and reining it in can only be done with sources and citations.
To create a citations list, follow this: https://community.fandom.com/wiki/Help:Cite#cite_note-0
Basically, create a References section in Source editor, put <references /> right under the title, then put links to trustworthy sources inside <ref></ref> at the end of relevant paragraphs or lines of text in the article. The Wiki's software will populate the References list and number it for you.
Trustworthy sources include anything that has come from a Square-Enix employee who is empowered to speak about the series. Press releases, official blog posts, official tweets, the games themselves (include specific lines of dialogue), or interviews are examples of valid sources. YouTube videos from fans, forum posts, and blogs are not valid sources, unless they're confirmed to be from Square-Enix employees who're empowered to speak on matters regarding the Mana series.
Barring the two specific sets of exceptions, Mana games are not in the same universe. They're completely different settings with shared themes. I've still run across articles trying to reference everything as one universe or "timeline". If you see any such references, please make sure to remove them, as we're supposed to be only talking about facts of the games as is, not inventing "game theory" fan fics.
I don't mean to come across as harsh, but a wiki is an encyclopedia, so it needs to be factual.
In the midst of the storm that is this virus, I've had way too much time to think about things, to write about stuff as I tend to do. One thing became very clear. From the professional reviewers to the lowly influencers, people are genuinely looking forward to this Friday's outing of Trials of Mana. They're not really looking forward to hearing from Charlotte. At all. And a few find little nitpicky things that just don't make sense to pick on when they don't really have much to compare them to. So I wrote to my followers on Facebook:
As a gamer, and I've been one for a long time, I cannot help but express joy and satisfaction that two storied franchises have released their latest titles. Both have been at least 23 years in the making. I have had the extraordinary privilege to play them both.

If you're expecting that I will review both, you may be waiting a while. Not in the plan. I will tell you that I played both demos in March as those came out. I was thoroughly impressed. And what I've played of the first has me wanting more. Out of concern for the resources I have, however, I wait ever so patiently for the second.
There are things—many things—I love and hate about both of these classic titles from the late 1990s. Whether it's the heart-pounding combat of a completely reimagined Final Fantasy VII or the fantastical, whimsical action and world-building of Trials of Mana, I find myself in a state of zen while I wait out the plague. As a writer, however, I can't help but think there's too much negativity way too early, even less than a week before the latter is released.  To be fair, my only complaint about the former so far is the excessive use of the word "shit". Even the original was kind enough to censor most of it.
The community around retro games seems to me far more brutal than I care for. Even the tiniest of mistakes seems to cause a huge backlash. If the voices are off, if the motion capture is out of sync by even one frame with the dialogue, then boom! Instant negative review.  Sometimes, it leads to personal attacks against developers and their supporters on social media. I don't find any fault with constructive criticism, but the things I've been seeing of late are absolutely ridiculous. "I don't want to see this guy touch this game ever again!" Yes, the voice acting is questionable, at times "howwibowe" for the game that will be released next Friday. Hell, we've got a reprise of Elmer Fudd in a girl who's supposed to be 15! And a lot of folks are docking the game based on that. What do you expect? You gave her a kind of lisp 20 years ago.  It just happens that I know someone with the same speech impediment the character has now. I can only imagine that the young lady in real life endured quite a few barbs in her time. But she's no less of a person because of it. She's actually quite smart, like her mother and her sister before her.
We've waited 23 years. Be happy with what you've got.
I've just been in contact with a manager from our Spanish-language affiliate (link below). No lo hablo myself, but given that the US has a sizable Latinx population, such an affiliate makes sense. You may be able to help by transcribing some of our articles into authentic Spanish. I have seen some scenarios where text gets plugged into Google Translate verbatim and then pasted over on the "foreign" wiki no matter the target language. Personally, I would hate that if I had to read it, because it's way off.
So, if you know enough Spanish to get around, drop on in there. Tell WFlash I sent you, and maybe drop a line to Fandom Adoption so that you can keep tabs on it. Good luck!
https://mana.fandom.com/es/wiki/Mana_Wiki
The current Secret of Mana has a bad ending, with Popoi and Flammie being lost in another world, and Mana coming to an end. What would you think of a "true ending" where the Mana Beast becomes benevolent after noticing Flammie, and chooses to adopt him. Mana persists in this world (although the fortress actually is destroyed in this case).
How would you like to try for a Mana-themed PS4 or Switch? In a tweet from March 30, Square Enix revealed a nice set of custom consoles for its promotion of Trials of Mana. You can see the details here: https://twitter.com/managame/status/1244625677808218117?s=21